提交 b28813a6 编写于 作者: S Sage Weil

ceph: gracefully avoid empty crush buckets

This avoids a divide by zero when the input and/or map are
malformed.
Signed-off-by: NSage Weil <sage@newdream.net>
上级 b195befd
......@@ -299,7 +299,7 @@ static int crush_choose(struct crush_map *map,
struct crush_bucket *in = bucket;
int r;
int i;
int item;
int item = 0;
int itemtype;
int collide, reject;
const int orig_tries = 5; /* attempts before we fall back to search */
......@@ -316,6 +316,7 @@ static int crush_choose(struct crush_map *map,
/* choose through intervening buckets */
flocal = 0;
do {
collide = 0;
retry_bucket = 0;
r = rep;
if (in->alg == CRUSH_BUCKET_UNIFORM) {
......@@ -340,6 +341,10 @@ static int crush_choose(struct crush_map *map,
}
/* bucket choose */
if (in->size == 0) {
reject = 1;
goto reject;
}
if (flocal >= (in->size>>1) &&
flocal > orig_tries)
item = bucket_perm_choose(in, x, r);
......@@ -363,7 +368,6 @@ static int crush_choose(struct crush_map *map,
}
/* collision? */
collide = 0;
for (i = 0; i < outpos; i++) {
if (out[i] == item) {
collide = 1;
......@@ -388,6 +392,7 @@ static int crush_choose(struct crush_map *map,
reject = 0;
}
reject:
if (reject || collide) {
ftotal++;
flocal++;
......
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