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由 Thierry Reding 提交于
The PLL output frequency is multiplied during the P-divider computation, so it needs to be divided by the P-divider again before returning. This fixes an issue where clk_round_rate() would return the multiplied frequency instead of the real one after the P-divider. Signed-off-by: NThierry Reding <treding@nvidia.com>
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