- 23 3月, 2015 1 次提交
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由 Tvrtko Ursulin 提交于
v2: Pass in rotation info to sprite plane updates as well. v3: Use helper to determine 90/270 rotation. (Michel Thierry) v4: Rebased for fb modifiers and atomic changes. For: VIZ-4546 Signed-off-by: NTvrtko Ursulin <tvrtko.ursulin@intel.com> Reviewed-by: Michel Thierry <michel.thierry@intel.com> (v3) Reviewed-by: NJoonas Lahtinen <joonas.lahtinen@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 20 3月, 2015 3 次提交
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由 Chris Wilson 提交于
Use both up/down manual ei calcuations for symmetry and greater flexibility for reclocking, instead of faking the down interrupt based on a fixed integer number of up interrupts. Signed-off-by: NChris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Deepak S<deepak.s@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Chris Wilson 提交于
Rewrite commit 31685c25 Author: Deepak S <deepak.s@linux.intel.com> Date: Thu Jul 3 17:33:01 2014 -0400 drm/i915/vlv: WA for Turbo and RC6 to work together. Other than code clarity, the major improvement is to disable the extra interrupts generated when idle. However, the reclocking remains rather slow under the new manual regime, in particular it fails to downclock as quickly as desired. The second major improvement is that for certain workloads, like games, we need to combine render+media activity counters as the work of displaying the frame is split across the engines and both need to be taken into account when deciding the global GPU frequency as memory cycles are shared. Signed-off-by: NChris Wilson <chris@chris-wilson.co.uk> Cc: Deepak S <deepak.s@linux.intel.com> Cc: Ville Syrjälä <ville.syrjala@linux.intel.com> Cc: Rodrigo Vivi <rodrigo.vivi@intel.com> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> Reviewed-by: Deepak S<deepak.s@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Chris Wilson 提交于
When we idle, we set the GPU frequency to the hardware minimum (not user minimum). We introduce a new variable to distinguish between the different roles, and to allow easy tuning of the idle frequency without impacting over aspects of RPS. Setting the minimum frequency should be a safety blanket as the pcu on the GPU should be power gating itself anyway. However, in order for us to do set the absolute minimum frequency, we need to relax a few of our assertions that we do not exceed the user limits. v2: Add idle_freq v3: Init idle_freq for vlv and add a bunch of WARNs Signed-off-by: NChris Wilson <chris@chris-wilson.co.uk> Cc: Deepak S <deepak.s@linux.intel.com> Reviewed-by: Deepak S<deepak.s@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 18 3月, 2015 26 次提交
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由 Akash Goel 提交于
Enable the RPS interrupts programming(enable/disable/reset) for GEN9, as missing changes to enable the RPS support on GEN9 have been added. Signed-off-by: NAkash Goel <akash.goel@intel.com> Reviewed-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Akash Goel 提交于
On SKL, GT frequency is programmed in units of 16.66 MHZ units compared to 50 MHZ for older platforms. Also the time value specified for Up/Down EI & Up/Down thresholds are expressed in units of 1.33 us, compared to 1.28 us for older platforms. So updated the gen9_enable_rps function as per that. v2: Updated to use new macro GT_INTERVAL_FROM_US v3: Removed the initial setup of certain registers, from gen9_enable_rps, which gets overridden later from gen6_set_rps (Damien) v4: Removed the enabling of rps interrupts, from gen9_enable_rps. To be done from intel_gen6_powersave_work only, as done for other platforms also. Signed-off-by: NAkash Goel <akash.goel@intel.com> Reviewed-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Akash Goel 提交于
RP Interrupt Up/Down Frequency Limits register (A014) definition has changed for SKL. Updated the gen6_rps_limits function as per that v2: Renamed the function to intel_rps_limits (Chris) Signed-off-by: NAkash Goel <akash.goel@intel.com> Reviewed-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Akash Goel 提交于
Prior to SKL, the time period programmed in Up/Down EI & Up/Down threshold registers was in units of 1.28 micro seconds. But for SKL, the units have changed (1.333 micro seconds). Have generalized the implementation of gen6_set_rps_thresholds function, by removing the hard coding done in it as per 1.28 micro seconds. v2: Renamed the local variables & removed superfluous comments (Chris) Signed-off-by: NAkash Goel <akash.goel@intel.com> Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Akash Goel 提交于
