- 08 5月, 2017 3 次提交
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由 Benjamin Valentin 提交于
Add USB IDs for two more Xbox 360 controllers. I found them in the pull requests for the xboxdrv userspace driver, which seems abandoned. Thanks to psychogony and mkaito for reporting the IDs there! Signed-off-by: NBenjamin Valentin <benpicco@googlemail.com> Reviewed-by: NCameron Gutman <aicommander@gmail.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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由 Benjamin Valentin 提交于
The userspace xboxdrv driver [0] contains some USB IDs unknown to the kernel driver. I have created a simple script [1] to extract the missing devices and add them to xpad. A quick google search confirmed that all the new devices called Fightstick/pad are Arcade-type devices [2] where the MAP_TRIGGERS_TO_BUTTONS option should apply. There are some similar devices in the existing device table where this flag is not set, but I did refrain from changing those. [0] https://github.com/xboxdrv/xboxdrv/blob/stable/src/xpad_device.cpp [1] http://codepad.org/CHV98BNH [2] https://www.google.com/search?q=SFxT+Fightstick+Pro&tbm=ischSigned-off-by: NBenjamin Valentin <benpicco@googlemail.com> Reviewed-by: NCameron Gutman <aicommander@gmail.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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由 Benjamin Valentin 提交于
Some entries in the table of supported devices are out of order. To not create a mess when adding new ones using a script, sort them first. Signed-off-by: NBenjamin Valentin <benpicco@googlemail.com> Reviewed-by: NCameron Gutman <aicommander@gmail.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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- 11 4月, 2017 4 次提交
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由 Cameron Gutman 提交于
Cc: stable@vger.kernel.org Signed-off-by: NCameron Gutman <aicommander@gmail.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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由 Cameron Gutman 提交于
There are several quirky Xbox One pads that depend on initialization packets that the Microsoft pads don't require. To deal with these, I've added a mechanism for issuing device-specific initialization packets using a VID/PID-based quirks list. For the initial set of init quirks, I have added quirk handling from Valve's Steam Link xpad driver[0] and the 360Controller project[1] for macOS to enable some new pads to work properly. This should enable full functionality on the following quirky pads: 0x0e6f:0x0165 - Titanfall 2 gamepad (previously fully non-functional) 0x0f0d:0x0067 - Hori Horipad (analog sticks previously non-functional) 0x24c6:0x541a - PowerA Xbox One pad (previously fully non-functional) 0x24c6:0x542a - PowerA Xbox One pad (previously fully non-functional) 0x24c6:0x543a - PowerA Xbox One pad (previously fully non-functional) [0]: https://github.com/ValveSoftware/steamlink-sdk/blob/master/kernel/drivers/input/joystick/xpad.c [1]: https://github.com/360Controller/360ControllerSigned-off-by: NCameron Gutman <aicommander@gmail.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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由 Geliang Tang 提交于
Use setup_timer() instead of init_timer() to simplify the code. Signed-off-by: NGeliang Tang <geliangtang@gmail.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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由 Geliang Tang 提交于
Use setup_timer() instead of init_timer() to simplify the code. Signed-off-by: NGeliang Tang <geliangtang@gmail.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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- 18 3月, 2017 1 次提交
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由 Joe Perches 提交于
To enable eventual removal of pr_warning This makes pr_warn use consistent for drivers/input Prior to this patch, there were 8 uses of pr_warning and 17 uses of pr_warn in drivers/input Signed-off-by: NJoe Perches <joe@perches.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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- 17 3月, 2017 1 次提交
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由 Johan Hovold 提交于
Make sure to check the number of endpoints to avoid dereferencing a NULL-pointer or accessing memory that lie beyond the end of the endpoint array should a malicious device lack the expected endpoints. Signed-off-by: NJohan Hovold <johan@kernel.org> Cc: stable@vger.kernel.org Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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- 07 2月, 2017 2 次提交
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由 Cameron Gutman 提交于
Set the LED_CORE_SUSPENDRESUME flag on our LED device so the LED state will be automatically restored by LED core on resume. Since Xbox One pads stop flashing only when reinitialized, we'll send them the initialization packet so they calm down too. Signed-off-by: NCameron Gutman <aicommander@gmail.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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由 Cameron Gutman 提交于
The Xbox One S requires an ack to its mode button report, otherwise it continuously retransmits the report. This makes the mode button appear to be stuck down after it is pressed for the first time. Signed-off-by: NCameron Gutman <aicommander@gmail.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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- 23 1月, 2017 1 次提交
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由 Guenter Roeck 提交于
