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    aoe: dynamically allocate a capped number of skbs when necessary · 9bb237b6
    Ed L. Cashin 提交于
    What this Patch Does
    
      Even before this recent series of 12 patches to 2.6.22-rc4, the aoe
      driver was reusing a small set of skbs that were allocated once and
      were only used for outbound AoE commands.
    
      The network layer cannot be allowed to put_page on the data that is
      still associated with a bio we haven't returned to the block layer,
      so the aoe driver (even before the patch under discussion) is still
      the owner of skbs that have been handed to the network layer for
      transmission.  We need to keep track of these skbs so that we can
      free them, but by tracking them, we can also easily re-use them.
    
      The new patch was a response to the behavior of certain network
      drivers.  We cannot reuse an skb that the network driver still has
      in its transmit ring.  Network drivers can defer transmit ring
      cleanup and then use the state in the skb to determine how many data
      segments to clean up in its transmit ring.  The tg3 driver is one
      driver that behaves in this way.
    
      When the network driver defers cleanup of its transmit ring, the aoe
      driver can find itself in a situation where it would like to send an
      AoE command, and the AoE target is ready for more work, but the
      network driver still has all of the pre-allocated skbs.  In that
      case, the new patch just calls alloc_skb, as you'd expect.
    
      We don't want to get carried away, though.  We try not to do
      excessive allocation in the write path, so we cap the number of skbs
      we dynamically allocate.
    
      Probably calling it a "dynamic pool" is misleading.  We were already
      trying to use a small fixed-size set of pre-allocated skbs before
      this patch, and this patch just provides a little headroom (with a
      ceiling, though) to accomodate network drivers that hang onto skbs,
      by allocating when needed.  The d->skbpool_hd list of allocated skbs
      is necessary so that we can free them later.
    
      We didn't notice the need for this headroom until AoE targets got
      fast enough.
    
    Alternatives
    
      If the network layer never did a put_page on the pages in the bio's
      we get from the block layer, then it would be possible for us to
      hand skbs to the network layer and forget about them, allowing the
      network layer to free skbs itself (and thereby calling our own
      skb->destructor callback function if we needed that).  In that case
      we could get rid of the pre-allocated skbs and also the
      d->skbpool_hd, instead just calling alloc_skb every time we wanted
      to transmit a packet.  The slab allocator would effectively maintain
      the list of skbs.
    
      Besides a loss of CPU cache locality, the main concern with that
      approach the danger that it would increase the likelihood of
      deadlock when VM is trying to free pages by writing dirty data from
      the page cache through the aoe driver out to persistent storage on
      an AoE device.  Right now we have a situation where we have
      pre-allocation that corresponds to how much we use, which seems
      ideal.
    
      Of course, there's still the separate issue of receiving the packets
      that tell us that a write has successfully completed on the AoE
      target.  When memory is low and VM is using AoE to flush dirty data
      to free up pages, it would be perfect if there were a way for us to
      register a fast callback that could recognize write command
      completion responses.  But I don't think the current problems with
      the receive side of the situation are a justification for
      exacerbating the problem on the transmit side.
    Signed-off-by: NEd L. Cashin <ecashin@coraid.com>
    Cc: Greg KH <greg@kroah.com>
    Signed-off-by: NAndrew Morton <akpm@linux-foundation.org>
    Signed-off-by: NLinus Torvalds <torvalds@linux-foundation.org>
    9bb237b6
aoedev.c 5.5 KB