提交 b06195d9 编写于 作者: A Alex Deucher

drm/radeon/dpm: implement vblank_too_short callback for 7xx

Check if we can switch the mclk during the vblank time otherwise
we may get artifacts on the screen when the mclk changes.
Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
上级 48783069
...@@ -1394,6 +1394,7 @@ static struct radeon_asic rv770_asic = { ...@@ -1394,6 +1394,7 @@ static struct radeon_asic rv770_asic = {
.print_power_state = &rv770_dpm_print_power_state, .print_power_state = &rv770_dpm_print_power_state,
.debugfs_print_current_performance_level = &rv770_dpm_debugfs_print_current_performance_level, .debugfs_print_current_performance_level = &rv770_dpm_debugfs_print_current_performance_level,
.force_performance_level = &rv770_dpm_force_performance_level, .force_performance_level = &rv770_dpm_force_performance_level,
.vblank_too_short = &rv770_dpm_vblank_too_short,
}, },
.pflip = { .pflip = {
.pre_page_flip = &rs600_pre_page_flip, .pre_page_flip = &rs600_pre_page_flip,
......
...@@ -480,6 +480,7 @@ void rv770_dpm_debugfs_print_current_performance_level(struct radeon_device *rde ...@@ -480,6 +480,7 @@ void rv770_dpm_debugfs_print_current_performance_level(struct radeon_device *rde
struct seq_file *m); struct seq_file *m);
int rv770_dpm_force_performance_level(struct radeon_device *rdev, int rv770_dpm_force_performance_level(struct radeon_device *rdev,
enum radeon_dpm_forced_level level); enum radeon_dpm_forced_level level);
bool rv770_dpm_vblank_too_short(struct radeon_device *rdev);
/* /*
* evergreen * evergreen
......
...@@ -2508,3 +2508,14 @@ u32 rv770_dpm_get_mclk(struct radeon_device *rdev, bool low) ...@@ -2508,3 +2508,14 @@ u32 rv770_dpm_get_mclk(struct radeon_device *rdev, bool low)
else else
return requested_state->high.mclk; return requested_state->high.mclk;
} }
bool rv770_dpm_vblank_too_short(struct radeon_device *rdev)
{
u32 vblank_time = r600_dpm_get_vblank_time(rdev);
if (vblank_time < 300)
return true;
else
return false;
}
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册