- 21 9月, 2012 5 次提交
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由 Lauri Kasanen 提交于
Let's allow GCC to optimize better. This exposed some five unused functions, but this patch doesn't remove them. Signed-off-by: NLauri Kasanen <cand@gmx.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Alex Deucher 提交于
It was only used for dynpm, but has been replaced with a better implementation using fences. Remove it. Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Alex Deucher 提交于
- Stop the displays from accessing the FB - Block CPU access - Turn off MC client access This should fix issues some users have seen, especially with UEFI, when changing the MC FB location that result in hangs or display corruption. v2: fix crtc enabled check noticed by Luca Tettamanti Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Alex Deucher 提交于
Use the new offset array rather than open coding it. Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Alex Deucher 提交于
This might be called before we've allocated the radeon_crtcs Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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- 13 8月, 2012 2 次提交
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由 Jerome Glisse 提交于
It seems we can not update the crtc scanout address. After disabling crtc, update to base address do not take effect after crtc being reenable leading to at least frame being scanout from the old crtc base address. Disabling crtc display request lead to same behavior. So after changing the vram address if we don't keep crtc disabled we will have the GPU trying to read some random system memory address with some iommu this will broke the crtc engine and will lead to broken display and iommu error message. So to avoid this, disable crtc. For flicker less boot we will need to avoid moving the vram start address. This patch should also fix : https://bugs.freedesktop.org/show_bug.cgi?id=42373 Cc: <stable@vger.kernel.org> Signed-off-by: NJerome Glisse <jglisse@redhat.com>
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由 Alex Deucher 提交于
Handle the 16 bank case. Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Cc: stable@vger.kernel.org
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- 20 7月, 2012 2 次提交
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由 Dave Airlie 提交于
This check the root ports supported link speeds and enables GEN2 mode if the 5.0 GT link speed is available. The first 3.0 cards are SI so they will probably need more investigation. Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jerome Glisse 提交于
Print various CP register that have valuable informations regarding GPU lockup. Signed-off-by: NJerome Glisse <jglisse@redhat.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 18 7月, 2012 2 次提交
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由 Alex Deucher 提交于
Still a lot to do. Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com>
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由 Alex Deucher 提交于
Add support for using memory buffers rather than scratch registers. Some rings may not be able to write to scratch registers. Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com>
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- 17 7月, 2012 5 次提交
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由 Christian König 提交于
Before emitting any indirect buffer, emit the offset of the next valid ring content if any. This allow code that want to resume ring to resume ring right after ib that caused GPU lockup. v2: use scratch registers instead of storing it into memory v3: skip over the surface sync for ni and si as well v4: use SET_CONFIG_REG instead of PACKET0 Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
Making it easier to control when it is executed. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NMichel Dänzer <michel.daenzer@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
Just reinitialize the shader content on resume instead. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
The IB pool is in gart memory, so it is completely superfluous to unpin / repin it on suspend / resume. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
For a normal suspend/resume we allready wait for the rings to be empty, and for a suspend/reasume in case of a lockup we REALLY don't want to wait for anything. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com>
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- 21 6月, 2012 4 次提交
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由 Christian Koenig 提交于
So we can skip the locking. Also renames sw_int to ring_int, cause that better matches its purpose. Signed-off-by: NChristian Koenig <christian.koenig@amd.com>
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由 Christian Koenig 提交于
1. It is really dangerous to have more than one spinlock protecting the same information. 2. radeon_irq_set sometimes wasn't called with lock protection, so it can happen that more than one CPU would tamper with the irq regs at the same time. 3. The pm.gui_idle variable was assuming that the 3D engine wasn't becoming idle between testing the register and setting the variable. So just remove it and test the register directly. v2: Also handle the hpd irq code the same way. v3: Rename hpd parameter for clarification. Signed-off-by: NChristian Koenig <christian.koenig@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian Koenig 提交于
The spinlock was actually there to protect the rptr, but rptr was read outside of the locked area. Also we don't really need a spinlock here, an atomic should to quite fine since we only need to prevent it from being reentrant. v2: Keep the spinlock.... v3: Back to an atomic again after finding & fixing the real bug. Signed-off-by: NChristian Koenig <christian.koenig@amd.com>
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由 Christian König 提交于
It is completely unnecessary to create fences before they are emitted, so remove it and a bunch of checks if fences are emitted or not. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com>
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- 16 6月, 2012 1 次提交
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由 Alex Deucher 提交于
- SMX_SAR_CTL0 needs to be programmed correctly to prevent problems with memory exports in certain cases. - VC_ENHANCE needs to be initialized on 6xx/7xx. Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Cc: stable@vger.kernel.org Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 02 6月, 2012 1 次提交
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由 Alex Deucher 提交于
