提交 189f67c4 编写于 作者: J Jack Steiner 提交者: Ingo Molnar

x86: UV fix for global physical addresses

Impact: fix UV boot crash

This fixes a UV bug related to generating global memory addresses
on partitioned systems. Partition systems do not have physical memory
at address 0. Instead, a chunk of high memory is remapped by the chipset
so that it appears to be at address 0. This remapping is INVISIBLE to most
of the OS. The only OS functions that need to be aware of the remaping are
functions that directly interface to the chipset. The GRU is one example.

Also, delete a couple of unused macros related to global memory addresses.
Signed-off-by: NJack Steiner <steiner@sgi.com>
Signed-off-by: NIngo Molnar <mingo@elte.hu>
上级 c15cb37c
......@@ -210,7 +210,7 @@ DECLARE_PER_CPU(struct uv_hub_info_s, __uv_hub_info);
static inline unsigned long uv_soc_phys_ram_to_gpa(unsigned long paddr)
{
if (paddr < uv_hub_info->lowmem_remap_top)
paddr += uv_hub_info->lowmem_remap_base;
paddr |= uv_hub_info->lowmem_remap_base;
return paddr | uv_hub_info->gnode_upper;
}
......@@ -218,19 +218,7 @@ static inline unsigned long uv_soc_phys_ram_to_gpa(unsigned long paddr)
/* socket virtual --> UV global physical address */
static inline unsigned long uv_gpa(void *v)
{
return __pa(v) | uv_hub_info->gnode_upper;
}
/* socket virtual --> UV global physical address */
static inline void *uv_vgpa(void *v)
{
return (void *)uv_gpa(v);
}
/* UV global physical address --> socket virtual */
static inline void *uv_va(unsigned long gpa)
{
return __va(gpa & uv_hub_info->gpa_mask);
return uv_soc_phys_ram_to_gpa(__pa(v));
}
/* pnode, offset --> socket virtual */
......
......@@ -540,8 +540,7 @@ void __init uv_system_init(void)
uv_blade_info[blade].nr_possible_cpus++;
uv_cpu_hub_info(cpu)->lowmem_remap_base = lowmem_redir_base;
uv_cpu_hub_info(cpu)->lowmem_remap_top =
lowmem_redir_base + lowmem_redir_size;
uv_cpu_hub_info(cpu)->lowmem_remap_top = lowmem_redir_size;
uv_cpu_hub_info(cpu)->m_val = m_val;
uv_cpu_hub_info(cpu)->n_val = m_val;
uv_cpu_hub_info(cpu)->numa_blade_id = blade;
......
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