On SKL, the frequency is programmed differently in RPNSWREQ (A008) register (from bits 23 to 31, compared to bits 24 to 31). So updated the gen6_set_rps function, as per this change. Signed-off-by: NAkash Goel <akash.goel@intel.com> Reviewed-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Akash Goel 提交于
On SKL the frequency is specified in units of 16.66 MHZ, barring the RP_STATE_CAP(0x5998) register, which still reports frequency in units of 50 MHZ. So an extra conversion is required in gen6_init_rps_frequencies function for SKL, to store the frequency values as per the actual hardware unit. v2: Corrected the conversion from 50 to 16.66 MHZ (Ville) Signed-off-by: NAkash Goel <akash.goel@intel.com> Reviewed-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Akash Goel 提交于
On SKL, frequency is specified in units of 16.66 MHZ. Updated the intel_gpu_freq() and intel_freq_opecode() functions to do the conversion appropriately. Signed-off-by: NAkash Goel <akash.goel@intel.com> Reviewed-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
Use the FW_WM() macro from the VLV wm code to polish up the wm code for older gmch platforms. Cc: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
Wrap the FW register value shift+mask operations into a macro to hide the ugliness a bit. Also might avoid bugs due to typos. Also rename all the primary/sprite plane low order bit masks to have the _VLV suffix, so that we can use the FW_WM_VLV() macro instead of the FW_WM() macro for them in a consistent manner. Cursor and all the high order bits are left to use the FW_WM() macro as there's no real confusion with them. Cc: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Matt Roper 提交于
Current ILK-style watermark code assumes the primary plane and cursor plane are always enabled. This assumption, along with the combination of two independent commits that got merged at the same time, results in a NULL dereference. The offending commits are: commit fd2d61341bf39d1054256c07d6eddd624ebc4241 Author: Matt Roper <matthew.d.roper@intel.com> Date: Fri Feb 27 10:12:01 2015 -0800 drm/i915: Use plane->state->fb in watermark code (v2) and commit 0fda6568 Author: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Date: Fri Feb 27 15:12:35 2015 +0000 drm/i915/skl: Update watermarks for Y tiling The first commit causes us to use the FB from plane->state->fb rather than the legacy plane->fb, which is updated a bit later in the process. The second commit includes a change that now triggers watermark reprogramming on primary plane enable/disable where we didn't have one before (which wasn't really correct, but we had been getting lucky because we always calculated as if the primary plane was on). Together, these two commits cause the watermark calculation to (properly) see plane->state->fb = NULL when we're in the process of disabling the primary plane. However the existing watermark code assumes there's always a primary fb and tries to dereference it to find out pixel format / bpp information. The fix is to make ILK-style watermark calculation actually check the true status of primary & cursor planes and adjust our watermark logic accordingly. v2: Update unchecked uses of state->fb for other platforms (pnv, skl, etc.). Note that this is just a temporary fix. Ultimately the useful information is going to be computed at check time and stored right in the state structures so that we don't have to figure this all out while we're supposed to be programming the watermarks. (caught by Tvrtko) v3: Fix a couple copy/paste mistakes in SKL code. (Tvrtko) v4: Only add FB checks for ILK/SKL codepaths. Older platforms still use intel_crtc_active() and will shortcircuit out of watermark calculations before ever trying to dereference the primary plane's framebuffer. Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Reported-by: NMichael Leuchtenburg <michael@slashhome.org> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89388Signed-off-by: NMatt Roper <matthew.d.roper@intel.com> Reviewed-by: NTvrtko Ursulin <tvrtko.ursulin@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
DDR DVFS introduces massive memory latencies which can't be handled by the PND deadline stuff. Instead the watermarks will need to be programmed to compensate for the latency and the deadlines will need to be programmed to tight fixed values. That means DDR DVFS can only be enabled if the display FIFOs are large enough, and that pretty much means we have to manually repartition them to suit the needs of the moment. That's a lot of change, so in the meantime let's just disable DDR DVFS to get the display(s) to be stable. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