Tiling group size is always 256bits on r6xx/r7xx/r8xx/9xx. Also fix and simplify render backend map. This now properly sets up the backend map on r6xx-9xx which should improve 3D performance. Vadim benchmarked also: Some benchmarks on juniper (5750), fullscreen 1920x1080, first result - kernel 3.4.0+ (fb21affa), second - with these patches: Lightsmark: 91 fps => 123 fps +35% Doom3: 74 fps => 101 fps +36% Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 01 6月, 2012 3 次提交
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由 Jerome Glisse 提交于
Without this bit sets we get broken rendering and lockups. fglrx sets this bit. Bugs that should be fixed by this patch : https://bugs.freedesktop.org/show_bug.cgi?id=49792 https://bugzilla.kernel.org/show_bug.cgi?id=43207 https://bugs.freedesktop.org/show_bug.cgi?id=39282Signed-off-by: NJerome Glisse <jglisse@redhat.com> Cc: stable@vger.kernel.org Acked-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
Need to program an additional VM register. This doesn't not currently cause any problems, but allows us to program the proper backend map in a subsequent patch which should improve performance on these asics. Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Cc: stable@vger.kernel.org Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
While there are cards with more than 8 mem banks, the max number of banks from a tiling perspective is 8, so cap the tiling config at 8 banks. Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=43448Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Cc: stable@vger.kernel.org Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 17 5月, 2012 1 次提交
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由 Alex Deucher 提交于
All radeon_gem_init() does is initialize the gem objects list. radeon_device.c does this explicitly. r600+ calls radeon_gem_init() so the list gets initialized twice. Older asics don't call it at all and rely on the the init in radeon_device.c. Just call radeon_gem_init() in radeon_device.c and remove the explicit calls from all the newer asics. All asics call radeon_gem_fini() in their fini pathes. That could possibly be cleaned up too. Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NMichel Dänzer <michel.daenzer@amd.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 10 5月, 2012 1 次提交
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由 Jerome Glisse 提交于
Directly use the suballocator to get small chunks of memory. It's equally fast and doesn't crash when we encounter a GPU reset. v2: rebased on new SA interface. Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 03 5月, 2012 3 次提交
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由 Christian König 提交于
Nothing chipset or ring specific with it, so also move it to radon_ring. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
It isn't chipset specific, so it makes no sense to have that inside r100.c. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Christian König 提交于
Removing all the different error messages and having just one standard behaviour over all chipset generations. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 24 4月, 2012 1 次提交
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由 Alex Deucher 提交于
- add support for rs6xx - add support for DCE4/5 - fixup 6xx/7xx Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 21 3月, 2012 2 次提交
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由 Alex Deucher 提交于
Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 29 2月, 2012 2 次提交
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由 Alex Deucher 提交于
Each ring type may need a different variant. Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: Christian König<christian.koenig@amd.com> Reviewed-by: NMichel Dänzer <michel.daenzer@amd.com> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
tidy up the radeon_asic struct, handle multiple rings better. Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: Christian König<christian.koenig@amd.com> Reviewed-by: NMichel Dänzer <michel.daenzer@amd.com> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 27 2月, 2012 1 次提交
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由 Alex Deucher 提交于
Required for future functionality. Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 22 2月, 2012 1 次提交
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由 Jerome Glisse 提交于
If accel is not working many subsystem such as the ib pool might not be initialized properly that can lead to segfault inside kernel when cs ioctl is call with non working acceleration. To avoid this make sure the accel working flag is false when an error in GPU startup happen and return EBUSY from cs ioctl if accel is not working. Signed-off-by: NJerome Glisse <jglisse@redhat.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 13 2月, 2012 1 次提交
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由 Jerome Glisse 提交于
evergreen and northern island gpu needs more informations for 2D tiling than previous r6xx/r7xx. Add field to tiling ioctl to allow userspace to provide those. The v8 cs checking change to track color view on r6xx/r7xx doesn't affect old userspace as old userspace always emited 0 for this register. v2 fix r6xx/r7xx 2D tiling computation v3 fix r6xx/r7xx height align for untiled surface & add support for tile split on evergreen and newer v4 improve tiling debugging output v5 fix tile split code for evergreen and newer v6 set proper tile split for crtc register v7 fix tile split limit value v8 add COLOR_VIEW checking to r6xx/r7xx checker, add evergreen cs checking, update safe reg for r600, evergreen and cayman. Evergreen checking need some work around for stencil alignment issues v9 fix tile split value range, fix compressed texture handling and mipmap calculation, allow evergreen check to be silencious in front of current broken userspace (depth/stencil alignment issue) v10 fix eg 3d texture and compressed texture, fix r600 depth array, fix r600 color view computation, add support for evergreen stencil split v11 more verbose debugging in some case Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 03 2月, 2012 1 次提交
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由 Matthijs Kooijman 提交于
This return statement got dropped while fixing the conflicts introduced in 7a7e8734. Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 23 1月, 2012 1 次提交
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由 Alex Deucher 提交于
Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NMichel Dänzer <michel.daenzer@amd.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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