提交 7a865277 编写于 作者: S Stephen Warren 提交者: Linus Walleij

dt: pinctrl: Document device tree binding

The core pin controller bindings define:
* The fact that pin controllers expose pin configurations as nodes in
  device tree.
* That the bindings for those pin configuration nodes is defined by the
  individual pin controller drivers.
* A standardized set of properties for client devices to define numbered
  or named pin configuration states, each referring to some number of the
  afore-mentioned pin configuration nodes.
* That the bindings for the client devices determines the set of numbered
  or named states that must exist.
Signed-off-by: NStephen Warren <swarren@nvidia.com>
Acked-by: NShawn Guo <shawn.guo@linaro.org>
Acked-by: NTony Lindgren <tony@atomide.com>
Acked-by: NLinus Walleij <linus.walleij@linaro.org>
Acked-by: NSimon Glass <sjg@chromium.org>
Acked-by: NDong Aisheng <dong.aisheng@linaro.org>
Signed-off-by: NLinus Walleij <linus.walleij@linaro.org>
上级 c541adc6
== Introduction ==
Hardware modules that control pin multiplexing or configuration parameters
such as pull-up/down, tri-state, drive-strength etc are designated as pin
controllers. Each pin controller must be represented as a node in device tree,
just like any other hardware module.
Hardware modules whose signals are affected by pin configuration are
designated client devices. Again, each client device must be represented as a
node in device tree, just like any other hardware module.
For a client device to operate correctly, certain pin controllers must
set up certain specific pin configurations. Some client devices need a
single static pin configuration, e.g. set up during initialization. Others
need to reconfigure pins at run-time, for example to tri-state pins when the
device is inactive. Hence, each client device can define a set of named
states. The number and names of those states is defined by the client device's
own binding.
The common pinctrl bindings defined in this file provide an infrastructure
for client device device tree nodes to map those state names to the pin
configuration used by those states.
Note that pin controllers themselves may also be client devices of themselves.
For example, a pin controller may set up its own "active" state when the
driver loads. This would allow representing a board's static pin configuration
in a single place, rather than splitting it across multiple client device
nodes. The decision to do this or not somewhat rests with the author of
individual board device tree files, and any requirements imposed by the
bindings for the individual client devices in use by that board, i.e. whether
they require certain specific named states for dynamic pin configuration.
== Pinctrl client devices ==
For each client device individually, every pin state is assigned an integer
ID. These numbers start at 0, and are contiguous. For each state ID, a unique
property exists to define the pin configuration. Each state may also be
assigned a name. When names are used, another property exists to map from
those names to the integer IDs.
Each client device's own binding determines the set of states the must be
defined in its device tree node, and whether to define the set of state
IDs that must be provided, or whether to define the set of state names that
must be provided.
Required properties:
pinctrl-0: List of phandles, each pointing at a pin configuration
node. These referenced pin configuration nodes must be child
nodes of the pin controller that they configure. Multiple
entries may exist in this list so that multiple pin
controllers may be configured, or so that a state may be built
from multiple nodes for a single pin controller, each
contributing part of the overall configuration. See the next
section of this document for details of the format of these
pin configuration nodes.
In some cases, it may be useful to define a state, but for it
to be empty. This may be required when a common IP block is
used in an SoC either without a pin controller, or where the
pin controller does not affect the HW module in question. If
the binding for that IP block requires certain pin states to
exist, they must still be defined, but may be left empty.
Optional properties:
pinctrl-1: List of phandles, each pointing at a pin configuration
node within a pin controller.
...
pinctrl-n: List of phandles, each pointing at a pin configuration
node within a pin controller.
pinctrl-names: The list of names to assign states. List entry 0 defines the
name for integer state ID 0, list entry 1 for state ID 1, and
so on.
For example:
/* For a client device requiring named states */
device {
pinctrl-names = "active", "idle";
pinctrl-0 = <&state_0_node_a>;
pinctrl-1 = <&state_1_node_a &state_1_node_b>;
};
/* For the same device if using state IDs */
device {
pinctrl-0 = <&state_0_node_a>;
pinctrl-1 = <&state_1_node_a &state_1_node_b>;
};
/*
* For an IP block whose binding supports pin configuration,
* but in use on an SoC that doesn't have any pin control hardware
*/
device {
pinctrl-names = "active", "idle";
pinctrl-0 = <>;
pinctrl-1 = <>;
};
== Pin controller devices ==
Pin controller devices should contain the pin configuration nodes that client
devices reference.
For example:
pincontroller {
... /* Standard DT properties for the device itself elided */
state_0_node_a {
...
};
state_1_node_a {
...
};
state_1_node_b {
...
};
}
The contents of each of those pin configuration child nodes is defined
entirely by the binding for the individual pin controller device. There
exists no common standard for this content.
The pin configuration nodes need not be direct children of the pin controller
device; they may be grandchildren, for example. Whether this is legal, and
whether there is any interaction between the child and intermediate parent
nodes, is again defined entirely by the binding for the individual pin
controller device.
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