1. 10 5月, 2007 1 次提交
  2. 09 5月, 2007 8 次提交
  3. 20 2月, 2007 2 次提交
    • R
      backlight: Rework backlight/fb interaction simplifying, lots · 37ce69a5
      Richard Purdie 提交于
      fb_info->bl_mutex is badly thought out and the backlight class doesn't
      need it if the framebuffer/backlight register/unregister order is
      consistent, particularly after the backlight locking fixes.
      
      Fix the drivers to use the order:
      
      backlight_device_register()
      register_framebuffer()
      unregister_framebuffer()
      backlight_device_unregister()
      
      and turn bl_mutex into a lock for the bl_curve data only.
      Signed-off-by: NRichard Purdie <rpurdie@rpsys.net>
      37ce69a5
    • R
      backlight/fbcon: Add FB_EVENT_CONBLANK · 994efacd
      Richard Purdie 提交于
      The backlight class wants notification whenever the console is blanked
      but doesn't get this when hardware blanking fails and software blanking
      is used. Changing FB_EVENT_BLANK to report both would be a behaviour
      change which could confuse the console layer so add a new event for
      software blanking and have the backlight class listen for both.
      Signed-off-by: NRichard Purdie <rpurdie@rpsys.net>
      994efacd
  4. 13 2月, 2007 2 次提交
  5. 14 12月, 2006 1 次提交
  6. 09 12月, 2006 1 次提交
  7. 02 12月, 2006 1 次提交
  8. 03 10月, 2006 2 次提交
  9. 15 8月, 2006 1 次提交
  10. 01 8月, 2006 1 次提交
  11. 11 7月, 2006 1 次提交
  12. 01 7月, 2006 1 次提交
  13. 27 6月, 2006 3 次提交
    • G
      [PATCH] devfs: Remove the devfs_fs_kernel.h file from the tree · ff23eca3
      Greg Kroah-Hartman 提交于
      Also fixes up all files that #include it.
      Signed-off-by: NGreg Kroah-Hartman <gregkh@suse.de>
      ff23eca3
    • A
      [PATCH] VT binding: Update fbcon to support binding · e614b18d
      Antonino A. Daplas 提交于
      The control for binding/unbinding is moved from fbcon to the console layer.
      Thus the fbcon sysfs attributes, attach and detach, are also gone.
      
          1. Add a notifier event that tells fbcon if a framebuffer driver has been
             unregistered.  If no registered driver remains, fbcon will unregister
             itself from the console layer.
      
          2. Replaced calls to give_up_console() with unregister_con_driver().
      
          3. Still use take_over_console() instead of register_con_driver() to
             maintain compatibility
      
          4. Respect the parameter first_fb_vc and last_fb_vc instead of using 0 and
             MAX_NR_CONSOLES - 1. These parameters are settable by the user.
      
          5. When fbcon is completely unbound from the console layer, fbcon will
             also release (iow, decrement module reference counts to zero) all fbdev
             drivers. In other words, a bind or unbind request from the console layer
             will propagate down to the framebuffer drivers.
      
          6. If fbcon is not bound to the console, it will ignore all notifier
             events (except driver registration and unregistration) and all sysfs
             requests.
      Signed-off-by: NAntonino Daplas <adaplas@pol.net>
      Signed-off-by: NAndrew Morton <akpm@osdl.org>
      Signed-off-by: NLinus Torvalds <torvalds@osdl.org>
      e614b18d
    • A
      [PATCH] Detaching fbcon: sdd sysfs class device entry for fbcon · 9a179176
      Antonino A. Daplas 提交于
      In order for this feature to work, an interface will be needed.  The most
      appropriate is sysfs.  However, the framebuffer console has no sysfs entry
      yet.  This will create a sysfs class device entry for fbcon under
      /sys/class/graphics.
      
      Add a class_device entry 'fbcon' under class 'graphics'.  Console-specific
      attributes which where previously under class/graphics/fb[x] are moved to
      class/graphics/fbcon.  These attributes, 'con_rotate' and 'con_rotate_all',
      are also renamed to 'rotate' and 'rotate_all' respectively.
      Signed-off-by: NAntonino Daplas <adaplas@pol.net>
      Signed-off-by: NAndrew Morton <akpm@osdl.org>
      Signed-off-by: NLinus Torvalds <torvalds@osdl.org>
      9a179176
  14. 26 6月, 2006 1 次提交
  15. 01 4月, 2006 1 次提交
  16. 29 3月, 2006 1 次提交
  17. 15 1月, 2006 2 次提交
  18. 13 12月, 2005 3 次提交
  19. 09 11月, 2005 3 次提交
    • A
      [PATCH] fbcon: Console Rotation - Add ability to control rotation via sysfs · a812c94b
      Antonino A. Daplas 提交于
      Add ability to set rotation via sysfs.  The attributes are located in
      /sys/class/graphics/fb[n] and accepts 0 - unrotated; 1 - clockwise; 2 - upside
      down; 3 - counterclockwise.
      
      The attributes are:
      
      con_rotate (r/w) -   set rotation of the active console
      con_rotate_all (w) - set rotation of all consoles
      rotate (r/w) -       set rotation of the framebuffer, if supported.
      Currently, none of the drivers support this.
      