CHV has a new knob in Punit to select between some memory power savings modes PM2 and PM5. We can allow the deeper PM5 when maxfifo mode is enabled, so let's do so in the hopes for moar power savings. v2: Put the thing into a separate function to avoid churn later v3: Don't break VLV Reviewed-by: NVijay Purushothaman <vijay.a.purushothaman@linux.intel.com> Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NArun R Murthy <arun.r.murthy@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
Assuming the PND deadline mechanism works reasonably we should do memory requests as early as possible so that PND has schedule the requests more intelligently. Currently we're still calculating the watermarks as if VLV/CHV are identical to g4x, which isn't the case. The current code also seems to calculate insufficient watermarks and hence we're seeing some underruns, especially on high resolution displays. To fix it just rip out the current code and replace is with something that tries to utilize PND as efficiently as possible. We now calculate the WM watermark to trigger when the FIFO still has 256us worth of data. 256us is the maximum deadline value supoorted by PND, so issuing memory requests earlier would mean we probably couldn't utilize the full FIFO as PND would attempt to return the data at least in at least 256us. We also clamp the watermark to at least 8 cachelines as that's the magic watermark that enabling trickle feed would also impose. I'm assuming it matches some burst size. In theory we could just enable trickle feed and ignore the WM values, except trickle feed doesn't work with max fifo mode anyway, so we'd still need to calculate the SR watermarks. It seems cleaner to just disable trickle feed and calculate all watermarks the same way. Also trickle feed wouldn't account for the 256us max deadline value, thoguh that may be a moot point in non-max fifo mode sicne the FIFOs are fairly small. On VLV max fifo mode can be used with either primary or sprite planes. So the code now also checks all the planes (apart from the cursor) when calculating the SR plane watermark. We don't have to worry about the WM1 watermarks since we're using the PND deadline scheme which means the hardware ignores WM1 values. v2: Use plane->state->fb instead of plane->fb Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Matt Roper 提交于
Existing watermark code calls intel_crtc_active() to determine whether a CRTC is active for the purpose of watermark calculations (and bails out early if it determines the CRTC is not active). However intel_crtc_active() only returns true if crtc->primary->fb is non-NULL, which isn't appropriate in the modern age of universal planes and atomic modeset since userspace can now disable the primary plane, but leave the CRTC (and other planes) running. Note that commit commit 0fda6568 Author: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Date: Fri Feb 27 15:12:35 2015 +0000 drm/i915/skl: Update watermarks for Y tiling adds a test for primary plane enable/disable to trigger a watermark update (previously we ignored updates to primary planes, which wasn't really correct, but we got lucky since we always pretended the primary plane was on). Tvrtko's patch tries to update watermarks when we re-enable the primary plane, but that watermark computation gets aborted early because intel_crtc_active() returns false due to the disabled primary plane. Switch the ILK and SKL watermark code over to use crtc->state->active rather than calling intel_crtc_active() so that we'll properly compute watermarks when re-enabling the primary plane. Note that this commit doesn't touch callsites in the watermark code for older platforms since there were concerns that doing so would lead to other types of breakage. Also note that all of the watermark calculation at the moment takes place after new crtc/plane states are swapped into the DRM objects. This will change in the future, so we'll be working with in-flight state objects, but for the time being, crtc->state is what we want to operate on. v2: Don't drop primary->fb check from intel_crtc_active(), but rather replace ILK/SKL callsites with direct tests of crtc->state->active. There is concern that messing with intel_crtc_active() will lead to other breakage for old hardware platforms. (Ville) v3: Use intel_crtc->active for now rather than crtc->state->active since we don't have CRTC states properly hooked up and initialized yet. We'll defer the switch to crtc->state->active until the atomic CRTC state work is farther along. (Ville) Cc: Ville Syrjälä <ville.syrjala@linux.intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Signed-off-by: NMatt Roper <matthew.d.roper@intel.com> Reviewed-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
