未验证 提交 18ff8485 编写于 作者: O openharmony_ci 提交者: Gitee

!21051 【3.2Release】修复资料代码的准确性

Merge pull request !21051 from shegangbin/fix_native_window_md_3.2_release
# NativeWindow 开发指导 # NativeWindow开发指导
## 场景介绍 ## 场景介绍
NativeWindow是`OpenHarmony`**本地平台化窗口**,表示图形队列的生产者端。接口能力包括从`Surface`构建`NativeWindow`的能力,从`SurfaceBuffer`构建出`NativeWindowBuffer`的能力,开发者可以通过`NativeWindow`接口进行申请和提交`Buffer` NativeWindow是`OpenHarmony`**本地平台化窗口**,表示图形队列的生产者端。开发者可以通过`NativeWindow`接口进行申请和提交`Buffer`,配置`Buffer`属性信息
针对NativeWindow,常见的开发场景如下: 针对NativeWindow,常见的开发场景如下:
* 通过`NativeWindow`提供的`NAPI`接口申请图形`Buffer`,并将生产图形内容写入图形`Buffer`,最终提交`Buffer`到图形队列 * 通过`NativeWindow`提供的Native API接口申请图形`Buffer`,并将生产图形内容写入图形`Buffer`,最终提交`Buffer`到图形队列
* 在适配EGL层的`eglswapbuffer`接口时,进行申请和提交`Buffer` * 在适配EGL层的`eglswapbuffer`接口时,进行申请和提交`Buffer`
## 接口说明 ## 接口说明
| 接口名 | 描述 | | 接口名 | 描述 |
| -------- | -------- | | -------- | -------- |
| OH_NativeWindow_CreateNativeWindowFromSurface (void \*pSurface) | 创建NativeWindow实例,每次调用都会产生一个新的NativeWindow实例。 | | OH_NativeWindow_NativeWindowRequestBuffer (OHNativeWindow \*window, OHNativeWindowBuffer \*\*buffer, int \*fenceFd) | 通过OHNativeWindow对象申请一块OHNativeWindowBuffer,用以内容生产。 |
| OH_NativeWindow_DestroyNativeWindow (OHNativeWindow \*window) | 将NativeWindow对象的引用计数减1,当引用计数为0的时候,该NativeWindow对象会被析构掉。 | | OH_NativeWindow_NativeWindowFlushBuffer (OHNativeWindow \*window, OHNativeWindowBuffer \*buffer, int fenceFd, Region region) | 通过OHNativeWindow将生产好内容的OHNativeWindowBuffer放回到Buffer队列中,用以内容消费。 |
| OH_NativeWindow_CreateNativeWindowBufferFromSurfaceBuffer (void \*pSurfaceBuffer) | 创建NativeWindowBuffer实例,每次调用都会产生一个新的NativeWindowBuffer实例。 | | OH_NativeWindow_NativeWindowHandleOpt (OHNativeWindow \*window, int code,...) | 设置/获取OHNativeWindow的属性,包括设置/获取宽高、内容格式等。 |
| OH_NativeWindow_DestroyNativeWindowBuffer (OHNativeWindowBuffer \*buffer) | 将NativeWindowBuffer对象的引用计数减1,当引用计数为0的时候,该NativeWindowBuffer对象会被析构掉。 |
| OH_NativeWindow_NativeWindowRequestBuffer (OHNativeWindow \*window, OHNativeWindowBuffer \*\*buffer, int \*fenceFd) | 通过NativeWindow对象申请一块NativeWindowBuffer,用以内容生产。 |
| OH_NativeWindow_NativeWindowFlushBuffer (OHNativeWindow \*window, OHNativeWindowBuffer \*buffer, int fenceFd, Region region) | 通过NativeWindow将生产好内容的NativeWindowBuffer放回到Buffer队列中,用以内容消费。 |
| OH_NativeWindow_NativeWindowAbortBuffer (OHNativeWindow \*window, OHNativeWindowBuffer \*buffer) | 通过NativeWindow将之前申请出来的NativeWindowBuffer返还到Buffer队列中,供下次再申请。 |
| OH_NativeWindow_NativeWindowHandleOpt (OHNativeWindow \*window, int code,...) | 设置/获取NativeWindow的属性,包括设置/获取宽高、内容格式等。 |
| OH_NativeWindow_GetBufferHandleFromNative (OHNativeWindowBuffer \*buffer) | 通过NativeWindowBuffer获取该buffer的BufferHandle指针。 |
| OH_NativeWindow_NativeObjectReference (void \*obj) | 增加一个NativeObject的引用计数。 |
| OH_NativeWindow_NativeObjectUnreference (void \*obj) | 减少一个NativeObject的引用计数,当引用计数减少为0时,该NativeObject将被析构掉。 |
| OH_NativeWindow_GetNativeObjectMagic (void \*obj) | 获取NativeObject的MagicId。 |
