- 14 6月, 2012 6 次提交
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由 Ben Widawsky 提交于
It's the only way we know how to make the GPU actually forget about the default context. Signed-off-by: NBen Widawsky <ben@bwidawsk.net>
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由 Ben Widawsky 提交于
Add the interfaces to allow user space to create and destroy contexts. Contexts are destroyed automatically if the file descriptor for the dri device is closed. Following convention as usual here causes checkpatch warnings. v2: with is_initialized, no longer need to init at create drop the context switch on create (daniel) v3: Use interruptible lock (Chris) return -ENODEV in !GEM case (Chris) Signed-off-by: NBen Widawsky <ben@bwidawsk.net>
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由 Ben Widawsky 提交于
Signed-off-by: NBen Widawsky <ben@bwidawsk.net>
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由 Ben Widawsky 提交于
Implement the context switch code as well as the interfaces to do the context switch. This patch also doesn't match 1:1 with the RFC patches. The main difference is that from Daniel's responses the last context object is now stored instead of the last context. This aids in allows us to free the context data structure, and context object independently. There is room for optimization: this code will pin the context object until the next context is active. The optimal way to do it is to actually pin the object, move it to the active list, do the context switch, and then unpin it. This allows the eviction code to actually evict the context object if needed. The context switch code is missing workarounds, they will be implemented in future patches. v2: actually do obj->dirty=1 in switch (daniel) Modified comment around above Remove flags to context switch (daniel) Move mi_set_context code to i915_gem_context.c (daniel) Remove seqno , use lazy request instead (daniel) v3: use i915_gem_request_next_seqno instead of outstanding_lazy_request (Daniel) remove id's from trace events (Daniel) Put the context BO in the instruction domain (Daniel) Don't unref the BO is context switch fails (Chris) Signed-off-by: NBen Widawsky <ben@bwidawsk.net>
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由 Ben Widawsky 提交于
Invent an abstraction for a hw context which is passed around through the core functions. The main bit a hw context holds is the buffer object which backs the context. The rest of the members are just helper functions. Specifically the ring member, which could likely go away if we decide to never implement whatever other hw context support exists. Of note here is the introduction of the 64k alignment constraint for the BO. If contexts become heavily used, we should consider tweaking this down to 4k. Until the contexts are merged and tested a bit though, I think 64k is a nice start (based on docs). Since we don't yet switch contexts, there is really not much complexity here. Creation/destruction works pretty much as one would expect. An idr is used to generate the context id numbers which are unique per file descriptor. v2: add DRM_DEBUG_DRIVERS to distinguish ENOMEM failures (ben) convert a BUG_ON to WARN_ON, default destruction is still fatal (ben) Signed-off-by: NBen Widawsky <ben@bwidawsk.net>
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由 Ben Widawsky 提交于
Very basic code for context setup/destruction in the driver. Adds the file i915_gem_context.c This file implements HW context support. On gen5+ a HW context consists of an opaque GPU object which is referenced at times of context saves and restores. With RC6 enabled, the context is also referenced as the GPU enters and exists from RC6 (GPU has it's own internal power context, except on gen5). Though something like a context does exist for the media ring, the code only supports contexts for the render ring. In software, there is a distinction between contexts created by the user, and the default HW context. The default HW context is used by GPU clients that do not request setup of their own hardware context. The default context's state is never restored to help prevent programming errors. This would happen if a client ran and piggy-backed off another clients GPU state. The default context only exists to give the GPU some offset to load as the current to invoke a save of the context we actually care about. In fact, the code could likely be constructed, albeit in a more complicated fashion, to never use the default context, though that limits the driver's ability to swap out, and/or destroy other contexts. All other contexts are created as a request by the GPU client. These contexts store GPU state, and thus allow GPU clients to not re-emit state (and potentially query certain state) at any time. The kernel driver makes certain that the appropriate commands are inserted. There are 4 entry points into the contexts, init, fini, open, close. The names are self-explanatory except that init can be called during reset, and also during pm thaw/resume. As we expect our context to be preserved across these events, we do not reinitialize in this case. As Adam Jackson pointed out, The cutoff of 1MB where a HW context is considered too big is arbitrary. The reason for this is even though context sizes are increasing with every generation, they have yet to eclipse even 32k. If we somehow read back way more than that, it probably means BIOS has done something strange, or we're running on a platform that wasn't designed for this. v2: rename load/unload to init/fini (daniel) remove ILK support for get_size() (indirectly daniel) add HAS_HW_CONTEXTS macro to clarify supported platforms (daniel) added comments (Ben) Signed-off-by: NBen Widawsky <ben@bwidawsk.net>