Since there is no call to dev_get_drvdata() or input_get_drvdata(), the call to input_set_drvdata() is unnecessary and can be dropped. Signed-off-by: NGuenter Roeck <linux@roeck-us.net> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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- 07 1月, 2017 4 次提交
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由 Cameron Gutman 提交于
The order of endpoints is well defined on official Xbox pads, but we have found at least one 3rd-party pad that doesn't follow the standard ("Titanfall 2 Xbox One controller" 0e6f:0165). Fortunately, we get lucky with this specific pad because it uses endpoint addresses that differ only by direction. We know that there are other pads out where this is not true, so let's go ahead and fix this. Signed-off-by: NCameron Gutman <aicommander@gmail.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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由 Pavel Rojtberg 提交于
Replace first goto with simple returns as we really are just returning one error code. Signed-off-by: NPavel Rojtberg <rojtberg@gmail.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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由 Daniel Tobias 提交于
xbox one was the only device that has a *_process_buttons routine. Signed-off-by: NPavel Rojtberg <rojtberg@gmail.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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由 Daniel Tobias 提交于
Signed-off-by: NDaniel Tobias <dan.g.tob@gmail.com> Signed-off-by: NPavel Rojtberg <rojtberg@gmail.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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- 28 12月, 2016 1 次提交
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由 Pavel Rojtberg 提交于
currently the controllers get the same product id as the wireless receiver. However the controllers actually have their own product id. The patch makes the driver expose the same product id as the windows driver. This improves compatibility when running applications with WINE. see https://github.com/paroj/xpad/issues/54Signed-off-by: NPavel Rojtberg <rojtberg@gmail.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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- 26 12月, 2016 1 次提交
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由 Thomas Gleixner 提交于
ktime_set(S,N) was required for the timespec storage type and is still useful for situations where a Seconds and Nanoseconds part of a time value needs to be converted. For anything where the Seconds argument is 0, this is pointless and can be replaced with a simple assignment. Signed-off-by: NThomas Gleixner <tglx@linutronix.de> Cc: Peter Zijlstra <peterz@infradead.org>
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- 28 11月, 2016 2 次提交
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由 Cameron Gutman 提交于
Unlike previous Xbox pads, the Xbox One pad doesn't have "sticky" rumble packets. The duration is encoded into the command and expiration is handled by the pad firmware. ff-memless needs pseudo-sticky behavior for rumble effects to behave properly for long duration effects. We already specify the maximum rumble on duration in the command packets, but it's still only good for about 2.5 seconds of rumble. This is easily reproducible running fftest's sine vibration test. It turns out there's a repeat count encoded in the rumble command. We can abuse that to get the pseudo-sticky behavior needed for rumble to behave as expected for effects with long duration. By my math, this change should allow a single ff_effect to rumble for 10 minutes straight, which should be more than enough for most needs. Signed-off-by: NCameron Gutman <aicommander@gmail.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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由 Cameron Gutman 提交于
This is the new gamepad that ships with the Xbox One S which includes Bluetooth functionality. Signed-off-by: NCameron Gutman <aicommander@gmail.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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- 28 7月, 2016 1 次提交
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由 Cameron Gutman 提交于
When the USB wireless adapter is suspended, the controllers lose their connection. This causes them to start flashing their LED rings and searching for the wireless adapter again, wasting the controller's battery power. Instead, we will tell the controllers to power down when we suspend. This mirrors the behavior of the controllers when connected to the console itself and how the official Xbox One wireless adapter behaves on Windows. Signed-off-by: NCameron Gutman <aicommander@gmail.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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- 30 6月, 2016 1 次提交
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由 Cameron Gutman 提交于
This prevents a malicious USB device from causing an oops. Signed-off-by: NCameron Gutman <aicommander@gmail.com> Cc: stable@vger.kernel.org Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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- 24 6月, 2016 1 次提交
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由 Cameron Gutman 提交于
Xbox One controllers have multiple interfaces which all have the same class, subclass, and protocol. One of the these interfaces has only a single endpoint. When Xpad attempts to bind to this interface, it causes an oops when trying initialize the output URB by trying to access the second endpoint's descriptor. This situation was avoided for known Xbox One devices by checking the XTYPE constant associated with the VID and PID tuple. However, this breaks when new or previously unknown Xbox One controllers are attached to the system. This change addresses the problem by deriving the XTYPE for Xbox One controllers based on the interface protocol before checking the interface number. Fixes: 1a48ff81 ("Input: xpad - add support for Xbox One controllers") Signed-off-by: NCameron Gutman <aicommander@gmail.com> Cc: stable@vger.kernel.org Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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- 02 6月, 2016 1 次提交