Poke at the CBR1_VLV register during init_clock_gating to make sure the PND deadline scheme is used. The hardware has two modes of operation wrt. watermarks: 1) PND deadline mode: - memory request deadline is calculated from actual FIFO level * DDL - WM1 watermark values are unused (AFAIK) - WM watermark level defines when to start fetching data from memory (assuming trickle feed is not used) 2) backup mode - deadline is based on FIFO status, DDL is unused - FIFO split into three regions with WM and WM1 watermarks, each part specifying a different FIFO status We want to use the PND deadline mode, so let's make sure the chicken bit is in the correct position on init. Also take the opportunity to refactor the shared code between VLV and CHV to a shared function. Reviewed-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
VLV/CHV have similar DSPARB registers as older platforms, just more of them due to more planes. Add a bit of code to read out the current FIFO split from the registers. Will be useful later when we improve the WM calculations. v2: Add display_mmio_offset to DSPARB Reviewed-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
Now that we have drm_planes for the cursor and primary we can move the pixel_size handling into vlv_compute_drain_latency() and just pass the appropriate plane to it. v2: Check plane->state->fb instead of plane->fb Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> (v1) Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> [danvet: Resolve conflict with Matt's s/plane->fb/plane->state->fb/ patch.] Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
Introduce struct vlv_wm_values to house VLV watermark/drain latency values. We start by using it when computing the drain latency values. Reviewed-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
Move the DDL precision handling into vlv_compute_drain_latency() so the callers don't have to duplicate the same code to deal with it. Reviewed-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
The current drain lantency computation relies on hardcoded limits to determine when the to use the low vs. high precision multiplier. Rewrite the code to use a more straightforward approach. Reviewed-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
Kill the silly DRAIN_LATENCY_PRECISION_* defines and just use the raw number instead. v2: Move the sprite 32/16 -> 16/8 preision multiplier change to another patch (Jesse) Reviewed-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
Apparently we must yet halve the DDL drain latency from what we're using currently. This little nugget is not in any spec, but came down through the grapevine. This makes the displays a bit more stable. Not quite fully stable but at least they don't fall over immediately on driver load. v2: Update high_precision in valleyview_update_sprite_wm() too (Jesse) Reviewed-by: NJesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 John Harrison 提交于
Apparently, this has never worked reliably and is currently disabled. Also, the gains are not particularly impressive. Thus rather than try to keep unused code from decaying and having to update it for other driver changes, it was decided to simply remove it. For: VIZ-5115 Signed-off-by: NJohn Harrison <John.C.Harrison@Intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Damien Lespiau 提交于
Implicit usage of local variables in macros isn't exactly the greatest thing in the world, especially when that variable is the drm device and we want to move towards a broader use of the i915 device structure. Let's make for_each_plane() take dev_priv as its first argument then. Suggested-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-off-by: NDamien Lespiau <damien.lespiau@intel.com> Reviewed-by: Chris Wilson <chris-wilson.co.uk> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Matt Roper 提交于
plane->fb is a legacy pointer that not always be up-to-date (or updated early enough). Make sure the watermark code uses plane->state->fb so that we're always doing our calculations based on the correct framebuffers. This patch was generated by Coccinelle with the following semantic patch: @@ struct drm_plane *P; @@ - P->fb + P->state->fb v2: Rebase Signed-off-by: NMatt Roper <matthew.d.roper@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Matt Roper 提交于
