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由 Mika Kuoppala 提交于
ELK seems to very picky about the preconditions to reset. Evidence on Eaglelake (8086:2e12 (rev 03)) shows that it does not like if reset occurs when there is active ring. Ville found out that there is workaround with name 'WaMediaResetMainRingCleanup' which suggests that we need to cleanup rings before resetting. It is unclear what cleanup exactly means but evidence shows that stopping the ring does have an effect on reset reliability. This patch makes reset successful on hangs induced by chained batches (the igt ones). Note that if the hang is inside a shader, it is possible that our attempts to stop the ring achieves anything. v2: zero ctl,head,tail also. bug ref. use driver debugs (Chris) v3: specify platform on testcases, comment tidyup (Chris) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100942 Testcase: igt/gem_busy/*-hang #elk Testcase: igt/gem_ringfill/hang-* #elk Suggested-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Cc: Ville Syrjälä <ville.syrjala@linux.intel.com> Cc: Chris Wilson <chris@chris-wilson.co.uk> Cc: Tomi Sarvela <tomi.p.sarvela@intel.com> Signed-off-by: NMika Kuoppala <mika.kuoppala@intel.com> Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Link: http://patchwork.freedesktop.org/patch/msgid/20170519091340.21439-1-mika.kuoppala@intel.com
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