- 08 3月, 2012 1 次提交
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由 Marek Olšák 提交于
Mesa may set it to 1, causing all primitives to be killed. v2: also update the r7xx code Signed-off-by: NMarek Olšák <maraeo@gmail.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Cc: stable@kernel.org Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 14 2月, 2011 1 次提交
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由 Cédric Cano 提交于
agd5f: minor cleanups Signed-off-by: NCédric Cano <ccano@interfaceconcept.com> Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 02 8月, 2010 7 次提交
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由 Alex Deucher 提交于
We aren't using it, so no need. Save additional dwords. Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
group state that is emitted sequentially into fewer packets. This saves a number of dwords. Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
Saves lots of dwords in blit emit Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
group state that is emitted sequentially into fewer packets. This saves a number of dwords. Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 15 3月, 2010 1 次提交
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由 Alex Deucher 提交于
R6xx+ cards need to use the 3D engine to blit data which requires quite a bit of hw state setup. Rather than pull the whole 3D driver (which normally generates the 3D state) into the DRM, we opt to use statically generated state tables. The regsiter state and shaders were hand generated to support blitting functionality. See the 3D driver or documentation for descriptions of the registers and shader instructions. Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 09 2月, 2010 1 次提交
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由 Alex Deucher 提交于
Only flush the gpu caches before we submit a fence. This leads to a small performance boost when we take the extra gpu cache flushes out of the ddx and mesa. Once this patch is in and the drm version is bumped, we can remove the flushes from the ddx and drm. Also, remove the extra cache flushes from the blit routine. Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 08 9月, 2009 1 次提交
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由 Jerome Glisse 提交于
This adds the r600 KMS + CS support to the Linux kernel. The r600 TTM support is quite basic and still needs more work esp around using interrupts, but the polled fencing should work okay for now. Also currently TTM is using memcpy to do VRAM moves, the code is here to use a 3D blit to do this, but isn't fully debugged yet. Authors: Alex Deucher <alexdeucher@gmail.com> Dave Airlie <airlied@redhat.com> Jerome Glisse <jglisse@redhat.com> Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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