| OH_NativeWindow_NativeWindowSetScalingMode (OHNativeWindow \*window, uint32_t sequence, OHScalingMode scalingMode) | 设置NativeWindow的缩放模式。 |
| OH_NativeWindow_NativeWindowSetMetaData(OHNativeWindow \*window, uint32_t sequence, int32_t size, const OHHDRMetaData \*metaData) | 设置NativeWindow的HDR静态元数据。 |
| OH_NativeWindow_NativeWindowSetMetaDataSet(OHNativeWindow \*window, uint32_t sequence, OHHDRMetadataKey key, int32_t size, const uint8_t \*metaData) | 设置NativeWindow的HDR静态元数据集。 |
| OH_NativeWindow_NativeWindowSetTunnelHandle(OHNativeWindow \*window, const OHExtDataHandle \*handle) | 设置NativeWindow的TunnelHandle。 |
详细的接口说明请参考[native_window](../reference/native-apis/_native_window.md) 详细的接口说明请参考[native_window](../reference/native-apis/_native_window.md)
## 开发步骤 ## 开发步骤
以下步骤描述了在**OpenHarmony**中如何使用`NativeWindow`提供的`NAPI`接口,申请图形`Buffer`,并将生产图形内容写入图形`Buffer`后,最终提交`Buffer`到图形队列。 以下步骤描述了在**OpenHarmony**中如何使用`NativeWindow`提供的Native API接口,申请图形`Buffer`,并将生产图形内容写入图形`Buffer`后,最终提交`Buffer`到图形队列。
1. **获取NativeWindow实例**。可在[`OH_NativeXComponent_Callback`](../reference/native-apis/_o_h___native_x_component___callback.md)提供的接口中获取。 **添加动态链接库**
1. 在xxx.ets 中定义 XComponent。 CMakeLists.txt中添加以下lib。
```ts ```txt
XComponent({ id: 'xcomponentId', type: 'surface', libraryname: 'nativerender'}) libace_ndk.z.so
.onLoad((context) => { libnative_window.so
this.context = context; ```
})
.onDestroy(() => { **头文件**
}) ```c++
``` #include <ace/xcomponent/native_interface_xcomponent.h>
2. 在 native c++ 层获取 NativeXComponent。 #include <native_window/external_window.h>
```c++ ```
napi_value exportInstance = nullptr;
napi_get_named_property(env, exports, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance);
OH_NativeXComponent *nativeXComponent = nullptr; 1. **获取OHNativeWindow实例**
napi_unwrap(env, exportInstance, reinterpret_cast<void**>(&nativeXComponent));
char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { }; 可在[`OH_NativeXComponent_Callback`](../reference/native-apis/_o_h___native_x_component___callback.md)提供的接口中获取OHNativeWindow,下面提供一份代码示例。XComponent模块的具体使用方法请参考[XComponent](../ui/arkts-common-components-xcomponent.md)。
uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; 1. 在xxx.ets中添加一个XComponent组件。
OH_NativeXComponent_GetXComponentId(nativeXComponent, idStr, &idSize); ```ts
XComponent({ id: 'xcomponentId', type: 'surface', libraryname: 'entry'})
.width(360)
.height(360)
```
2. 在 native c++ 层获取 NativeXComponent。
```c++
napi_value exportInstance = nullptr;
// 用来解析出被wrap了NativeXComponent指针的属性
napi_get_named_property(env, exports, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance);
OH_NativeXComponent *nativeXComponent = nullptr;
// 通过napi_unwrap接口,解析出NativeXComponent的实例指针
napi_unwrap(env, exportInstance, reinterpret_cast<void**>(&nativeXComponent));
```
3. 定义 OH_NativeXComponent_Callback。
```c++
// 定义回调函数
void OnSurfaceCreatedCB(OH_NativeXComponent* component, void* window)
{
// 可获取 OHNativeWindow 实例
OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window);
// ...
