1. 31 10月, 2005 1 次提交
    • T
      [PATCH] fix missing includes · 4e57b681
      Tim Schmielau 提交于
      I recently picked up my older work to remove unnecessary #includes of
      sched.h, starting from a patch by Dave Jones to not include sched.h
      from module.h. This reduces the number of indirect includes of sched.h
      by ~300. Another ~400 pointless direct includes can be removed after
      this disentangling (patch to follow later).
      However, quite a few indirect includes need to be fixed up for this.
      
      In order to feed the patches through -mm with as little disturbance as
      possible, I've split out the fixes I accumulated up to now (complete for
      i386 and x86_64, more archs to follow later) and post them before the real
      patch.  This way this large part of the patch is kept simple with only
      adding #includes, and all hunks are independent of each other.  So if any
      hunk rejects or gets in the way of other patches, just drop it.  My scripts
      will pick it up again in the next round.
      Signed-off-by: NTim Schmielau <tim@physik3.uni-rostock.de>
      Signed-off-by: NAndrew Morton <akpm@osdl.org>
      Signed-off-by: NLinus Torvalds <torvalds@osdl.org>
      4e57b681
  2. 28 5月, 2005 1 次提交
    • A
      Input: · 668d1e60
      Adrian Bunk 提交于
      This patch adds dummy gameport_register_port, gameport_unregister_port
      and gameport_set_phys functions to gameport.h for the case when a driver
      can't use gameport.
      
      This fixes the compilation of some OSS drivers with GAMEPORT=n without
      the need to #if inside every single driver.
      
      This patch also removes the non-working and now obsolete SOUND_GAMEPORT.
      
      This patch is also an alternative solution for ALSA drivers with similar
      problems (but #if's inside the drivers might have the advantage of
      saving some more bytes of gameport is not available).
      
      The only user-visible change is that for GAMEPORT=m the affected OSS
      drivers are now allowed to be built statically (but they won't have
      gameport support).
      Signed-off-by: NAdrian Bunk <bunk@stusta.de>
      Signed-off-by: NVojtech Pavlik <vojtech@suse.cz>
      Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
      668d1e60
  3. 17 4月, 2005 1 次提交
    • L
      Linux-2.6.12-rc2 · 1da177e4
      Linus Torvalds 提交于
      Initial git repository build. I'm not bothering with the full history,
      even though we have it. We can create a separate "historical" git
      archive of that later if we want to, and in the meantime it's about
      3.2GB when imported into git - space that would just make the early
      git days unnecessarily complicated, when we don't have a lot of good
      infrastructure for it.
      
      Let it rip!
      1da177e4