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由 Cameron Gutman 提交于
Xbox One controllers that shipped with or were upgraded to the 2015 firmware discard the current rumble packets we send. This patch changes the Xbox One rumble packet to a form that both the newer and older firmware will accept. It is based on changes made to support newer Xbox One controllers in the SteamOS brewmaster-4.1 kernel branch. Signed-off-by: NCameron Gutman <aicommander@gmail.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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- 28 5月, 2016 4 次提交
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由 Pavel Rojtberg 提交于
added the according id and incresed XPAD_PKT_LEN to 64 as the elite controller sends at least 33 byte messages [1]. Verified to be working by [2]. [1]: https://franticrain.github.io/sniffs/XboxOneSniff.html [2]: https://github.com/paroj/xpad/issues/23Signed-off-by: NPierre-Loup A. Griffais <eduke32@plagman.net> Signed-off-by: NPavel Rojtberg <rojtberg@gmail.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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由 Pavel Rojtberg 提交于
Signed-off-by: NPierre-Loup A. Griffais <eduke32@plagman.net> Signed-off-by: NThomas Debesse <dev@illwieckz.net> Signed-off-by: Naronschatz <aronschatz@aselabs.com> Signed-off-by: NPavel Rojtberg <rojtberg@gmail.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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由 Cameron Gutman 提交于
After initially connecting a wired Xbox 360 controller or sending it a command to change LEDs, a status/response packet is interpreted as controller input. This causes the state of buttons represented in byte 2 of the controller data packet to be incorrect until the next valid input packet. Wireless Xbox 360 controllers are not affected. Writing a new value to the LED device while holding the Start button and running jstest is sufficient to reproduce this bug. An event will come through with the Start button released. Xboxdrv also won't attempt to read controller input from a packet where byte 0 is non-zero. It also checks that byte 1 is 0x14, but that value differs between wired and wireless controllers and this code is shared by both. I think just checking byte 0 is enough to eliminate unwanted packets. The following are some examples of 3-byte status packets I saw: 01 03 02 02 03 00 03 03 03 08 03 00 Signed-off-by: NCameron Gutman <aicommander@gmail.com> Signed-off-by: NPavel Rojtberg <rojtberg@gmail.com> Cc: stable@vger.kernel.org Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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由 Pavel Rojtberg 提交于
otherwise we lose ff commands: https://github.com/paroj/xpad/issues/27Signed-off-by: NPavel Rojtberg <rojtberg@gmail.com> Cc: stable@vger.kernel.org Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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- 13 4月, 2016 1 次提交
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由 Borislav Petkov 提交于
Signed-off-by: NBorislav Petkov <bp@suse.de> Cc: Andy Lutomirski <luto@amacapital.net> Cc: Borislav Petkov <bp@alien8.de> Cc: Brian Gerst <brgerst@gmail.com> Cc: Denys Vlasenko <dvlasenk@redhat.com> Cc: Dmitry Torokhov <dmitry.torokhov@gmail.com> Cc: H. Peter Anvin <hpa@zytor.com> Cc: Linus Torvalds <torvalds@linux-foundation.org> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Thomas Sailer <t.sailer@alumni.ethz.ch> Link: http://lkml.kernel.org/r/1459801503-15600-7-git-send-email-bp@alien8.deSigned-off-by: NIngo Molnar <mingo@kernel.org>
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- 06 4月, 2016 1 次提交
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由 Silvan Jegen 提交于
This adds the VID/PID combination for the Xbox One version of the Mad Catz FightStick TE 2. The functionality that this provides is about on par with what the Windows drivers for the stick manage to deliver. What works: - Digital stick - 6 main buttons - Xbox button - The two buttons on the back - The locking buttons (preventing accidental Xbox button press) What doesn't work: - Two of the main buttons (don't work on Windows either) - The "Haptic" button setting does not have an effect (not sure if it works on Windows) I added the MAP_TRIGGERS_TO_BUTTONS option but in my (limited) testing there was no practical difference with or without. The FightStick does not have triggers though so adding it makes sense. Signed-off-by: NSilvan Jegen <s.jegen@gmail.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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- 28 1月, 2016 1 次提交
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由 Arnd Bergmann 提交于
There are two definitions of xpad_identify_controller(), one is used when CONFIG_JOYSTICK_XPAD_LEDS is set, but the other one is empty and never used, and we get a gcc warning about it: drivers/input/joystick/xpad.c:1210:13: warning: 'xpad_identify_controller' defined but not used [-Wunused-function] This removes the second definition. Signed-off-by: NArnd Bergmann <arnd@arndb.de> Fixes: cae705ba ("Input: xpad - re-send LED command on present event") Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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- 13 1月, 2016 2 次提交
