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由 Jeremy Fitzhardinge 提交于
Impact: remove 32-bit optimization to prepare unification x86-32 and -64 differ in the way they context-switch tasks with io permission bitmaps. x86-64 simply copies the next tasks io bitmap into place (if any) on context switch. x86-32 invalidates the bitmap on context switch, so that the next IO instruction will fault; at that point it installs the appropriate IO bitmap. This makes context switching IO-bitmap-using tasks a bit more less expensive, at the cost of making the next IO instruction slower due to the extra fault. This tradeoff only makes sense if IO-bitmap-using processes are relatively common, but they don't actually use IO instructions very often. However, in a typical desktop system, the only process likely to be using IO bitmaps is the X server, and nothing at all on a server. Therefore the lazy context switch doesn't really win all that much, and its just a gratuitious difference from 64-bit code. This patch removes the lazy context switch, with a view to unifying this code in a later change. Signed-off-by: NJeremy Fitzhardinge <jeremy.fitzhardinge@citrix.com> Signed-off-by: NIngo Molnar <mingo@elte.hu>
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