- 29 5月, 2005 28 次提交
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由 Dmitry Torokhov 提交于
- do not try to set rate and resolution in init method, let psmouse core do it for us. This also removes special quirks from the core; - do not disable mouse before doing full reset - meaningless; - some formatting and whitespace cleanups. Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Kenan Esau 提交于
From: Kenan Esau <kenan.esau@conan.de> Signed-off-by: NVojtech Pavlik <vojtech@suse.cz> Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Vojtech Pavlik 提交于
Signed-off-by: NVojtech Pavlik <vojtech@suse.cz> Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Adam Kropelin 提交于
due to a masking bug in hid-core.c:extract(). This patch fixes it up by forcing the mask to be 64 bits wide. Signed-off-by: NAdam Kropelin <akropel1@rochester.rr.com> Signed-off-by: NVojtech Pavlik <vojtech@suse.cz> Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Marian-Nicolae V. Ion 提交于
Signed-off-by: NVojtech Pavlik <vojtech@suse.cz> Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Dmitry Torokhov 提交于
to the ones that register more than one input device. Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Dmitry Torokhov 提交于
input core takes care of calling open and close methods only when needed. Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Dmitry Torokhov 提交于
core takes care of calling open and close methods only when needed. Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Dmitry Torokhov 提交于
core takes care of calling open and close methods only when needed. Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Dmitry Torokhov 提交于
serialize open and close calls and ensure that device's open and close methods are only called when first user opens it or last user closes it. Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Dmitry Torokhov 提交于
functions as they are not doing anything. Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Dmitry Torokhov 提交于
through Lindent and adjust results. Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Dmitry Torokhov 提交于
Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Dmitry Torokhov 提交于
Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Dmitry Torokhov 提交于
Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Dmitry Torokhov 提交于
Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Dmitry Torokhov 提交于
Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Vojtech Pavlik 提交于
Signed-off-by: NVojtech Pavlik <vojtech@suse.cz> Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Vojtech Pavlik 提交于
Windows does. This should make life easier for devices that were tested with Windows only. Signed-off-by: NVojtech Pavlik <vojtech@suse.cz> Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Hans-Christian Egtvedt 提交于
From: Hans-Christian Egtvedt <hc@mivu.no> Signed-off-by: NVojtech Pavlik <vojtech@suse.cz> Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Richard Purdie 提交于
as function keys instead of special keys. Signed-off-by: NRichard Purdie <rpurdie@rpsys.net> Signed-off-by: NVojtech Pavlik <vojtech@suse.cz> Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Vojtech Pavlik 提交于
Signed-off-by: NVojtech Pavlik <vojtech@suse.cz> Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Juergen Kreileder 提交于
Signed-off-by: NJuergen Kreileder <jk@blackdown.de> Signed-off-by: NVojtech Pavlik <vojtech@suse.cz> Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Jeremy Fitzhardinge 提交于
I've tested it with a Logitech WingMan Rumblepad on an x86-64 machine, and on an ia32 machine to make sure I didn't break anything. Signed-off-by: NJeremy Fitzhardinge <jeremy@goop.org> Signed-off-by: NAndrew Morton <akpm@osdl.org> Signed-off-by: NVojtech Pavlik <vojtech@suse.cz> Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Vojtech Pavlik 提交于
offers the gameport part already. Signed-off-by: NVojtech Pavlik <vojtech@suse.cz> Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Vojtech Pavlik 提交于
either, since ALSA handles it nicely. Signed-off-by: NVojtech Pavlik <vojtech@suse.cz> Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Vojtech Pavlik 提交于
Signed-off-by: NVojtech Pavlik <vojtech@suse.cz> Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Vojtech Pavlik 提交于
Signed-off-by: NVojtech Pavlik <vojtech@suse.cz> Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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- 28 5月, 2005 12 次提交
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由 Dmitry Torokhov 提交于
is no reason one driver should take 10 lines in dmesg. Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Dmitry Torokhov 提交于
put in MUX mode - Fujitsu Lifebook S6230 Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Dmitry Torokhov 提交于
because it interferes with ALPS touchpad detection and causes horrible death on reboot. Since P10 does not have external PS/2 ports MUX mode does not have any advantages over legacy mode anyway. Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Dmitry Torokhov 提交于
Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Vojtech Pavlik 提交于
mapped twice, resulting in it being the last (instead of first) button on a joystick. Signed-off-by: NVojtech Pavlik <vojtech@suse.cz> Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Vojtech Pavlik 提交于
sends an incorrect ID and wasn't recognized. Reported-by: NStefan Seyfried <seife@suse.de> Signed-off-by: NVojtech Pavlik <vojtech@suse.cz> Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Kurt Garloff 提交于
when no i8042 controller (not PnP, not legacy) is present. From: Kurt Garloff <garloff@suse.de> Signed-off-by: NVojtech Pavlik <vojtech@suse.cz> Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Dmitry Torokhov 提交于
for i386, it's printed on many machines and usually is not a cause for worry. Signed-off-by: NDmitry Torokhov <dtor@mail.ru> Signed-off-by: NVojtech Pavlik <vojtech@suse.cz>
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由 Vojtech Pavlik 提交于
wrong, since it may (will) contain nonsensical data. Signed-off-by: NVojtech Pavlik <vojtech@suse.cz> Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Vojtech Pavlik 提交于
Signed-off-by: NVojtech Pavlik <vojtech@suse.cz> Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Vojtech Pavlik 提交于
when only a keyboard part of the controller is detected. Signed-off-by: NVojtech Pavlik <vojtech@suse.cz> Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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由 Adrian Bunk 提交于
This patch adds dummy gameport_register_port, gameport_unregister_port and gameport_set_phys functions to gameport.h for the case when a driver can't use gameport. This fixes the compilation of some OSS drivers with GAMEPORT=n without the need to #if inside every single driver. This patch also removes the non-working and now obsolete SOUND_GAMEPORT. This patch is also an alternative solution for ALSA drivers with similar problems (but #if's inside the drivers might have the advantage of saving some more bytes of gameport is not available). The only user-visible change is that for GAMEPORT=m the affected OSS drivers are now allowed to be built statically (but they won't have gameport support). Signed-off-by: NAdrian Bunk <bunk@stusta.de> Signed-off-by: NVojtech Pavlik <vojtech@suse.cz> Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
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