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由 Jiri Kosina 提交于
This reverts commit 27b9d5a2. I am reverting this one, while keeping the rest of the G920 support in, so that it immediately starts working once proper HID-mode switching is implemented. Quoting Dmitry Torokhov for rationale: == It is wrong. Aside form the fact that IMO xpad.c is the wrong place for this code to be in, why are we waiting for the input device to be opened by userspace before we do the switch instead of doing it immediately? == Several people (Simon Wood and Michal Maly) expressed the intent to work on proper HID switching in a short term. Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 Pavel Rojtberg 提交于
Apparently the Covert Forces ID is not Covert Forces pad exclusive, but rather denotes a new firmware version that can be found on all new controllers and can be also updated on old hardware using Windows 10. see: https://github.com/paroj/xpad/issues/19Signed-off-by: NPavel Rojtberg <rojtberg@gmail.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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- 05 1月, 2016 4 次提交
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由 Dmitry Torokhov 提交于
When lighting up the segment identifying wireless controller, Instead of sending command directly to the controller, let's do it via LED API (usinf led_set_brightness) so that LED object state is in sync with controller state and we'll light up the correct segment on resume as well. Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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由 Pavel Rojtberg 提交于
The irq_out urb is dead after suspend/ resume on my x360 wr pad. (also reproduced by Zachary Lund [0]) Work around this by implementing suspend, resume, and reset_resume callbacks and properly shutting down URBs on suspend and restarting them on resume. [0]: https://github.com/paroj/xpad/issues/6Signed-off-by: NPavel Rojtberg <rojtberg@gmail.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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由 Pierre-Loup A. Griffais 提交于
There's apparently a serial number woven into both input and output packets; neglecting to specify a valid serial number causes the controller to ignore the rumble packets. The scale of the rumble was also apparently halved in the packets. The initialization packet had to be changed to allow force feedback to work. see https://github.com/paroj/xpad/issues/7 for details. Signed-off-by: NPavel Rojtberg <rojtberg@gmail.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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由 Pavel Rojtberg 提交于
Track the status of the irq_out URB to prevent submission iof new requests while current one is active. Failure to do so results in the "URB submitted while active" warning/stack trace. Store pending brightness and FF effect in the driver structure and replace it with the latest requests until the device is ready to process next request. Alternate serving LED vs FF requests to make sure one does not starve another. See [1] for discussion. Inspired by patch of Sarah Bessmer [2]. [1]: http://www.spinics.net/lists/linux-input/msg40708.html [2]: http://www.spinics.net/lists/linux-input/msg31450.htmlSigned-off-by: NPavel Rojtberg <rojtberg@gmail.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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- 17 12月, 2015 2 次提交
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由 Pierre-Loup A. Griffais 提交于
Handle the "a new device is present" message properly by dynamically creating the input device at this point in time. This means we now do not "preallocate" all 4 devices when a single wireless base station is seen. This requires a workqueue as we are in interrupt context when we learn about this. Also properly disconnect any devices that we are told are removed. Signed-off-by: N"Pierre-Loup A. Griffais" <pgriffais@valvesoftware.com> Signed-off-by: NGreg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: NPavel Rojtberg <rojtberg@gmail.com> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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由 Clement Calmels 提交于
When powering up a wireless xbox 360 controller, some wrong joystick events are generated. It is annoying because, for example, it makes unwanted moves in Steam big picture mode's menu. When my controller is powering up, this packet is received by the driver: 00000000: 00 0f 00 f0 00 cc ff cf 8b e0 86 6a 68 f0 00 20 ...........jh.. 00000010: 13 e3 20 1d 30 03 40 01 50 01 ff ff .. .0.@.P... According to xboxdrv userspace driver source code, this packet is only dumping a serial id and should not be interpreted as joystick events. This issue can be easily seen with jstest: $ jstest --event /dev/input/js0 This patch only adds a way to filter out this "serial" packet and as a result it removes the spurous events. Signed-off-by: NClement Calmels <clement.calmels@free.fr> Signed-off-by: NDmitry Torokhov <dmitry.torokhov@gmail.com>
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- 20 11月, 2015 1 次提交
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由 Simon Wood 提交于
When plugged in the Logitech G920 wheel starts with USBID 046d:c261 and behaviors as a vendor specific class. If a 'magic' byte sequence is sent the wheel will detach and reconnect as a HID device with the USBID 046d:c262. Signed-off-by: NSimon Wood <simon@mungewell.org> Acked-by: NDmitry Torokhov <dmitry.torokhov@gmail.com> Reviewed-by: NBenjamin Tissoires <benjamin.tissoires@redhat.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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