1. 11 5月, 2005 1 次提交
    • D
      [IA64] Avoid .spillpsp directive in handcoded assembly · bfd68594
      David Mosberger-Tang 提交于
      Some time ago, GAS was fixed to bring the .spillpsp directive in line
      with the Intel assembler manual (there was some disagreement as to
      whether or not there is a built-in 16-byte offset).  Unfortunately,
      there are two places in the kernel where this directive is used in
      handwritten assembly files and those of course relied on the "buggy"
      behavior.  As a result, when using a "fixed" assembler, the kernel
      picks up the UNaT bits from the wrong place (off by 16) and randomly
      sets NaT bits on the scratch registers.  This can be noticed easily by
      looking at a coredump and finding various scratch registers with
      unexpected NaT values.  The patch below fixes this by using the
      .spillsp directive instead, which works correctly no matter what
      assembler is in use.
      Signed-off-by: NDavid Mosberger-Tang <davidm@hpl.hp.com>
      Signed-off-by: NTony Luck <tony.luck@intel.com>
      bfd68594
  2. 10 5月, 2005 2 次提交
  3. 07 5月, 2005 24 次提交
  4. 06 5月, 2005 13 次提交