- 10 5月, 2012 14 次提交
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由 Jerome Glisse 提交于
Directly use the suballocator to get small chunks of memory. It's equally fast and doesn't crash when we encounter a GPU reset. v2: rebased on new SA interface. Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
A startover with a new idea for a multiple ring allocator. Should perform as well as a normal ring allocator as long as only one ring does somthing, but falls back to a more complex algorithm if more complex things start to happen. We store the last allocated bo in last, we always try to allocate after the last allocated bo. Principle is that in a linear GPU ring progression was is after last is the oldest bo we allocated and thus the first one that should no longer be in use by the GPU. If it's not the case we skip over the bo after last to the closest done bo if such one exist. If none exist and we are not asked to block we report failure to allocate. If we are asked to block we wait on all the oldest fence of all rings. We just wait for any of those fence to complete. v2: We need to be able to let hole point to the list_head, otherwise try free will never free the first allocation of the list. Also stop calling radeon_fence_signalled more than necessary. v3: Don't free allocations without considering them as a hole, otherwise we might lose holes. Also return ENOMEM instead of ENOENT when running out of fences to wait for. Limit the number of holes we try for each ring to 3. Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jerome Glisse 提交于
Use one wait queue for all rings. When one ring progress, other likely does to and we are not expecting to have a lot of waiter anyway. Also add a fence_wait_any that will wait until the first fence in the fence array (one fence per ring) is signaled. This allow to wait on all rings. v2: some minor cleanups and improvements. Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Define the interface without modifying the allocation algorithm in any way. v2: rebase on top of fence new uint64 patch v3: add ring to debugfs output Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Allocating and freeing it seperately. Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Instead of offset + size keep start and end offset directly. Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Dumping the current allocations. Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Make the suballocator self containing to locking. v2: split the bugfix into a seperate patch. v3: remove some unreleated changes. Sig-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Instead of hacking the calculation multiple times. Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Some callers illegal called fence_wait_next/empty while holding the ring emission mutex. So don't relock the mutex in that cases, and move the actual locking into the fence code. v2: Don't try to unlock the mutex if it isn't locked. Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jerome Glisse 提交于
Using 64bits fence sequence we can directly compare sequence number to know if a fence is signaled or not. Thus the fence list became useless, so does the fence lock that mainly protected the fence list. Things like ring.ready are no longer behind a lock, this should be ok as ring.ready is initialized once and will only change when facing lockup. Worst case is that we return an -EBUSY just after a successfull GPU reset, or we go into wait state instead of returning -EBUSY (thus delaying reporting -EBUSY to fence wait caller). v2: Remove left over comment, force using writeback on cayman and newer, thus not having to suffer from possibly scratch reg exhaustion v3: Rebase on top of change to uint64 fence patch v4: Change DCE5 test to force write back on cayman and newer but also any APU such as PALM or SUMO family v5: Rebase on top of new uint64 fence patch v6: Just break if seq doesn't change any more. Use radeon_fence prefix for all function names. Even if it's now highly optimized, try avoiding polling to often. v7: We should never poll the last_seq from the hardware without waking the sleeping threads, otherwise we might lose events. Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jerome Glisse 提交于
This convert fence to use uint64_t sequence number intention is to use the fact that uin64_t is big enough that we don't need to care about wrap around. Tested with and without writeback using 0xFFFFF000 as initial fence sequence and thus allowing to test the wrap around from 32bits to 64bits. v2: Add comment about possible race btw CPU & GPU, add comment stressing that we need 2 dword aligned for R600_WB_EVENT_OFFSET Read fence sequenc in reverse order of GPU write them so we mitigate the race btw CPU and GPU. v3: Drop the need for ring to emit the 64bits fence, and just have each ring emit the lower 32bits of the fence sequence. We handle the wrap over 32bits in fence_process. v4: Just a small optimization: Don't reread the last_seq value if loop restarts, since we already know its value anyway. Also start at zero not one for seq value and use pre instead of post increment in emmit, otherwise wait_empty will deadlock. Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
A single global mutex for ring submissions seems sufficient. Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jerome Glisse 提交于
We need to sync with the GFX ring as ttm might have schedule bo move on it and new command scheduled for other ring need to wait for bo data to be in place. Signed-off-by: NJerome Glisse <jglisse@redhat.com> Reviewed by: Christian König <christian.koenig@amd.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 04 5月, 2012 1 次提交
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由 Alex Deucher 提交于
Use family rather than DCE check for clarity, also always use wb on APUs, there will never be AGP variants. Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NMichel Dänzer <michel.daenzer@amd.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 03 5月, 2012 20 次提交
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由 Alex Deucher 提交于
RV250 found on ppc embedded boards. Cc: Hans Verkuil <hverkuil@xs4all.nl> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jerome Glisse 提交于
Signed-off-by: NJerome Glisse <jglisse@redhat.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Michel Dänzer 提交于
Just a cosmetic fix to make dmesg a little less confusing. Signed-off-by: NMichel Dänzer <michel.daenzer@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Since it is now identical to evergreen_gpu_is_lockup. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Since it is now identical to r100_gpu_is_lockup. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Nothing chipset or ring specific with it, so also move it to radon_ring. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Fixing just another deadlock problem with gpu reset tests. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Don't hard code the 10 seconds timeout. Compute jobs can run much longer. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
It isn't chipset specific, so it makes no sense to have that inside r100.c. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Instead of all this humpy pumpy with recursive mutex (which also fixes only halve of the problem) move the actual gpu reset out of the fence code, return -EDEADLK and then reset the gpu in the calling ioctl function. v2: Split removal of radeon_mutex into separate patch. Return -EAGAIN if reset is successful. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Rings need to lock in order, otherwise the ring subsystem can deadlock. v2: fix error handling and number of locked doublewords. v3: stop creating unneeded semaphores. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
It's never used and so practically superfluous. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
As discussed with Michel that name better describes the behavior of this function. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NMichel Dänzer <michel.daenzer@amd.com> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
We should signal the caller that we haven't waited at all. v2: only change fence_wait_next not fence_wait_last. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NMichel Dänzer <michel.daenzer@amd.com> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Aligning offset can make it bigger than tmp->offset leading to an overrun bug in the following subtraction. v2: Against initial suspicions this can't happen in mainline, so no need to push it into stable. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NMichel Dänzer <michel.daenzer@amd.com> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Previusly multiple rings could trigger multiple GPU resets at the same time. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Removing all the different error messages and having just one standard behaviour over all chipset generations. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Just register the debugfs files on init instead of checking the chipset type multiple times. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
It makes no sense at all to have more than one flag. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Different rings have different criteria to test if they are stuck. v2: rebased on current drm-next Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 01 5月, 2012 5 次提交
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由 Rafał Miłecki 提交于
Signed-off-by: NRafał Miłecki <zajec5@gmail.com> Tested-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Rafał Miłecki 提交于
If we want hdmi_offset to be relative to the first block, zero value can be used also for enabled block. Signed-off-by: NRafał Miłecki <zajec5@gmail.com> Tested-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Rafał Miłecki 提交于
R6xx has routable blocks, but there's nothing wrong in assignment based on dig_encoder. We didn't really need that algorithm. Signed-off-by: NRafał Miłecki <zajec5@gmail.com> Tested-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Rafał Miłecki 提交于
Signed-off-by: NRafał Miłecki <zajec5@gmail.com> Tested-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Rafał Miłecki 提交于
Signed-off-by: NRafał Miłecki <zajec5@gmail.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Tested-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NDave Airlie <airlied@redhat.com>
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