- 31 7月, 2012 10 次提交
-
-
由 Sage Weil 提交于
Rename flags with CON_FLAG prefix, move the definitions into the c file, and (better) document their meaning. Signed-off-by: NSage Weil <sage@inktank.com>
-
由 Sage Weil 提交于
Use a simple set of 6 enumerated values for the socket states (CON_STATE_*) and use those instead of the state bits. All of the con->state checks are now under the protection of the con mutex, so this is safe. It also simplifies many of the state checks because we can check for anything other than the expected state instead of various bits for races we can think of. This appears to hold up well to stress testing both with and without socket failure injection on the server side. Signed-off-by: NSage Weil <sage@inktank.com>
-
由 Alex Elder 提交于
There are two structures in which a count of snapshots are maintained: struct ceph_snap_context { ... u32 num_snaps; ... } and struct ceph_snap_realm { ... u32 num_prior_parent_snaps; /* had prior to parent_since */ ... u32 num_snaps; ... } These fields never take on negative values (e.g., to hold special meaning), and so are really inherently unsigned. Furthermore they take their value from over-the-wire or on-disk formatted 32-bit values. So change their definition to have type u32, and change some spots elsewhere in the code to account for this change. Signed-off-by: NAlex Elder <elder@inktank.com> Reviewed-by: NJosh Durgin <josh.durgin@inktank.com>
-
由 Sage Weil 提交于
The server side recently added support for tuning some magic crush variables. Decode these variables if they are present, or use the default values if they are not present. Corresponds to ceph.git commit 89af369c25f274fe62ef730e5e8aad0c54f1e5a5. Signed-off-by: Ncaleb miles <caleb.miles@inktank.com> Reviewed-by: NSage Weil <sage@inktank.com> Reviewed-by: NAlex Elder <elder@inktank.com> Reviewed-by: NYehuda Sadeh <yehuda@inktank.com>
-
由 Sage Weil 提交于
This is simply cleanup that will keep things more closely synced with the userland code. Signed-off-by: NSage Weil <sage@inktank.com> Reviewed-by: NAlex Elder <elder@inktank.com> Reviewed-by: NYehuda Sadeh <yehuda@inktank.com>
-
由 Alex Elder 提交于
This adds a new utility routine which will return a dynamically- allocated buffer containing a string that has been decoded from ceph over-the-wire format. It also returns the length of the string if the address of a size variable is supplied to receive it. Signed-off-by: NAlex Elder <elder@inktank.com> Reviewed-by: NSage Weil <sage@inktank.com>
-
由 Alex Elder 提交于
There is a BUG_ON() call that doesn't account for the single byte structure version at the start of an encoded filepath in ceph_encode_filepath(). Fix that. Signed-off-by: NAlex Elder <elder@inktank.com> Reviewed-by: NYehuda Sadeh <yehuda@inktank.com> Reviewed-by: NJosh Durgin <josh.durgin@inktank.com>
-
由 Guanjun He 提交于
Add an atomic variable 'stopping' as flag in struct ceph_messenger, set this flag to 1 in function ceph_destroy_client(), and add the condition code in function ceph_data_ready() to test the flag value, if true(1), just return. Signed-off-by: NGuanjun He <gjhe@suse.com> Reviewed-by: NSage Weil <sage@inktank.com>
-
由 Sage Weil 提交于
In ancient times, the messenger could both initiate and accept connections. An artifact if that was data structures to store/process an incoming ceph_msg_connect request and send an outgoing ceph_msg_connect_reply. Sadly, the negotiation code was referencing those structures and ignoring important information (like the peer's connect_seq) from the correct ones. Among other things, this fixes tight reconnect loops where the server sends RETRY_SESSION and we (the client) retries with the same connect_seq as last time. This bug pretty easily triggered by injecting socket failures on the MDS and running some fs workload like workunits/direct_io/test_sync_io. Signed-off-by: NSage Weil <sage@inktank.com>
-
由 Sage Weil 提交于
Initialize the type field for messages in a msgpool. The caller was doing this for osd ops, but not for the reply messages. Reported-by: NAlex Elder <elder@inktank.com> Signed-off-by: NSage Weil <sage@inktank.com>
-
- 18 7月, 2012 1 次提交
-
-
由 Sage Weil 提交于
