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由 Stephen Warren 提交于
The general concept of this change is to create a PCM device for each pin widget instead of each converter widget. Whenever a PCM is opened, a converter is dynamically selected to drive that pin based on those available for muxing into the pin. The one thing this model doesn't support is a single PCM/converter sending audio to multiple pin widgets at once. Note that this means that a struct hda_pcm_stream's nid variable is set to 0 except between a stream's open and cleanup calls. The dynamic de-assignment of converters to PCMs occurs within cleanup, not close, in order for it to co-incide with when controller stream IDs are cleaned up from converters. While the PCM for a pin is not open, the pin is disabled (its widget control's PIN_OUT bit is cleared) so that if the currently routed converter is used to drive a different PCM/pin, that audio does not leak out over a disabled pin. We use the recently added SPDIF virtualization feature in order to create SPDIF controls for each pin widget instead of each converter widget, so that state is specific to a PCM. In order to support this, a number of more mechanical changes are made: * s/nid/pin_nid/ or s/nid/cvt_nid/ in many places in order to make it clear exactly what the code is dealing with. * We now have per_pin and per_cvt arrays in hdmi_spec to store relevant data. In particular, we store a converter's capabilities in the per_cvt entry, rather than relying on a combination of codec_pcm_pars and the struct hda_pcm_stream. * ELD-related workarounds were removed from hdmi_channel_allocation into hdmi_instrinsic in order to simplifiy infoframe calculations and remove HW dependencies. * Various functions only apply to a single pin, since there is now only 1 pin per PCM. For example, hdmi_setup_infoframe, hdmi_setup_stream. * hdmi_add_pin and hdmi_add_cvt are more oriented at pure codec parsing and data retrieval, rather than determining which pins/converters are to be used for creating PCMs. This is quite a large change; it may be appropriate to simply read the result of the patch rather than the diffs. Some small parts of the change might be separable into different patches, but I think the bulk of the change will probably always be one large patch. Hopefully the change isn't too opaque! This has been tested on: * NVIDIA GeForce 400 series discrete graphics card. This model has the classical 1:1:1 codec:converter:pcm widget model. Tested stereo PCM audio to a PC monitor that supports audio. * NVIDIA GeForce 520 discrete graphics card. This model is the new 1 codec n converters m pins m>n model. Tested stereo PCM audio to a PC monitor that supports audio. * NVIDIA GeForce 400 series laptop graphics chip. This model has the classical 1:1:1 codec:converter:pcm widget model. Tested stereo PCM, multi-channel PCM, and AC3 pass-through to an AV receiver. * Intel Ibex Peak laptop. This model is the new 1 codec n converters m pins m>n model. Tested stereo PCM, multi-channel PCM, and AC3 pass- through to an AV receiver. Note that I'm not familiar at all with AC3 pass-through. Hence, I may not have covered all possible mechanisms that are applicable here. I do know that my receiver definitely received AC3, not decoded PCM. I tested with mplayer's "-afm hwac3" and/or "-af lavcac3enc" options, and alsa a WAV file that I believe has AC3 content rather than PCM. I also tested: * Play a stream * Mute while playing * Stop stream * Play some other streams to re-assign the converter to a different pin, PCM, set of SPDIF controls, ... hence hopefully triggering cleanup for the original PCM. * Unmute original stream while not playing * Play a stream on the original pin/PCM. This was to test SPDIF control virtualization. Signed-off-by: NStephen Warren <swarren@nvidia.com> Signed-off-by: NTakashi Iwai <tiwai@suse.de>
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