提交 5052fee2 编写于 作者: L Lars Ellenberg 提交者: Jens Axboe

drbd: finish resync on sync source only by notification from sync target

If the replication link breaks exactly during "resync finished" detection,
finishing too early on the sync source could again lead to UUIDs rotated
too fast, and potentially a spurious full resync on next handshake.

Always wait for explicit resync finished state change notification from
the sync target.
Signed-off-by: NPhilipp Reisner <philipp.reisner@linbit.com>
Signed-off-by: NLars Ellenberg <lars.ellenberg@linbit.com>
Signed-off-by: NJens Axboe <axboe@fb.com>
上级 505675f9
......@@ -770,10 +770,18 @@ static bool lazy_bitmap_update_due(struct drbd_device *device)
static void maybe_schedule_on_disk_bitmap_update(struct drbd_device *device, bool rs_done)
{
if (rs_done)
set_bit(RS_DONE, &device->flags);
/* and also set RS_PROGRESS below */
else if (!lazy_bitmap_update_due(device))
if (rs_done) {
struct drbd_connection *connection = first_peer_device(device)->connection;
if (connection->agreed_pro_version <= 95 ||
is_sync_target_state(device->state.conn))
set_bit(RS_DONE, &device->flags);
/* and also set RS_PROGRESS below */
/* Else: rather wait for explicit notification via receive_state,
* to avoid uuids-rotated-too-fast causing full resync
* in next handshake, in case the replication link breaks
* at the most unfortunate time... */
} else if (!lazy_bitmap_update_due(device))
return;
drbd_device_post_work(device, RS_PROGRESS);
......
......@@ -2102,13 +2102,22 @@ static inline void _sub_unacked(struct drbd_device *device, int n, const char *f
ERR_IF_CNT_IS_NEGATIVE(unacked_cnt, func, line);
}
static inline bool is_sync_target_state(enum drbd_conns connection_state)
{
return connection_state == C_SYNC_TARGET ||
connection_state == C_PAUSED_SYNC_T;
}
static inline bool is_sync_source_state(enum drbd_conns connection_state)
{
return connection_state == C_SYNC_SOURCE ||
connection_state == C_PAUSED_SYNC_S;
}
static inline bool is_sync_state(enum drbd_conns connection_state)
{
return
(connection_state == C_SYNC_SOURCE
|| connection_state == C_SYNC_TARGET
|| connection_state == C_PAUSED_SYNC_S
|| connection_state == C_PAUSED_SYNC_T);
return is_sync_source_state(connection_state) ||
is_sync_target_state(connection_state);
}
/**
......
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