string_32.h 7.3 KB
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#ifndef _ASM_X86_STRING_32_H
#define _ASM_X86_STRING_32_H
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#ifdef __KERNEL__

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/* Let gcc decide whether to inline or use the out of line functions */
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#define __HAVE_ARCH_STRCPY
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extern char *strcpy(char *dest, const char *src);
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#define __HAVE_ARCH_STRNCPY
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extern char *strncpy(char *dest, const char *src, size_t count);
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#define __HAVE_ARCH_STRCAT
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extern char *strcat(char *dest, const char *src);
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#define __HAVE_ARCH_STRNCAT
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extern char *strncat(char *dest, const char *src, size_t count);
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#define __HAVE_ARCH_STRCMP
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extern int strcmp(const char *cs, const char *ct);
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#define __HAVE_ARCH_STRNCMP
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extern int strncmp(const char *cs, const char *ct, size_t count);
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#define __HAVE_ARCH_STRCHR
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extern char *strchr(const char *s, int c);
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#define __HAVE_ARCH_STRLEN
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extern size_t strlen(const char *s);
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static __always_inline void *__memcpy(void *to, const void *from, size_t n)
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{
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	int d0, d1, d2;
	asm volatile("rep ; movsl\n\t"
		     "movl %4,%%ecx\n\t"
		     "andl $3,%%ecx\n\t"
		     "jz 1f\n\t"
		     "rep ; movsb\n\t"
		     "1:"
		     : "=&c" (d0), "=&D" (d1), "=&S" (d2)
		     : "0" (n / 4), "g" (n), "1" ((long)to), "2" ((long)from)
		     : "memory");
	return to;
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}

/*
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 * This looks ugly, but the compiler can optimize it totally,
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 * as the count is constant.
 */
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static __always_inline void *__constant_memcpy(void *to, const void *from,
					       size_t n)
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{
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	long esi, edi;
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	if (!n)
		return to;

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	switch (n) {
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	case 1:
		*(char *)to = *(char *)from;
		return to;
	case 2:
		*(short *)to = *(short *)from;
		return to;
	case 4:
		*(int *)to = *(int *)from;
		return to;

	case 3:
		*(short *)to = *(short *)from;
		*((char *)to + 2) = *((char *)from + 2);
		return to;
	case 5:
		*(int *)to = *(int *)from;
		*((char *)to + 4) = *((char *)from + 4);
		return to;
	case 6:
		*(int *)to = *(int *)from;
		*((short *)to + 2) = *((short *)from + 2);
		return to;
	case 8:
		*(int *)to = *(int *)from;
		*((int *)to + 1) = *((int *)from + 1);
		return to;
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	}
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	esi = (long)from;
	edi = (long)to;
	if (n >= 5 * 4) {
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		/* large block: use rep prefix */
		int ecx;
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		asm volatile("rep ; movsl"
			     : "=&c" (ecx), "=&D" (edi), "=&S" (esi)
			     : "0" (n / 4), "1" (edi), "2" (esi)
			     : "memory"
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		);
	} else {
		/* small block: don't clobber ecx + smaller code */
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		if (n >= 4 * 4)
			asm volatile("movsl"
				     : "=&D"(edi), "=&S"(esi)
				     : "0"(edi), "1"(esi)
				     : "memory");
		if (n >= 3 * 4)
			asm volatile("movsl"
				     : "=&D"(edi), "=&S"(esi)
				     : "0"(edi), "1"(esi)
				     : "memory");
		if (n >= 2 * 4)
			asm volatile("movsl"
				     : "=&D"(edi), "=&S"(esi)
				     : "0"(edi), "1"(esi)
				     : "memory");
		if (n >= 1 * 4)
			asm volatile("movsl"
				     : "=&D"(edi), "=&S"(esi)
				     : "0"(edi), "1"(esi)
				     : "memory");
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	}
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	switch (n % 4) {
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		/* tail */
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	case 0:
		return to;
	case 1:
		asm volatile("movsb"
			     : "=&D"(edi), "=&S"(esi)
			     : "0"(edi), "1"(esi)
			     : "memory");
		return to;
	case 2:
		asm volatile("movsw"
			     : "=&D"(edi), "=&S"(esi)
			     : "0"(edi), "1"(esi)
			     : "memory");
		return to;
	default:
		asm volatile("movsw\n\tmovsb"
			     : "=&D"(edi), "=&S"(esi)
			     : "0"(edi), "1"(esi)
			     : "memory");
		return to;
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	}
}

#define __HAVE_ARCH_MEMCPY

#ifdef CONFIG_X86_USE_3DNOW

#include <asm/mmx.h>

/*
 *	This CPU favours 3DNow strongly (eg AMD Athlon)
 */

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static inline void *__constant_memcpy3d(void *to, const void *from, size_t len)
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{
	if (len < 512)
		return __constant_memcpy(to, from, len);
	return _mmx_memcpy(to, from, len);
}

