drm/nouveau: use dedicated channel for async moves on GT/GF chipsets.
The moves themselves were generally async to graphics previously, with the exception that if the "main" channel is used to synchronise a page flip at the same time, it can end up blocked for a noticable amount of time for large buffer moves. Not really critical, and there's better ways of handling this, but they are all rather invasive, so this is fine for now. Based on a patch by Maarten Lankhorst addressing the same issue. Reported-by: NMaarten Lankhorst <maarten.lankhorst@canonical.com> Signed-off-by: NBen Skeggs <bskeggs@redhat.com> Acked-by: NMaarten Lankhorst <maarten.lankhorst@canonical.com>
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