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- 13 6月, 2012 1 次提交
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由 Daniel Vetter 提交于
For that to work we need to export the base address of the gtt mmio window from intel-gtt. Also replace all other uses of dev->agp by values we already have at hand. Reviewed-by: NJani Nikula <jani.nikula@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 31 5月, 2012 3 次提交
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由 Dave Airlie 提交于
This is used to export a vmapping to the udl driver so that i915 and udl can share the udl scanout. Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Ben Widawsky 提交于
If any l3 rows have been previously remapped, we must remap them after GPU reset/resume too. v2: Just return (no warn) on remapping init if not IVB (Jesse) Move the check of schizo userspace to i915_gem_l3_remap (Jesse) Signed-off-by: NBen Widawsky <ben@bwidawsk.net> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ben Widawsky 提交于
On IVB hardware we are given an interrupt whenever a L3 parity error occurs in the L3 cache. The L3 cache is used by internal GPU clients only. This is a very rare occurrence (in fact to test this I need to use specially instrumented silicon). When a row in the L3 cache detects a parity error the HW generates an interrupt. The interrupt is masked in GTIMR until we get a chance to read some registers and alert userspace via a uevent. With this information userspace can use a sysfs interface (follow-up patch) to remap those rows. Way above my level of understanding, but if a given row fails, it is statistically more likely to fail again than a row which has not failed. Therefore it is desirable for an operating system to maintain a lifelong list of failing rows and always remap any bad rows on driver load. Hardware limits the number of rows that are remappable per bank/subbank, and should more than that many rows detect parity errors, software should maintain a list of the most frequent errors, and remap those rows. V2: Drop WARN_ON(IS_GEN6) (Jesse) DRM_DEBUG row/bank/subbank on errror (Jesse) Comment updates (Jesse) Reviewed-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NBen Widawsky <ben@bwidawsk.net> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 25 5月, 2012 2 次提交
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由 Ben Widawsky 提交于
Wait request is poorly named IMO. After working with these functions for some time, I feel it's much clearer to name the functions more appropriately. Of course we must update the callers to use the new name as well. This leaves room within our namespace for a *real* wait request function at some point. Note to maintainer: this patch is optional. Signed-off-by: NBen Widawsky <ben@bwidawsk.net> Reviewed-by: NEugeni Dodonov <eugeni.dodonov@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ben Widawsky 提交于
This helps implement GL_ARB_sync but stops short of allowing full blown sync objects. Finally we can use the new timed seqno waiting function to allow userspace to wait on a buffer object with a timeout. This implements that interface. The IOCTL will take as input a buffer object handle, and a timeout in nanoseconds (flags is currently optional but will likely be used for permutations of flush operations). Users may specify 0 nanoseconds to instantly check. The wait ioctl with a timeout of 0 reimplements the busy ioctl. With any non-zero timeout parameter the wait ioctl will wait for the given number of nanoseconds on an object becoming unbusy. Since the wait itself does so holding struct_mutex the object may become re-busied before this completes. A similar but shorter race condition exists in the busy ioctl. v2: ETIME/ERESTARTSYS instead of changing to EBUSY, and EGAIN (Chris) Flush the object from the gpu write domain (Chris + Daniel) Fix leaked refcount in good case (Chris) Naturally align ioctl struct (Chris) v3: Drop lock after getting seqno to avoid ugly dance (Chris) v4: check for 0 timeout after olr check to allow polling (Chris) v5: Updated the comment. (Chris) v6: Return -ETIME instead of -EBUSY when timeout_ns is 0 (Daniel) Fix the commit message comment to be less ugly (Ben) Add a warning to check the return timespec (Ben) v7: Use DRM_AUTH for the ioctl. (Eugeni) Signed-off-by: NBen Widawsky <ben@bwidawsk.net> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 23 5月, 2012 1 次提交
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由 Daniel Vetter 提交于