In ancient times, the messenger could both initiate and accept connections. An artifact if that was data structures to store/process an incoming ceph_msg_connect request and send an outgoing ceph_msg_connect_reply. Sadly, the negotiation code was referencing those structures and ignoring important information (like the peer's connect_seq) from the correct ones. Among other things, this fixes tight reconnect loops where the server sends RETRY_SESSION and we (the client) retries with the same connect_seq as last time. This bug pretty easily triggered by injecting socket failures on the MDS and running some fs workload like workunits/direct_io/test_sync_io. Signed-off-by: NSage Weil <sage@inktank.com>
-
- 06 7月, 2012 3 次提交
-
-
由 Sage Weil 提交于
The peer name may change on each open attempt, even when the connection is reused. Signed-off-by: NSage Weil <sage@inktank.com>
-
由 Alex Elder 提交于
For some reason the declaration of ceph_con_get() and ceph_con_put() did not get deleted in this commit: d59315ca libceph: drop ceph_con_get/put helpers and nref member Clean that up. Signed-off-by: NAlex Elder <elder@inktank.com>
-
由 Alex Elder 提交于
There is no state explicitly defined when a ceph connection is fully operational. So define one. It's set when the connection sequence completes successfully, and is cleared when the connection gets closed. Be a little more careful when examining the old state when a socket disconnect event is reported. Signed-off-by: NAlex Elder <elder@inktank.com> Reviewed-by: NSage Weil <sage@inktank.com>
-
- 22 6月, 2012 1 次提交
-
-
由 Sage Weil 提交于
These are no longer used. Every ceph_connection instance is embedded in another structure, and refcounts manipulated via the get/put ops. Signed-off-by: NSage Weil <sage@inktank.com>
-
- 06 6月, 2012 5 次提交
-
-
由 Alex Elder 提交于
ceph_con_revoke_message() is passed both a message and a ceph connection. A ceph_msg allocated for incoming messages on a connection always has a pointer to that connection, so there's no need to provide the connection when revoking such a message. Note that the existing logic does not preclude the message supplied being a null/bogus message pointer. The only user of this interface is the OSD client, and the only value an osd client passes is a request's r_reply field. That is always non-null (except briefly in an error path in ceph_osdc_alloc_request(), and that drops the only reference so the request won't ever have a reply to revoke). So we can safely assume the passed-in message is non-null, but add a BUG_ON() to make it very obvious we are imposing this restriction. Rename the function ceph_msg_revoke_incoming() to reflect that it is really an operation on an incoming message. Signed-off-by: NAlex Elder <elder@inktank.com> Reviewed-by: NSage Weil <sage@inktank.com>
-
由 Alex Elder 提交于
ceph_con_revoke() is passed both a message and a ceph connection. Now that any message associated with a connection holds a pointer to that connection, there's no need to provide the connection when revoking a message. This has the added benefit of precluding the possibility of the providing the wrong connection pointer. If the message's connection pointer is null, it is not being tracked by any connection, so revoking it is a no-op. This is supported as a convenience for upper layers, so they can revoke a message that is not actually "in flight." Rename the function ceph_msg_revoke() to reflect that it is really an operation on a message, not a connection. Signed-off-by: NAlex Elder <elder@inktank.com> Reviewed-by: NSage Weil <sage@inktank.com>
-
由 Alex Elder 提交于
When a ceph message is queued for sending it is placed on a list of pending messages (ceph_connection->out_queue). When they are actually sent over the wire, they are moved from that list to another (ceph_connection->out_sent). When acknowledgement for the message is received, it is removed from the sent messages list. During that entire time the message is "in the possession" of a single ceph connection. Keep track of that connection in the message. This will be used in the next patch (and is a helpful bit of information for debugging anyway). Signed-off-by: NAlex Elder <elder@inktank.com> Reviewed-by: NSage Weil <sage@inktank.com>
-
由 Alex Elder 提交于
Move the initialization of a ceph connection's private pointer, operations vector pointer, and peer name information into ceph_con_init(). Rearrange the arguments so the connection pointer is first. Hide the byte-swapping of the peer entity number inside ceph_con_init() Signed-off-by: NAlex Elder <elder@inktank.com> Reviewed-by: NSage Weil <sage@inktank.com>
-
由 Alex Elder 提交于