The cursor size fields in intel_crtc just duplicate the data from cursor->state.crtc_{w,h} so we don't need them any more. Worse, their use in the watermark code actually introduces a subtle bug since they don't get updated to mirror the state values until the plane commit stage, which is *after* we've already used them to calculate new watermark values. This happens because we had to move watermark updates slightly earlier (outside vblank evasion) in commit commit 32b7eeec Author: Matt Roper <matthew.d.roper@intel.com> Date: Wed Dec 24 07:59:06 2014 -0800 drm/i915: Refactor work that can sleep out of commit (v7) Dropping the intel_crtc fields and just using the state values (which are properly updated by the time watermark updates happen) should solve the problem. Aside from the actual removal of the struct fields (which are formatted in a way that I couldn't figure out how to match in Coccinelle), the rest of this patch was generated via the following semantic patch: // Drop assignment @@ struct intel_crtc *C; struct drm_plane_state S; @@ ( - C->cursor_width = S.crtc_w; | - C->cursor_height = S.crtc_h; ) // Replace usage @@ struct intel_crtc *C; expression E; @@ ( - C->cursor_width + C->base.cursor->state->crtc_w | - C->cursor_height + C->base.cursor->state->crtc_h | - to_intel_crtc(E)->cursor_width + E->cursor->state->crtc_w | - to_intel_crtc(E)->cursor_height + E->cursor->state->crtc_h ) v2: Rebase Cc: Ville Syrjälä <ville.syrjala@linux.intel.com> Cc: Joe Konno <joe.konno@linux.intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89346Signed-off-by: NMatt Roper <matthew.d.roper@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 28 2月, 2015 2 次提交
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由 Tvrtko Ursulin 提交于
Display watermarks need different programming for different tiling modes. Set the relevant flag so this happens during the plane commit and add relevant data into a structure made available to the watermark computation code. v2: Pass in tiling info to sprite plane updates as well. v3: Rebased for plane handling changes. v4: Handle fb == NULL when plane is disabled. v5: Refactored for addfb2 interface. v6: Refactored for fb modifier changes. v7: Updated for atomic commit by only updating watermarks when tiling changes. v8: BSpec watermark calculation updates. v9: Restrict scope of y_tile_minimum variable. (Damien Lespiau) v10: Get fb from plane state otherwise we are working on old state. Signed-off-by: NTvrtko Ursulin <tvrtko.ursulin@intel.com> Acked-by: NAnder Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com> Acked-by: NMatt Roper <matthew.d.roper@intel.com> Reviewed-by: Damien Lespiau <damien.lespiau@intel.com> (v9) Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Tvrtko Ursulin 提交于
Recent BSpect updates have changed the watermark calculation to avoid display flickering in some cases. v2: Fix check against DDB allocation and tidy the code a bit. (Damien Lespiau) Signed-off-by: NTvrtko Ursulin <tvrtko.ursulin@intel.com> Reviewed-by: NDamien Lespiau <damien.lespiau@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 25 2月, 2015 1 次提交
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由 Damien Lespiau 提交于
I overlooked the fact that we need to allocate a minimum 8 blocks and that just allocating the planes depending on how much they need to fetch from the DDB in proportion of how much memory bw is necessary for the whole display can lead to cases where we don't respect those minima (and thus overrun). So, instead, start by allocating 8 blocks to each active display plane and then allocate the remaining blocks like before. v2: Rebase on top of -nightly Cc: Mahesh Kumar <mahesh1.kumar@intel.com> Signed-off-by: NDamien Lespiau <damien.lespiau@intel.com> Reviewed-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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- 14 2月, 2015 7 次提交
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由 Damien Lespiau 提交于
This W/A is put in a gen9 specific function because it may well be needed on other gen9 platforms. Signed-off-by: NDamien Lespiau <damien.lespiau@intel.com> Reviewed-by: NNick Hoath <nicholas.hoath@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Damien Lespiau 提交于
Signed-off-by: NDamien Lespiau <damien.lespiau@intel.com> Reviewed-by: NNick Hoath <nicholas.hoath@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Damien Lespiau 提交于
Signed-off-by: NDamien Lespiau <damien.lespiau@intel.com> Reviewed-by: NNick Hoath <nicholas.hoath@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Damien Lespiau 提交于
Signed-off-by: NDamien Lespiau <damien.lespiau@intel.com> Reviewed-by: NNick Hoath <nicholas.hoath@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Damien Lespiau 提交于
Let's also take the opportunity the remove the comment telling it's a pre-prod W/A, it should be obvious from the stepping test. Signed-off-by: NDamien Lespiau <damien.lespiau@intel.com> Reviewed-by: NNick Hoath <nicholas.hoath@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Damien Lespiau 提交于
We'll gather cross-gen9 W/A in a separate function later. Signed-off-by: NDamien Lespiau <damien.lespiau@intel.com> Reviewed-by: NNick Hoath <nicholas.hoath@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Damien Lespiau 提交于
Signed-off-by: NDamien Lespiau <damien.lespiau@intel.com> Reviewed-by: NNick Hoath <nicholas.hoath@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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