This adds handle->fd and fd->handle support to i915, this is to allow for offloading of rendering in one direction and outputs in the other. v2 from Daniel Vetter: - fixup conflicts with the prepare/finish gtt prep work. - implement ppgtt binding support. Note that we have squat i-g-t testcoverage for any of the lifetime and access rules dma_buf/prime support brings along. And there are quite a few intricate situations here. Also note that the integration with the existing code is a bit hackish, especially around get_gtt_pages and put_gtt_pages. It imo would be easier with the prep code from Chris Wilson's unbound series, but that is for 3.6. Also note that I didn't bother to put the new prepare/finish gtt hooks to good use by moving the dma_buf_map/unmap_attachment calls in there (like we've originally planned for). Last but not least this patch is only compile-tested, but I've changed very little compared to Dave Airlie's version. So there's a decent chance v2 on drm-next works as well as v1 on 3.4-rc. v3: Right when I've hit sent I've noticed that I've screwed up one obj->sg_list (for dmar support) and obj->sg_table (for prime support) disdinction. We should be able to merge these 2 paths, but that's material for another patch. v4: fix the error reporting bugs pointed out by ickle. v5: fix another error, and stop non-gtt mmaps on shared objects stop pread/pwrite on imported objects, add fake kmap Signed-off-by: NDave Airlie <airlied@redhat.com> Signed-Off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 20 5月, 2012 2 次提交
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由 Chris Wilson 提交于
In many places we wish to iterate over the rings associated with the GPU, so refactor them to use a common macro. Along the way, there are a few code removals that should be side-effect free and some rearrangement which should only have a cosmetic impact, such as error-state. Note that this slightly changes the semantics in the hangcheck code: We now always cycle through all enabled rings instead of short-circuiting the logic. v2: Pull in a couple of suggestions from Ben and Daniel for intel_ring_initialized() and not removing the warning (just moving them to a new home, closer to the error). Signed-off-by: NChris Wilson <chris@chris-wilson.co.uk> Reviewed-by: NBen Widawsky <ben@bwidawsk.net> [danvet: Added note to commit message about the small behaviour change, suggested by Ben Widawsky.] Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Eugeni Dodonov 提交于
The line time can be programmed according to the number of horizontal pixels vs effective pixel rate ratio. v2: improve comment as per Chris Wilson suggestion v3: incorporate latest changes in specs. v4: move into wm update routine, also mention that the same routine can program IPS watermarks. We do not have their enablement code yet, nor handle the required clock settings at the moment, so this patch won't program those values for now. Signed-off-by: NEugeni Dodonov <eugeni.dodonov@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 06 5月, 2012 3 次提交
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由 Daniel Vetter 提交于
Only half of them even cared, and it's always the same one. Reviewed-by: NEugeni Dodonov <eugeni.dodonov@intel.com> Signed-Off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Daniel Vetter 提交于
- reduce the irq disabled section, even for a debugfs file this was way too long. - always disable irqs when taking the lock. v2: Thou shalt not mistake locking for reference counting, so: - reference count the error_state to protect from concurent freeeing. This will be only really used in the next patch. Reviewed-by: NEugeni Dodonov <eugeni.dodonov@intel.com> Signed-Off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Daniel Vetter 提交于
gpu reset is a very important piece of our infrastructure. Unfortunately we only really it test by actually hanging the gpu, which often has bad side-effects for the entire system. And the gpu hang handling code is one of the rather complicated pieces of code we have, consisting of - hang detection - error capture - actual gpu reset - reset of all the gem bookkeeping - reinitialition of the entire gpu This patch adds a debugfs to selectively stopping rings by ceasing to update the hw tail pointer, which will result in the gpu no longer updating it's head pointer and eventually to the hangcheck firing. This way we can exercise the gpu hang code under controlled conditions without a dying gpu taking down the entire systems. Patch motivated by me forgetting to properly reinitialize ppgtt after a gpu reset. Usage: echo $((1 << $ringnum)) > i915_ring_stop # stops one ring echo 0xffffffff > i915_ring_stop # stops all, future-proof version then run whatever testload is desired. i915_ring_stop automatically resets after a gpu hang is detected to avoid hanging the gpu to fast and declaring it wedged. v2: Incorporate feedback from Chris Wilson. v3: Add the missing cleanup. v4: Fix up inconsistent size of ring_stop_read vs _write, noticed by Eugeni Dodonov. Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Reviewed-by: NEugeni Dodonov <eugeni.dodonov@intel.com> Signed-Off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 03 5月, 2012 22 次提交
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由 Chris Wilson 提交于
