- 08 9月, 2005 1 次提交
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由 Pekka Enberg 提交于
This patch converts kcalloc(1, ...) calls to use the new kzalloc() function. Signed-off-by: NPekka Enberg <penberg@cs.helsinki.fi> Cc: Vojtech Pavlik <vojtech@suse.cz> Signed-off-by: NAndrew Morton <akpm@osdl.org> Signed-off-by: NLinus Torvalds <torvalds@osdl.org>
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- 11 8月, 2005 1 次提交
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由 Alexander Nyberg 提交于
Need to use list_for_entry_safe(), as we're removing items during the traversal. list_for_each_entry() uses the first ptr also as an iterator, if you kfree() it slab takes it, might poison it and then you try to use it to iterate to the next object in list. Cc: Vojtech Pavlik <vojtech@suse.cz> Cc: Dmitry Torokhov <dmitry.torokhov@gmail.com> Signed-off-by: NAndrew Morton <akpm@osdl.org> Signed-off-by: NLinus Torvalds <torvalds@osdl.org>
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- 30 6月, 2005 1 次提交
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由 Ingo Molnar 提交于
Introduce proper declarations for i8253_lock and i8259A_lock. Signed-off-by: NIngo Molnar <mingo@elte.hu> Signed-off-by: NAndrew Morton <akpm@osdl.org> Signed-off-by: NLinus Torvalds <torvalds@osdl.org>
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- 28 6月, 2005 1 次提交
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由 Linus Torvalds 提交于
git did actually warn me about the fact that I hadn't actually done an "update-cache" on these two files, but the warning was at the bottom of a list of all the files that _did_ change in the merge, so I never noticed. My bad.
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- 26 6月, 2005 1 次提交
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由 Christoph Lameter 提交于
1. Establish a simple API for process freezing defined in linux/include/sched.h: frozen(process) Check for frozen process freezing(process) Check if a process is being frozen freeze(process) Tell a process to freeze (go to refrigerator) thaw_process(process) Restart process frozen_process(process) Process is frozen now 2. Remove all references to PF_FREEZE and PF_FROZEN from all kernel sources except sched.h 3. Fix numerous locations where try_to_freeze is manually done by a driver 4. Remove the argument that is no longer necessary from two function calls. 5. Some whitespace cleanup 6. Clear potential race in refrigerator (provides an open window of PF_FREEZE cleared before setting PF_FROZEN, recalc_sigpending does not check PF_FROZEN). This patch does not address the problem of freeze_processes() violating the rule that a task may only modify its own flags by setting PF_FREEZE. This is not clean in an SMP environment. freeze(process) is therefore not SMP safe! Signed-off-by: NChristoph Lameter <christoph@lameter.com> Signed-off-by: NLinus Torvalds <torvalds@osdl.org>
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- 22 6月, 2005 1 次提交
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由 Ingo Molnar 提交于
This patch implements a number of smp_processor_id() cleanup ideas that Arjan van de Ven and I came up with. The previous __smp_processor_id/_smp_processor_id/smp_processor_id API spaghetti was hard to follow both on the implementational and on the usage side. Some of the complexity arose from picking wrong names, some of the complexity comes from the fact that not all architectures defined __smp_processor_id. In the new code, there are two externally visible symbols: - smp_processor_id(): debug variant. - raw_smp_processor_id(): nondebug variant. Replaces all existing uses of _smp_processor_id() and __smp_processor_id(). Defined by every SMP architecture in include/asm-*/smp.h. There is one new internal symbol, dependent on DEBUG_PREEMPT: - debug_smp_processor_id(): internal debug variant, mapped to smp_processor_id(). Also, i moved debug_smp_processor_id() from lib/kernel_lock.c into a new lib/smp_processor_id.c file. All related comments got updated and/or clarified. I have build/boot tested the following 8 .config combinations on x86: {SMP,UP} x {PREEMPT,!PREEMPT} x {DEBUG_PREEMPT,!DEBUG_PREEMPT} I have also build/boot tested x64 on UP/PREEMPT/DEBUG_PREEMPT. (Other architectures are untested, but should work just fine.) Signed-off-by: NIngo Molnar <mingo@elte.hu> Signed-off-by: NArjan van de Ven <arjan@infradead.org> Signed-off-by: NAndrew Morton <akpm@osdl.org> Signed-off-by: NLinus Torvalds <torvalds@osdl.org>
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- 21 6月, 2005 1 次提交
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由 Yani Ioannou 提交于
[PATCH] Driver Core: drivers/i2c/chips/w83781d.c - drivers/s390/block/dcssblk.c: update device attribute callbacks Signed-off-by: NYani Ioannou <yani.ioannou@gmail.com> Signed-off-by: NGreg Kroah-Hartman <gregkh@suse.de>
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- 01 6月, 2005 1 次提交
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由 Dmitry Torokhov 提交于
using daemonize() and signals. This way kgameportd will never be accidentially killed. Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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- 29 5月, 2005 3 次提交
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由 Vojtech Pavlik 提交于
offers the gameport part already. Signed-off-by: NVojtech Pavlik <vojtech@suse.cz> Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Vojtech Pavlik 提交于
either, since ALSA handles it nicely. Signed-off-by: NVojtech Pavlik <vojtech@suse.cz> Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Vojtech Pavlik 提交于
Signed-off-by: NVojtech Pavlik <vojtech@suse.cz> Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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- 28 5月, 2005 1 次提交
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由 Adrian Bunk 提交于
This patch adds dummy gameport_register_port, gameport_unregister_port and gameport_set_phys functions to gameport.h for the case when a driver can't use gameport. This fixes the compilation of some OSS drivers with GAMEPORT=n without the need to #if inside every single driver. This patch also removes the non-working and now obsolete SOUND_GAMEPORT. This patch is also an alternative solution for ALSA drivers with similar problems (but #if's inside the drivers might have the advantage of saving some more bytes of gameport is not available). The only user-visible change is that for GAMEPORT=m the affected OSS drivers are now allowed to be built statically (but they won't have gameport support). Signed-off-by: NAdrian Bunk <bunk@stusta.de> Signed-off-by: NVojtech Pavlik <vojtech@suse.cz> Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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- 17 4月, 2005 1 次提交
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由 Linus Torvalds 提交于
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!
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