- 05 1月, 2012 1 次提交
-
-
由 Rob Clark 提交于
In cases where the scanout hw is sufficiently similar between "overlay" and traditional crtc layers, it might be convenient to allow the driver to create internal drm_plane helper objects used by the drm_crtc implementation, rather than duplicate code between the plane and crtc. A private plane is not exposed to userspace. Signed-off-by: NRob Clark <rob@ti.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
-
- 04 1月, 2012 3 次提交
-
-
由 Jesse Barnes 提交于
Add new ioctls for getting and setting the current destination color key. This allows for simple overlay display control by matching a color key value in the primary plane before blending the overlay on top. v2: remove unnecessary mutex acquire/release around reg accesses v3: add support for full color key management v4: fix copy & paste bug in snb_get_colorkey don't bother checking min/max values against docs as the docs are likely wrong (how could we handle 10bpc surface formats?) Reviewed-by: NDaniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: NJesse Barnes <jbarnes@virtuousgeek.org>
-
由 Jesse Barnes 提交于
To save power when the sprite is full screen, we can disable the primary plane on the same pipe. Track the sprite status and enable/disable the primary opportunistically. v2: remove primary plane enable/disable hooks; they're identical Reviewed-by: NDaniel Vetter <daniel@ffwll.ch> Signed-off-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NKeith Packard <keithp@keithp.com>
-
由 Jesse Barnes 提交于
The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: NDaniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NKeith Packard <keithp@keithp.com>
-