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static inline void *__memcpy3d(void *to, const void *from, size_t len)
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{
	if (len < 512)
		return __memcpy(to, from, len);
	return _mmx_memcpy(to, from, len);
}

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#define memcpy(t, f, n)				\
	(__builtin_constant_p((n))		\
	 ? __constant_memcpy3d((t), (f), (n))	\
	 : __memcpy3d((t), (f), (n)))
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#else

/*
 *	No 3D Now!
 */
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#define memcpy(t, f, n)				\
	(__builtin_constant_p((n))		\
	 ? __constant_memcpy((t), (f), (n))	\
	 : __memcpy((t), (f), (n)))
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#endif

#define __HAVE_ARCH_MEMMOVE
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void *memmove(void *dest, const void *src, size_t n);
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#define memcmp __builtin_memcmp

#define __HAVE_ARCH_MEMCHR
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extern void *memchr(const void *cs, int c, size_t count);
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static inline void *__memset_generic(void *s, char c, size_t count)
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{
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	int d0, d1;
	asm volatile("rep\n\t"
		     "stosb"
		     : "=&c" (d0), "=&D" (d1)
		     : "a" (c), "1" (s), "0" (count)
		     : "memory");
	return s;
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}

/* we might want to write optimized versions of these later */
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#define __constant_count_memset(s, c, count) __memset_generic((s), (c), (count))
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/*
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 * memset(x, 0, y) is a reasonably common thing to do, so we want to fill
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 * things 32 bits at a time even when we don't know the size of the
 * area at compile-time..
 */
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static __always_inline
void *__constant_c_memset(void *s, unsigned long c, size_t count)
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{
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	int d0, d1;
	asm volatile("rep ; stosl\n\t"
		     "testb $2,%b3\n\t"
		     "je 1f\n\t"
		     "stosw\n"
		     "1:\ttestb $1,%b3\n\t"
		     "je 2f\n\t"
		     "stosb\n"
		     "2:"
		     : "=&c" (d0), "=&D" (d1)
		     : "a" (c), "q" (count), "0" (count/4), "1" ((long)s)
		     : "memory");
	return s;
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}

/* Added by Gertjan van Wingerde to make minix and sysv module work */
#define __HAVE_ARCH_STRNLEN
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extern size_t strnlen(const char *s, size_t count);
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/* end of additional stuff */

#define __HAVE_ARCH_STRSTR
extern char *strstr(const char *cs, const char *ct);

/*
 * This looks horribly ugly, but the compiler can optimize it totally,
 * as we by now know that both pattern and count is constant..
 */
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static __always_inline
void *__constant_c_and_count_memset(void *s, unsigned long pattern,
				    size_t count)
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{
	switch (count) {
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	case 0:
		return s;
	case 1:
		*(unsigned char *)s = pattern & 0xff;
		return s;
	case 2:
		*(unsigned short *)s = pattern & 0xffff;
		return s;
	case 3:
		*(unsigned short *)s = pattern & 0xffff;
		*((unsigned char *)s + 2) = pattern & 0xff;
		return s;
	case 4:
		*(unsigned long *)s = pattern;
		return s;
	}

#define COMMON(x)							\
	asm volatile("rep ; stosl"					\
		     x							\
		     : "=&c" (d0), "=&D" (d1)				\
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		     : "a" (eax), "0" (count/4), "1" ((long)s)	\
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		     : "memory")

	{
		int d0, d1;
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#if __GNUC__ == 4 && __GNUC_MINOR__ == 0
		/* Workaround for broken gcc 4.0 */
		register unsigned long eax asm("%eax") = pattern;
#else
		unsigned long eax = pattern;
#endif

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		switch (count % 4) {
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		case 0:
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			COMMON("");
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			return s;
		case 1:
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			COMMON("\n\tstosb");
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			return s;
		case 2:
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			COMMON("\n\tstosw");
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			return s;
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		default:
			COMMON("\n\tstosw\n\tstosb");
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			return s;
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		}
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	}
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#undef COMMON
}

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#define __constant_c_x_memset(s, c, count)			\
	(__builtin_constant_p(count)				\
	 ? __constant_c_and_count_memset((s), (c), (count))	\
	 : __constant_c_memset((s), (c), (count)))
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#define __memset(s, c, count)				\
	(__builtin_constant_p(count)			\
	 ? __constant_count_memset((s), (c), (count))	\
	 : __memset_generic((s), (c), (count)))
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#define __HAVE_ARCH_MEMSET
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#define memset(s, c, count)						\
	(__builtin_constant_p(c)					\
	 ? __constant_c_x_memset((s), (0x01010101UL * (unsigned char)(c)), \
				 (count))				\
	 : __memset((s), (c), (count)))
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/*
 * find the first occurrence of byte 'c', or 1 past the area if none
 */
#define __HAVE_ARCH_MEMSCAN
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extern void *memscan(void *addr, int c, size_t size);
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#endif /* __KERNEL__ */

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#endif /* _ASM_X86_STRING_32_H */