-
由 Ville Syrjälä 提交于
On VLV/CHV enabling sprite0 when sprite1 has already been enabled may lead to an underrun. This only happens when sprite0 FIFO size is zero prior to enabling it. Hence an effective workaround is to always allocate at least one cacheline for sprite0 when sprite1 is active. I've not observed this sort of failure during any other type of plane enable/disable sequence. v2: s/noninverted/raw/ for consistency with other platforms Testcase: igt/kms_plane_blinker Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NMaarten Lankhorst <maarten.lankhorst@linux.intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/20170302171508.1666-14-ville.syrjala@linux.intel.com
1a10ae6b