1. 25 7月, 2012 1 次提交
    • I
      drm: track dev_mapping in more robust and flexible way · 949c4a34
      Ilija Hadzic 提交于
      Setting dev_mapping (pointer to the address_space structure
      used for memory mappings) to the address_space of the first
      opener's inode and then failing if other openers come in
      through a different inode has a few restrictions that are
      eliminated by this patch.
      
      If we already have valid dev_mapping and we spot an opener
      with different i_node, we force its i_mapping pointer to the
      already established address_space structure (first opener's
      inode). This will make all mappings from drm device hang off
      the same address_space object.
      
      Some benefits (things that now work and didn't work
      before) of this patch are:
      
       * user space can mknod and use any number of device
         nodes and they will all work fine as long as the major
         device number is that of the drm module.
       * user space can even remove the first opener's device
         nodes and mknod the new one and the applications and
         windowing system will still work.
       * GPU drivers can safely assume that dev->dev_mapping is
         correct address_space and just blindly copy it
         into their (private) bdev.dev_mapping
      
      For reference, some discussion that lead to this patch can
      be found here:
      
      http://lists.freedesktop.org/archives/dri-devel/2012-April/022283.htmlSigned-off-by: NIlija Hadzic <ihadzic@research.bell-labs.com>
      Signed-off-by: NDave Airlie <airlied@redhat.com>
      949c4a34
  2. 24 7月, 2012 1 次提交
  3. 20 7月, 2012 25 次提交
  4. 18 7月, 2012 13 次提交