drm/i915: Reorganize sprite init
Kill the switch statement from the sprite init code and replace with a more straightforward if ladder. Now each significant evolution of the sprite hardware is in its own neat box. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1477411083-19255-5-git-send-email-ville.syrjala@linux.intel.comReviewed-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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