1. 08 9月, 2005 1 次提交
  2. 24 8月, 2005 4 次提交
  3. 23 8月, 2005 1 次提交
  4. 28 7月, 2005 2 次提交
  5. 08 7月, 2005 1 次提交
  6. 28 6月, 2005 1 次提交
  7. 27 6月, 2005 1 次提交
  8. 26 6月, 2005 10 次提交
  9. 22 6月, 2005 1 次提交
  10. 21 6月, 2005 1 次提交
  11. 01 6月, 2005 7 次提交
  12. 28 5月, 2005 1 次提交
    • A
      Input: · 668d1e60
      Adrian Bunk 提交于
      This patch adds dummy gameport_register_port, gameport_unregister_port
      and gameport_set_phys functions to gameport.h for the case when a driver
      can't use gameport.
      
      This fixes the compilation of some OSS drivers with GAMEPORT=n without
      the need to #if inside every single driver.
      
      This patch also removes the non-working and now obsolete SOUND_GAMEPORT.
      
      This patch is also an alternative solution for ALSA drivers with similar
      problems (but #if's inside the drivers might have the advantage of
      saving some more bytes of gameport is not available).
      
      The only user-visible change is that for GAMEPORT=m the affected OSS
      drivers are now allowed to be built statically (but they won't have
      gameport support).
      Signed-off-by: NAdrian Bunk <bunk@stusta.de>
      Signed-off-by: NVojtech Pavlik <vojtech@suse.cz>
      Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
      668d1e60
  13. 06 5月, 2005 1 次提交
  14. 01 5月, 2005 1 次提交
  15. 25 4月, 2005 1 次提交
  16. 17 4月, 2005 4 次提交