A monitor client has a pointer to a ceph connection structure in it. This is the only one of the three ceph client types that do it this way; the OSD and MDS clients embed the connection into their main structures. There is always exactly one ceph connection for a monitor client, so there is no need to allocate it separate from the monitor client structure. So switch the ceph_mon_client structure to embed its ceph_connection structure. Signed-off-by: NAlex Elder <elder@inktank.com> Reviewed-by: NSage Weil <sage@inktank.com>
-
- 01 6月, 2012 5 次提交
-
-
由 Alex Elder 提交于
Start explicitly keeping track of the state of a ceph connection's socket, separate from the state of the connection itself. Create placeholder functions to encapsulate the state transitions. -------- | NEW* | transient initial state -------- | con_sock_state_init() v ---------- | CLOSED | initialized, but no socket (and no ---------- TCP connection) ^ \ | \ con_sock_state_connecting() | ---------------------- | \ + con_sock_state_closed() \ |\ \ | \ \ | ----------- \ | | CLOSING | socket event; \ | ----------- await close \ | ^ | | | | | + con_sock_state_closing() | | / \ | | / --------------- | | / \ v | / -------------- | / -----------------| CONNECTING | socket created, TCP | | / -------------- connect initiated | | | con_sock_state_connected() | | v ------------- | CONNECTED | TCP connection established ------------- Make the socket state an atomic variable, reinforcing that it's a distinct transtion with no possible "intermediate/both" states. This is almost certainly overkill at this point, though the transitions into CONNECTED and CLOSING state do get called via socket callback (the rest of the transitions occur with the connection mutex held). We can back out the atomicity later. Signed-off-by: NAlex Elder <elder@inktank.com> Reviewed-by: Sage Weil<sage@inktank.com>
-
由 Alex Elder 提交于
A ceph_connection holds a mixture of connection state (as in "state machine" state) and connection flags in a single "state" field. To make the distinction more clear, define a new "flags" field and use it rather than the "state" field to hold Boolean flag values. Signed-off-by: NAlex Elder <elder@inktank.com> Reviewed-by: Sage Weil<sage@inktank.com>
-
由 Alex Elder 提交于
A ceph client has a pointer to a ceph messenger structure in it. There is always exactly one ceph messenger for a ceph client, so there is no need to allocate it separate from the ceph client structure. Switch the ceph_client structure to embed its ceph_messenger structure. Signed-off-by: NAlex Elder <elder@inktank.com> Reviewed-by: NYehuda Sadeh <yehuda@inktank.com> Reviewed-by: NSage Weil <sage@inktank.com>
-
由 Alex Elder 提交于
No code sets a bad_proto method in its ceph connection operations vector, so just get rid of it. Signed-off-by: NAlex Elder <elder@inktank.com> Reviewed-by: NYehuda Sadeh <yehuda@inktank.com>
-
由 Alex Elder 提交于
The ceph connection state "DEAD" is never set and is therefore not needed. Eliminate it. Signed-off-by: NAlex Elder <elder@inktank.com> Reviewed-by: NYehuda Sadeh <yehuda@inktank.com>
-
- 17 5月, 2012 4 次提交
-
-
由 Alex Elder 提交于
Rather than passing a bunch of arguments to be filled in with the content of the ceph_auth_handshake buffer now returned by the get_authorizer method, just use the returned information in the caller, and drop the unnecessary arguments. Signed-off-by: NAlex Elder <elder@inktank.com> Reviewed-by: NSage Weil <sage@inktank.com>
-
由 Alex Elder 提交于
Have the get_authorizer auth_client method return a ceph_auth pointer rather than an integer, pointer-encoding any returned error value. This is to pave the way for making use of the returned value in an upcoming patch. Signed-off-by: NAlex Elder <elder@inktank.com> Reviewed-by: NSage Weil <sage@inktank.com>
-
由 Alex Elder 提交于
Make use of the new ceph_auth_handshake structure in order to reduce the number of arguments passed to the create_authorizor method in ceph_auth_client_ops. Use a local variable of that type as a shorthand in the get_authorizer method definitions. Signed-off-by: NAlex Elder <elder@inktank.com> Reviewed-by: NSage Weil <sage@inktank.com>
-
由 Alex Elder 提交于
The definitions for the ceph_mds_session and ceph_osd both contain five fields related only to "authorizers." Encapsulate those fields into their own struct type, allowing for better isolation in some upcoming patches. Fix the #includes in "linux/ceph/osd_client.h" to lay out their more complete canonical path. Signed-off-by: NAlex Elder <elder@inktank.com> Reviewed-by: NSage Weil <sage@inktank.com>
-
- 15 5月, 2012 1 次提交
-
-
由 Xi Wang 提交于
