提交 cf6f0548 编写于 作者: G Gerd Hoffmann

console: zap color_table

qemu_create_surface hands out 32bpp surfaces.
So we can just use color_table_rgb directly.
Signed-off-by: NGerd Hoffmann <kraxel@redhat.com>
上级 c78f7137
......@@ -208,42 +208,6 @@ void vga_hw_text_update(console_ch_t *chardata)
active_console->hw_text_update(active_console->hw, chardata);
}
/* convert a RGBA color to a color index usable in graphic primitives */
static unsigned int vga_get_color(DisplayState *ds, unsigned int rgba)
{
unsigned int r, g, b, color;
switch(ds_get_bits_per_pixel(ds)) {
#if 0
case 8:
r = (rgba >> 16) & 0xff;
g = (rgba >> 8) & 0xff;
b = (rgba) & 0xff;
color = (rgb_to_index[r] * 6 * 6) +
(rgb_to_index[g] * 6) +
(rgb_to_index[b]);
break;
#endif
case 15:
r = (rgba >> 16) & 0xff;
g = (rgba >> 8) & 0xff;
b = (rgba) & 0xff;
color = ((r >> 3) << 10) | ((g >> 3) << 5) | (b >> 3);
break;
case 16:
r = (rgba >> 16) & 0xff;
g = (rgba >> 8) & 0xff;
b = (rgba) & 0xff;
color = ((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3);
break;
case 32:
default:
color = rgba;
break;
}
return color;
}
static void vga_fill_rect (DisplayState *ds,
int posx, int posy, int width, int height, uint32_t color)
{
......@@ -358,8 +322,6 @@ static const uint32_t dmask4[4] = {
PAT(0xffffffff),
};
static uint32_t color_table[2][8];
#ifndef CONFIG_CURSES
enum color_names {
COLOR_BLACK = 0,
......@@ -396,23 +358,6 @@ static const uint32_t color_table_rgb[2][8] = {
}
};
static inline unsigned int col_expand(DisplayState *ds, unsigned int col)
{
switch(ds_get_bits_per_pixel(ds)) {
case 8:
col |= col << 8;
col |= col << 16;
break;
case 15:
case 16:
col |= col << 16;
break;
default:
break;
}
return col;
}
#ifdef DEBUG_CONSOLE
static void console_print_text_attributes(TextAttributes *t_attrib, char ch)
{
......@@ -461,11 +406,11 @@ static void vga_putcharxy(DisplayState *ds, int x, int y, int ch,
#endif
if (t_attrib->invers) {
bgcol = color_table[t_attrib->bold][t_attrib->fgcol];
fgcol = color_table[t_attrib->bold][t_attrib->bgcol];
bgcol = color_table_rgb[t_attrib->bold][t_attrib->fgcol];
fgcol = color_table_rgb[t_attrib->bold][t_attrib->bgcol];
} else {
fgcol = color_table[t_attrib->bold][t_attrib->fgcol];
bgcol = color_table[t_attrib->bold][t_attrib->bgcol];
fgcol = color_table_rgb[t_attrib->bold][t_attrib->fgcol];
bgcol = color_table_rgb[t_attrib->bold][t_attrib->bgcol];
}
bpp = (ds_get_bits_per_pixel(ds) + 7) >> 3;
......@@ -650,7 +595,7 @@ static void console_refresh(QemuConsole *s)
if (s->ds->have_gfx) {
vga_fill_rect(s->ds, 0, 0, ds_get_width(s->ds), ds_get_height(s->ds),
color_table[0][COLOR_BLACK]);
color_table_rgb[0][COLOR_BLACK]);
y1 = s->y_displayed;
for (y = 0; y < s->height; y++) {
c = s->cells + y1 * s->width;
......@@ -740,7 +685,7 @@ static void console_put_lf(QemuConsole *s)
(s->height - 1) * FONT_HEIGHT);
vga_fill_rect(s->ds, 0, (s->height - 1) * FONT_HEIGHT,
s->width * FONT_WIDTH, FONT_HEIGHT,
color_table[0][s->t_attrib_default.bgcol]);
color_table_rgb[0][s->t_attrib_default.bgcol]);
s->update_x0 = 0;
s->update_y0 = 0;
s->update_x1 = s->width * FONT_WIDTH;
......@@ -1570,17 +1515,6 @@ int is_fixedsize_console(void)
return active_console && active_console->console_type != TEXT_CONSOLE;
}
void console_color_init(DisplayState *ds)
{
int i, j;
for (j = 0; j < 2; j++) {
for (i = 0; i < 8; i++) {
color_table[j][i] = col_expand(ds,
vga_get_color(ds, color_table_rgb[j][i]));
}
}
}
static void text_console_set_echo(CharDriverState *chr, bool echo)
{
QemuConsole *s = chr->opaque;
......@@ -1601,7 +1535,6 @@ static void text_console_update_cursor(void *opaque)
static void text_console_do_init(CharDriverState *chr, DisplayState *ds)
{
QemuConsole *s;
static int color_inited;
s = chr->opaque;
......@@ -1612,10 +1545,6 @@ static void text_console_do_init(CharDriverState *chr, DisplayState *ds)
s->kbd_timer = qemu_new_timer_ms(rt_clock, kbd_send_chars, s);
s->ds = ds;
if (!color_inited) {
color_inited = 1;
console_color_init(s->ds);
}
s->y_displayed = 0;
s->y_base = 0;
s->total_height = DEFAULT_BACKSCROLL;
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册