Every time we use the device after a period of idleness, check that the power management setup is still sane. This is to workaround a bug whereby it seems that we begin suppressing power management interrupts, preventing SandyBridge+ from going into turbo mode. This patch does have a side-effect. It removes the mark-busy for just moving the cursor - we don't want to increase the render clock just for the sprite, though we may want to bump the display frequency. I'd argue that we do not, and certainly don't want to take the struct_mutex here due to the large latencies that introduces. References: https://bugs.freedesktop.org/show_bug.cgi?id=44006Signed-off-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Daniel Vetter 提交于
To get the fun stuff out of the way, the legacy hws is allocated by userspace when the gpu needs a gfx hws. And there's no reference-counting going on, so userspace can simply screw everyone over. At least it's not as horrible as i810, where the ringbuffer is allocated by userspace ... We can't fix this disaster, but we can at least tidy up the code a bit to make things clearer: - Drop the drm ioremap indirection. - Add a new new read_legacy_status_page to paper over the differences between the legacy gfx hws and the physical hws shared with the new ringbuffer code. - Add a pointer in dev_priv->dri1 for the cpu addresses - that one is an iomem remapping as opposed to all other hw status pages. This is just prep work to make sparse happy. Acked-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Daniel Vetter 提交于
Wohoo! Now we only need to move all the gem/kms stuff that accidentally landed in i915_dma.c out of it, and this will be our legacy dri1 grave-yard. Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Acked-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Daniel Vetter 提交于
... and hide it in i915_dma.c. This way all the legacy stuff dealing with READ_BREADCRUMB and LP_RING and friends is in i915_dma.c. v2: Rebase on top of Chris Wilson's rework irq handling code. Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Acked-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Daniel Vetter 提交于
Let's just get this out of the way. v2: Rebase against ENODEV changes. Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Acked-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Daniel Vetter 提交于
Assigned in setparam, used never. I didn't bother to dig through the archives to figure out what this was supposed to do. Acked-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Daniel Vetter 提交于
... and shove allow_batchbuffer in there. More dragons will follow suit. There's the curious case that we allow this for KMS ... Acked-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Daniel Vetter 提交于
i915_dma.c contains most of the old dri1 horror-show, so move the remaining bits there, too. The code has been removed and the only thing left are some stubs to ensure that userspace doesn't try to use this stuff. vblank_pipe_set only returns 0 without any side-effects, so we can even stub it out with the canonical drm_noop. v2: Rebase against ENODEV changes. Acked-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Chris Wilson 提交于
vblank_pipe was intended to be used for tracking DRI1 state. However, the vblank_pipe reported to DRI1 is fixed to umask both pipes, and the dev_priv->vblank_pipe unused and superfluous. Signed-off-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ben Widawsky 提交于
The waiting_seqno is not terribly useful, and as such we can remove it so that we'll be able to extract lockless code. v2: Keep the information for error_state (Chris) Check if ring is initialized in hangcheck (Chris) Capture the waiting ring (Chris) Signed-off-by: NBen Widawsky <ben@bwidawsk.net> [danvet: add some bikeshed to clarify a comment.] Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ben Widawsky 提交于
This extra bit of interrupt enabling code doesn't belong in the wait seqno function. If anything we should pull it out to a helper so the throttle code can also use it. The history is a bit vague, but I am going to attempt to just dump it, unless someone can argue otherwise. Removing this allows for a shared lock free wait seqno function. To keep tabs on this issue though, the IER value is stored on error capture (recommended by Chris Wilson) v2: fixed typo EIR->IER (Ben) Fix some white space (Ben) Move IER capture to globally instead of per ring (Ben) Signed-off-by: NBen Widawsky <ben@bwidawsk.net> [danvet: ier is a 16 bit reg on gen2!] Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ben Widawsky 提交于
This originates from a hack by me to quickly fix a bug in an earlier patch where we needed control over whether or not waiting on a seqno actually did any retire list processing. Since the two operations aren't clearly related, we should pull the parameter out of the wait function, and make the caller responsible for retiring if the action is desired. The only function call site which did not get an explicit retire_request call (on purpose) is i915_gem_inactive_shrink(). That code was already calling retire_request a second time. v2: don't modify any behavior excepit i915_gem_inactive_shrink(Daniel) Signed-off-by: NBen Widawsky <ben@bwidawsk.net> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Chris Wilson 提交于