Given a large n, the bounds check (*p + n > end) can be bypassed due to pointer wraparound. A safer check is (n > end - *p). [elder@dreamhost.com: inverted test and renamed ceph_has_room()] Signed-off-by: NXi Wang <xi.wang@gmail.com> Reviewed-by: NAlex Elder <elder@dreamhost.com>
-
- 08 5月, 2012 1 次提交
-
-
由 Sage Weil 提交于
This was an ill-conceived feature that has been removed from Ceph. Do this gracefully: - reject attempts to specify a preferred_osd via the ioctl - stop exposing this information via virtual xattrs - always fill in -1 for requests, in case we talk to an older server - don't calculate preferred_osd placements/pgids Reviewed-by: NAlex Elder <elder@inktank.com> Signed-off-by: NSage Weil <sage@inktank.com>
-
- 22 3月, 2012 4 次提交
-
-
由 Alex Elder 提交于
Change the name (and type) of a few CRC-related Boolean local variables so they contain the word "do", to distingish their purpose from variables used for holding an actual CRC value. Note that in the process of doing this I identified a fairly serious logic error in write_partial_msg_pages(): the value of "do_crc" assigned appears to be the opposite of what it should be. No attempt to fix this is made here; this change preserves the erroneous behavior. The problem I found is documented here: http://tracker.newdream.net/issues/2064Signed-off-by: NAlex Elder <elder@dreamhost.com> Signed-off-by: NSage Weil <sage@newdream.net>
-
由 Alex Elder 提交于
The messenger workqueue has no need to be public. So give it static scope. Signed-off-by: NAlex Elder <elder@dreamhost.com> Signed-off-by: NSage Weil <sage@newdream.net>
-
由 Alex Elder 提交于
ceph_parse_options() takes the address of a pointer as an argument and uses it to return the address of an allocated structure if successful. With this interface is not evident at call sites that the pointer is always initialized. Change the interface to return the address instead (or a pointer-coded error code) to make the validity of the returned pointer obvious. Signed-off-by: NAlex Elder <elder@dreamhost.com> Signed-off-by: NSage Weil <sage@newdream.net>
-
由 Alex Elder 提交于
Each messenger allocates a page to be used when writing zeroes out in the event of error or other abnormal condition. Instead, use the kernel ZERO_PAGE() for that purpose. Signed-off-by: NAlex Elder <elder@dreamhost.com> Signed-off-by: NSage Weil <sage@newdream.net>
-
- 05 3月, 2012 1 次提交
-
-
由 Paul Gortmaker 提交于
If a header file is making use of BUG, BUG_ON, BUILD_BUG_ON, or any other BUG variant in a static inline (i.e. not in a #define) then that header really should be including <linux/bug.h> and not just expecting it to be implicitly present. We can make this change risk-free, since if the files using these headers didn't have exposure to linux/bug.h already, they would have been causing compile failures/warnings. Signed-off-by: NPaul Gortmaker <paul.gortmaker@windriver.com>
-
- 12 11月, 2011 1 次提交
-
-
由 Stratos Psomadakis 提交于
ceph_osd_request struct allocates a 40-byte buffer for object names. RBD image names can be up to 96 chars long (100 with the .rbd suffix), which results in the object name for the image being truncated, and a subsequent map failure. Increase the oid buffer in request messages, in order to avoid the truncation. Signed-off-by: NStratos Psomadakis <psomas@grnet.gr> Signed-off-by: NSage Weil <sage@newdream.net>
-
- 26 10月, 2011 2 次提交
-
-
由 Sage Weil 提交于
The pool allocation failures are masked by the pool; there is no need to spam the console about them. (That's the whole point of having the pool in the first place.) Mark msg allocations whose failure is safely handled as such. Signed-off-by: NSage Weil <sage@newdream.net>
-
由 Sage Weil 提交于
This simplifies the init/shutdown paths, and makes client->msgr available during the rest of the setup process. Signed-off-by: NSage Weil <sage@newdream.net>
-
- 15 9月, 2011 1 次提交
-
-
由 Jesper Juhl 提交于
It was pointed out by 'make versioncheck' that some includes of linux/version.h are not needed in include/. This patch removes them. When I last posted the patch, the ceph bit was ACK'ed by Sage Weil, so I've added that below. The pwc-ioctl change generated quite a bit of discussion about V4L version numbers in general, but as far as I can tell, no concensus was reached on what the long term solution should be, so in the mean time I think we could start by just removing the unneeded include, which is why I'm resending the patch with that hunk still included. Signed-off-by: NJesper Juhl <jj@chaosbits.net> Acked-by: NSage Weil <sage@newdream.net> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
-