- 01 6月, 2005 1 次提交
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由 Dmitry Torokhov 提交于
selected if either gameport is built-in or _both_ gameport and cmpci are built as modules. Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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- 28 5月, 2005 1 次提交
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由 Adrian Bunk 提交于
This patch adds dummy gameport_register_port, gameport_unregister_port and gameport_set_phys functions to gameport.h for the case when a driver can't use gameport. This fixes the compilation of some OSS drivers with GAMEPORT=n without the need to #if inside every single driver. This patch also removes the non-working and now obsolete SOUND_GAMEPORT. This patch is also an alternative solution for ALSA drivers with similar problems (but #if's inside the drivers might have the advantage of saving some more bytes of gameport is not available). The only user-visible change is that for GAMEPORT=m the affected OSS drivers are now allowed to be built statically (but they won't have gameport support). Signed-off-by: NAdrian Bunk <bunk@stusta.de> Signed-off-by: NVojtech Pavlik <vojtech@suse.cz> Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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- 17 4月, 2005 2 次提交
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由 Adrian Bunk 提交于
Compiling SOUND_AD1889 with PCI=n results in the following compile error: sound/built-in.o(.text+0x24f0c): In function `ad1889_remove': : undefined reference to `pci_release_region' This patch adds the missing dependency on PCI. Signed-off-by: NAdrian Bunk <bunk@stusta.de> Signed-off-by: NAndrew Morton <akpm@osdl.org> Signed-off-by: NLinus Torvalds <torvalds@osdl.org>
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由 Linus Torvalds 提交于
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!
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