On later gen3, you are able to select the meaning of the FlipPending status bit in IIR and change it to FlipDone. This was sometimes done by the BIOS leading to confusion on just how pageflipping worked on gen3. Simplify the implementation by using the legacy meaning for all gen3 machines. Note: this makes all gen3 machines equally broken... Signed-off-by: NChris Wilson <chris@chris-wilson.co.uk> Reviewed-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Chris Wilson 提交于
And remove the cargo-culted copy from the valleyview irq handler. Signed-off-by: NChris Wilson <chris@chris-wilson.co.uk> Reviewed-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Daniel Vetter 提交于
Always true these days. It has been added originally to work around some issues with the agp layer in 2.6.29: commit ac5c4e76 Author: Dave Airlie <airlied@redhat.com> Date: Fri Dec 19 15:38:34 2008 +1000 drm/i915: GEM on PAE has problems - disable it for now. Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-Off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Chris Wilson 提交于
Signed-off-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Chris Wilson 提交于
We slightly modify the initialisation sequence to move the initialisation of the memory managers earlier and in particular before probing outputs and detecting any existing output configuration. This is essential if we wish to track preallocated objects and preserve them whilst initialising GEM. Signed-off-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Chris Wilson 提交于
The use of the mm_list by deferred-free breaks the following patches to extend the range of objects tracked. We can simplify things if we just make the unbind during free uninterrutible. Note that unbinding should never fail, because we hold an additional reference on every active object. Only the ilk vt-d workaround breaks this, but already takes care of not failing by waiting for the gpu to quiescent non-interruptible. But the existence of the deferred free list casted some doubts on this theory, hence WARN if the unbind fails and only then retry non-interruptible. We can kill this additional code after a release in case the theory is indeed right and no one has hit that WARN. Signed-off-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Chris Wilson 提交于
Simplify object tracking by removing the inactive but pinned list. The only place where this was used is for counting the available memory, which is just as easy performed by checking all objects on the rare occasions it is required (application startup). For ease of debugging, we keep the reporting of pinned objects through the error-state and debugfs. Signed-off-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Chris Wilson 提交于
This was only used by one external caller who would just be as happy with evict-everything, so perform the replacement and make the function private. In the process we note that unbinding the inactive list should not fail, and make it a warning instead. Signed-off-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Jesse Barnes 提交于
PCH PLLs aren't required for outputs on the CPU, so we shouldn't just treat them as part of the pipe. So split the code out and manage PCH PLLs separately, allocating them when needed or trying to re-use existing PCH PLL setups when the timings match. v2: add num_pch_pll field to dev_priv (Daniel) don't NULL the pch_pll pointer in disable or DPMS will fail (Jesse) put register offsets in pll struct (Chris) v3: Decouple enable/disable of PLLs from get/put. v4: Track temporary PLL disabling during modeset v5: Tidy PLL initialisation by only checking for num_pch_pll == 0 (Eugeni) v6: Avoid mishandling allocation failure by embedding the small array of PLLs into the device struct Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44309 Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> (up to v2) Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> (v3+) Reviewed-by: NEugeni Dodonov <eugeni.dodonov@intel.com> Tested-by: NJesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Chris Wilson 提交于
Rename obj->tiling_changed to obj->fence_dirty so that it is clear that it flags when the parameters for an active fence (including the no-fence) register are changed. Also, do not set this flag when the object does not have a fence register allocated currently and the gpu does not depend upon the unfence. This case works exactly like when a tiled object lost its fence and hence does not need additional handling for the tiling change in the code. v2: Use fence_dirty to better express what the flag tracks and add a few more details to the comments to serve as a reminder of how the GPU also uses the unfenced register slot. Signed-off-by: NChris Wilson <chris@chris-wilson.co.uk> [danvet: Add some bikeshed to the commit message about the stricter use of fence_dirty.] Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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