}
void OnSurfaceChangedCB(OH_NativeXComponent* component, void* window)
{
// 可获取 OHNativeWindow 实例
OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window);
// ...
}
void OnSurfaceDestroyedCB(OH_NativeXComponent* component, void* window)
{
// 可获取 OHNativeWindow 实例
OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window);
// ...
}
void DispatchTouchEventCB(OH_NativeXComponent* component, void* window)
{
// 可获取 OHNativeWindow 实例
OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window);
// ...
}
```
```c++
// 初始化 OH_NativeXComponent_Callback
OH_NativeXComponent_Callback callback;
callback.OnSurfaceCreated = OnSurfaceCreatedCB;
callback.OnSurfaceChanged = OnSurfaceChangedCB;
callback.OnSurfaceDestroyed = OnSurfaceDestroyedCB;
callback.DispatchTouchEvent = DispatchTouchEventCB;
``` ```
3. 定义 OH_NativeXComponent_Callback
```c++
// 定义回调函数
void OnSurfaceCreatedCB(OH_NativeXComponent* component, void* window)
{
// 可获取 NativeWindow 实例
OHNativeWindow* nativeWindow = window;
// ...
}
void OnSurfaceChangedCB(OH_NativeXComponent* component, void* window)
{
// 可获取 NativeWindow 实例
OHNativeWindow* nativeWindow = window;
// ...
}
void OnSurfaceDestroyedCB(OH_NativeXComponent* component, void* window)
{
// 可获取 NativeWindow 实例
OHNativeWindow* nativeWindow = window;
// ...
}
void DispatchTouchEventCB(OH_NativeXComponent* component, void* window)
{
// 可获取 NativeWindow 实例
OHNativeWindow* nativeWindow = window;
// ...
}
```
```c++
// 初始化 OH_NativeXComponent_Callback
OH_NativeXComponent_Callback callback_;
callback_->OnSurfaceCreated = OnSurfaceCreatedCB;
callback_->OnSurfaceChanged = OnSurfaceChangedCB;
callback_->OnSurfaceDestroyed = OnSurfaceDestroyedCB;
callback_->DispatchTouchEvent = DispatchTouchEventCB;
```
4. 将 OH_NativeXComponent_Callback 注册给 NativeXComponent。 4. 将 OH_NativeXComponent_Callback 注册给 NativeXComponent。
```c++ ```c++
OH_NativeXComponent_RegisterCallback(nativeXComponent, &callback_); // 注册回调函数
``` OH_NativeXComponent_RegisterCallback(nativeXComponent, &callback);
```
2. **设置NativeWindowBuffer的属性**。使用`OH_NativeWindow_NativeWindowHandleOpt`设置`NativeWindowBuffer`的属性。 2. **设置OHNativeWindowBuffer的属性**。使用`OH_NativeWindow_NativeWindowHandleOpt`设置`OHNativeWindowBuffer`的属性。
```c++ ```c++
// 设置 NativeWindowBuffer 的读写场景 // 设置 OHNativeWindowBuffer 的宽高
int code = SET_USAGE; int32_t code = SET_BUFFER_GEOMETRY;
int32_t usage = BUFFER_USAGE_CPU_READ | BUFFER_USAGE_CPU_WRITE | BUFFER_USAGE_MEM_DMA;
int32_t ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, usage);
// 设置 NativeWindowBuffer 的宽高
code = SET_BUFFER_GEOMETRY;
int32_t width = 0x100; int32_t width = 0x100;
int32_t height = 0x100; int32_t height = 0x100;
ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, width, height); // 这里的nativeWindow是从上一步骤中的回调函数中获得的
// 设置 NativeWindowBuffer 的步长 int32_t ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, width, height);
// 设置 OHNativeWindowBuffer 的步长