      This is probably temporary, since con_rotate and con_rotate_all are
      console-specific and has no business being under the fb device.  However,
      until the console layer acquires it's own sysfs class, these attributes will
      temporarily reside here.
      Signed-off-by: NAntonino Daplas <adaplas@pol.net>
      Signed-off-by: NAndrew Morton <akpm@osdl.org>
      Signed-off-by: NLinus Torvalds <torvalds@osdl.org>
      a812c94b
    • A
      [PATCH] fbcon: Console Rotation - Add support to rotate the logo · 9c44e5f6
      Antonino A. Daplas 提交于
      Add support for rotating and positioning of the logo.  Rotation and position
      depends on 'int rotate' parameter added to fb_prepare_logo() and
      fb_show_logo().
      Signed-off-by: NAntonino Daplas <adaplas@pol.net>
      Signed-off-by: NAndrew Morton <akpm@osdl.org>
      Signed-off-by: NLinus Torvalds <torvalds@osdl.org>
      9c44e5f6
    • A
      [PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation · e4fc2761
      Antonino A. Daplas 提交于
      This patch series implements generic code to rotate the console at 90, 180,
      and 270 degrees. The implementation is completely done in the framebuffer
      console level, thus no changes to the framebuffer layer or to the drivers
      are needed.
      
      Console rotation is required by some Sharp-based devices where the natural
      orientation of the display is not at 0 degrees. Also, users that have
      displays that can pivot will benefit by having a console in portrait mode
      if they so desire.
      
      The choice to implement the code in the console layer rather than in the
      framebuffer layer is due to the following reasons:
      
      - it's fast
      - it does not require driver changes
      - it can coexist with devices that can rotate the display at the hardware level
      - it complements graphics applications that can do display rotation
      
      The changes to core fbcon are minimal-- recognition of the console
      rotation angle so it can swap directions, origins and axes (xres vs yres,
      xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation
      angle per display. The bulk of the code that does the actual drawing to the
      screen are placed in separate files. Each angle of rotation has separate
      methods (bmove, clear, putcs, cursor, update_start which is derived from
      update_var, and clear_margins).  To mimimize processing time, the fontdata
      are pre-rotated at each console switch (only if the font or the angle has
      changed).
      
      The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if
      rotation is not needed.
      
      Choosing the rotation angle can be done in several ways:
      
      1. boot option fbcon=rotate:n, where
           n = 0 - normal
           n = 1 - 90 degrees (clockwise)
           n = 2 - 180 degrees (upside down)
           n = 3 - 270 degrees (counterclockwise)
      
      2. echo n > /sys/class/graphics/fb[num]/con_rotate
      
           where n is the same as described above. It sets the angle of rotation
      of the current console
      
      3 echo n > /sys/class/graphics/fb[num]/con_rotate_all
      
           where n is the same as described above. Globally sets the angle of
      rotation.
      
      GOTCHAS:
      
      	The option, especially at angles of 90 and 270 degrees, will exercise
      the least used code of drivers.  Namely, at these angles, panning is done
      in the x-axis, so it can reveal bugs in the driver if xpanstep is set
      incorrectly. A workaround is to set xpanstep = 0.
      
      	Secondly, at these angles, the framebuffer memory access can be
      unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers
      imageblit, fillrect and copyarea functions.  (I think cfbfillrect may have
      this buglet). A workaround is to use a standard 8x16 font.
      
      Speed:
      
      	The scrolling speed difference between 0 and 180 degrees is minimal,
      somewhere areound 1-2%.  At 90 or 270 degress, speed drops down to a vicinity
      of 30-40%. This is understandable because the blit direction is across the
      framebuffer "direction." Scrolling will be helped at these angles if xpanstep
      is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2.
      
      Note: The code is tested on little-endian only, so I don't know if it will
      work in big-endian. Please let me know, it will take only less than a minute
      of your time.
      
      This patch prepares fbcon for console rotation and contains the following
      changes:
      
      - add rotate field in struct fbcon_ops to keep fbcon's current rotation
        angle
      
      - add con_rotate field in struct display to store per-display rotation angle
      
      - create a private copy of the current var to fbcon.  This will prevent
        fbcon from directly manipulating info->var, especially the fields xoffset,
        yoffset and vmode.
      
      - add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc)
        depending on the rotation angle
      
      - change global update_var() (function that sets the screen start address)
        as an fbcon method update_start.  This is required because the axes, start
        offset, and/or direction can be reversed depending on the rotation angle.
      
      - add fbcon method rotate_font() which will rotate each character bitmap to
        the correct angle of rotation.
      
      - add fbcon boot option 'rotate' to select the angle of rotation at bootime.
         Currently does nothing until all patches are applied.
      Signed-off-by: NAntonino Daplas <adaplas@pol.net>
      Signed-off-by: NAndrew Morton <akpm@osdl.org>
      Signed-off-by: NLinus Torvalds <torvalds@osdl.org>
      e4fc2761
  20. 07 11月, 2005 3 次提交
  21. 13 9月, 2005 1 次提交