提交 bd7c089e 编写于 作者: T Tejun Heo

workqueue: relocate rebind_workers()

rebind_workers() will be reimplemented in a way which makes it mostly
decoupled from the rest of worker management.  Move rebind_workers()
so that it's located with other CPU hotplug related functions.

This patch is pure function relocation.
Signed-off-by: NTejun Heo <tj@kernel.org>
Reviewed-by: NLai Jiangshan <laijs@cn.fujitsu.com>
上级 822d8405
......@@ -1643,77 +1643,6 @@ static void busy_worker_rebind_fn(struct work_struct *work)
spin_unlock_irq(&worker->pool->lock);
}
/**
* rebind_workers - rebind all workers of a pool to the associated CPU
* @pool: pool of interest
*
* @pool->cpu is coming online. Rebind all workers to the CPU. Rebinding
* is different for idle and busy ones.
*
* Idle ones will be removed from the idle_list and woken up. They will
* add themselves back after completing rebind. This ensures that the
* idle_list doesn't contain any unbound workers when re-bound busy workers
* try to perform local wake-ups for concurrency management.
*
* Busy workers can rebind after they finish their current work items.
* Queueing the rebind work item at the head of the scheduled list is
* enough. Note that nr_running will be properly bumped as busy workers
* rebind.
*
* On return, all non-manager workers are scheduled for rebind - see
* manage_workers() for the manager special case. Any idle worker
* including the manager will not appear on @idle_list until rebind is
* complete, making local wake-ups safe.
*/
static void rebind_workers(struct worker_pool *pool)
{
struct worker *worker, *n;
int i;
lockdep_assert_held(&pool->manager_mutex);
lockdep_assert_held(&pool->lock);
/* dequeue and kick idle ones */
list_for_each_entry_safe(worker, n, &pool->idle_list, entry) {
/*
* idle workers should be off @pool->idle_list until rebind
* is complete to avoid receiving premature local wake-ups.
*/
list_del_init(&worker->entry);
/*
* worker_thread() will see the above dequeuing and call
* idle_worker_rebind().
*/
wake_up_process(worker->task);
}
/* rebind busy workers */
for_each_busy_worker(worker, i, pool) {
struct work_struct *rebind_work = &worker->rebind_work;
struct workqueue_struct *wq;
if (test_and_set_bit(WORK_STRUCT_PENDING_BIT,
work_data_bits(rebind_work)))
continue;
debug_work_activate(rebind_work);
/*
* wq doesn't really matter but let's keep @worker->pool
* and @pwq->pool consistent for sanity.
*/
if (worker->pool->attrs->nice < 0)
wq = system_highpri_wq;
else
wq = system_wq;
insert_work(per_cpu_ptr(wq->cpu_pwqs, pool->cpu), rebind_work,
worker->scheduled.next,
work_color_to_flags(WORK_NO_COLOR));
}
}
static struct worker *alloc_worker(void)
{
struct worker *worker;
......@@ -4196,6 +4125,77 @@ static void wq_unbind_fn(struct work_struct *work)
atomic_set(&pool->nr_running, 0);
}
/**
* rebind_workers - rebind all workers of a pool to the associated CPU
* @pool: pool of interest
*
* @pool->cpu is coming online. Rebind all workers to the CPU. Rebinding
* is different for idle and busy ones.
*
* Idle ones will be removed from the idle_list and woken up. They will
* add themselves back after completing rebind. This ensures that the
* idle_list doesn't contain any unbound workers when re-bound busy workers
* try to perform local wake-ups for concurrency management.
*
* Busy workers can rebind after they finish their current work items.
* Queueing the rebind work item at the head of the scheduled list is
* enough. Note that nr_running will be properly bumped as busy workers
* rebind.
*
* On return, all non-manager workers are scheduled for rebind - see
* manage_workers() for the manager special case. Any idle worker
* including the manager will not appear on @idle_list until rebind is
* complete, making local wake-ups safe.
*/
static void rebind_workers(struct worker_pool *pool)
{
struct worker *worker, *n;
int i;
lockdep_assert_held(&pool->manager_mutex);
lockdep_assert_held(&pool->lock);
/* dequeue and kick idle ones */
list_for_each_entry_safe(worker, n, &pool->idle_list, entry) {
/*
* idle workers should be off @pool->idle_list until rebind
* is complete to avoid receiving premature local wake-ups.
*/
list_del_init(&worker->entry);
/*
* worker_thread() will see the above dequeuing and call
* idle_worker_rebind().
*/
wake_up_process(worker->task);
}
/* rebind busy workers */
for_each_busy_worker(worker, i, pool) {
struct work_struct *rebind_work = &worker->rebind_work;
struct workqueue_struct *wq;
if (test_and_set_bit(WORK_STRUCT_PENDING_BIT,
work_data_bits(rebind_work)))
continue;
debug_work_activate(rebind_work);
/*
* wq doesn't really matter but let's keep @worker->pool
* and @pwq->pool consistent for sanity.
*/
if (worker->pool->attrs->nice < 0)
wq = system_highpri_wq;
else
wq = system_wq;
insert_work(per_cpu_ptr(wq->cpu_pwqs, pool->cpu), rebind_work,
worker->scheduled.next,
work_color_to_flags(WORK_NO_COLOR));
}
}
/*
* Workqueues should be brought up before normal priority CPU notifiers.
* This will be registered high priority CPU notifier.
......
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