1. 13 3月, 2009 1 次提交
  2. 07 1月, 2009 1 次提交
  3. 29 12月, 2008 1 次提交
    • D
      DRM: add mode setting support · f453ba04
      Dave Airlie 提交于
      Add mode setting support to the DRM layer.
      
      This is a fairly big chunk of work that allows DRM drivers to provide
      full output control and configuration capabilities to userspace.  It was
      motivated by several factors:
        - the fb layer's APIs aren't suited for anything but simple
          configurations
        - coordination between the fb layer, DRM layer, and various userspace
          drivers is poor to non-existent (radeonfb excepted)
        - user level mode setting drivers makes displaying panic & oops
          messages more difficult
        - suspend/resume of graphics state is possible in many more
          configurations with kernel level support
      
      This commit just adds the core DRM part of the mode setting APIs.
      Driver specific commits using these new structure and APIs will follow.
      
      Co-authors: Jesse Barnes <jbarnes@virtuousgeek.org>, Jakob Bornecrantz <jakob@tungstengraphics.com>
      Contributors: Alan Hourihane <alanh@tungstengraphics.com>, Maarten Maathuis <madman2003@gmail.com>
      Signed-off-by: NJesse Barnes <jbarnes@virtuousgeek.org>
      Signed-off-by: NEric Anholt <eric@anholt.net>
      Signed-off-by: NDave Airlie <airlied@redhat.com>
      f453ba04
  4. 18 10月, 2008 1 次提交
  5. 14 7月, 2008 1 次提交
    • D
      drm: reorganise drm tree to be more future proof. · c0e09200
      Dave Airlie 提交于
      With the coming of kernel based modesetting and the memory manager stuff,
      the everything in one directory approach was getting very ugly and
      starting to be unmanageable.
      
      This restructures the drm along the lines of other kernel components.
      
      It creates a drivers/gpu/drm directory and moves the hw drivers into
      subdirectores. It moves the includes into an include/drm, and
      sets up the unifdef for the userspace headers we should be exporting.
      Signed-off-by: NDave Airlie <airlied@redhat.com>
      c0e09200
  6. 23 5月, 2008 1 次提交
  7. 30 4月, 2008 1 次提交
  8. 26 4月, 2008 1 次提交
  9. 20 2月, 2008 1 次提交
  10. 07 2月, 2008 2 次提交
  11. 11 7月, 2007 1 次提交
  12. 11 12月, 2006 1 次提交
  13. 26 10月, 2006 1 次提交
  14. 01 7月, 2006 1 次提交
  15. 07 2月, 2006 1 次提交
  16. 11 11月, 2005 1 次提交
  17. 31 10月, 2005 1 次提交
    • T
      [PATCH] fix missing includes · 4e57b681
      Tim Schmielau 提交于
      I recently picked up my older work to remove unnecessary #includes of
      sched.h, starting from a patch by Dave Jones to not include sched.h
      from module.h. This reduces the number of indirect includes of sched.h
      by ~300. Another ~400 pointless direct includes can be removed after
      this disentangling (patch to follow later).
      However, quite a few indirect includes need to be fixed up for this.
      
      In order to feed the patches through -mm with as little disturbance as
      possible, I've split out the fixes I accumulated up to now (complete for
      i386 and x86_64, more archs to follow later) and post them before the real
      patch.  This way this large part of the patch is kept simple with only
      adding #includes, and all hunks are independent of each other.  So if any
      hunk rejects or gets in the way of other patches, just drop it.  My scripts
      will pick it up again in the next round.
      Signed-off-by: NTim Schmielau <tim@physik3.uni-rostock.de>
      Signed-off-by: NAndrew Morton <akpm@osdl.org>
      Signed-off-by: NLinus Torvalds <torvalds@osdl.org>
      4e57b681
  18. 05 9月, 2005 1 次提交
  19. 17 4月, 2005 1 次提交
    • L
      Linux-2.6.12-rc2 · 1da177e4
      Linus Torvalds 提交于
      Initial git repository build. I'm not bothering with the full history,
      even though we have it. We can create a separate "historical" git
      archive of that later if we want to, and in the meantime it's about
      3.2GB when imported into git - space that would just make the early
      git days unnecessarily complicated, when we don't have a lot of good
      infrastructure for it.
      
      Let it rip!
      1da177e4