code = SET_STRIDE; code = SET_STRIDE;
int32_t stride = 0x8; int32_t stride = 0x8;
ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, stride); ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, stride);
// 设置 NativeWindowBuffer 的格式
code = SET_FORMAT;
int32_t format = PIXEL_FMT_RGBA_8888;
ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, format);
``` ```
3. **从图形队列申请NativeWindowBuffer** 3. **从图形队列申请OHNativeWindowBuffer**
```c++ ```c++
struct NativeWindowBuffer* buffer = nullptr; OHNativeWindowBuffer* buffer = nullptr;
int fenceFd; int fenceFd;
// 通过 OH_NativeWindow_NativeWindowRequestBuffer 获取 NativeWindowBuffer 实例 // 通过 OH_NativeWindow_NativeWindowRequestBuffer 获取 OHNativeWindowBuffer 实例
OH_NativeWindow_NativeWindowRequestBuffer(nativeWindow_, &buffer, &fenceFd); OH_NativeWindow_NativeWindowRequestBuffer(nativeWindow, &buffer, &fenceFd);
// 通过 OH_NativeWindow_GetNativeBufferHandleFromNative 获取 buffer 的 handle // 通过 OH_NativeWindow_GetBufferHandleFromNative 获取 buffer 的 handle
BufferHandle* bufferHandle = OH_NativeWindow_GetNativeBufferHandleFromNative(buffer); BufferHandle* bufferHandle = OH_NativeWindow_GetBufferHandleFromNative(buffer);
```
4. **内存映射mmap**
```c++
#include <sys/mman.h>
// 使用系统mmap接口拿到bufferHandle的内存虚拟地址
void* mappedAddr = mmap(bufferHandle->virAddr, bufferHandle->size, PROT_READ | PROT_WRITE, MAP_SHARED, bufferHandle->fd, 0);
if (mappedAddr == MAP_FAILED) {
// mmap failed
}
``` ```
4. **将生产的内容写入NativeWindowBuffer** 5. **将生产的内容写入OHNativeWindowBuffer**
```c++ ```c++
auto image = static_cast<uint8_t *>(buffer->sfbuffer->GetVirAddr());
static uint32_t value = 0x00; static uint32_t value = 0x00;
value++; value++;
uint32_t *pixel = static_cast<uint32_t *>(mappedAddr); // 使用mmap获取到的地址来访问内存
uint32_t *pixel = static_cast<uint32_t *>(image);
for (uint32_t x = 0; x < width; x++) { for (uint32_t x = 0; x < width; x++) {
for (uint32_t y = 0; y < height; y++) { for (uint32_t y = 0; y < height; y++) {
*pixel++ = value; *pixel++ = value;
...@@ -143,10 +142,18 @@ NativeWindow是`OpenHarmony`**本地平台化窗口**,表示图形队列的生 ...@@ -143,10 +142,18 @@ NativeWindow是`OpenHarmony`**本地平台化窗口**,表示图形队列的生
} }
``` ```
5. **提交NativeWindowBuffer到图形队列** 5. **提交OHNativeWindowBuffer到图形队列**
```c++ ```c++
// 设置刷新区域,如果Region中的Rect为nullptr,或者rectNumber为0,则认为NativeWindowBuffer全部有内容更改。 // 设置刷新区域,如果Region中的Rect为nullptr,或者rectNumber为0,则认为OHNativeWindowBuffer全部有内容更改。
Region region{nullptr, 0}; Region region{nullptr, 0};
// 通过OH_NativeWindow_NativeWindowFlushBuffer 提交给消费者使用,例如:显示在屏幕上。 // 通过OH_NativeWindow_NativeWindowFlushBuffer 提交给消费者使用,例如:显示在屏幕上。
OH_NativeWindow_NativeWindowFlushBuffer(nativeWindow_, buffer, fenceFd, region); OH_NativeWindow_NativeWindowFlushBuffer(nativeWindow, buffer, fenceFd, region);
```
6. **取消内存映射munmap**
```c++
// 内存使用完记得去掉内存映射
int result = munmap(mappedAddr, bufferHandle->size);
if (result == -1) {
// munmap failed
}
``` ```
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