提交 cf528b89 编写于 作者: V Vincenzo Maffione 提交者: Stefan Hajnoczi

net: virtio-net and vmxnet3 use offloading API

With this patch, virtio-net and vmxnet3 frontends make
use of the qemu_peer_* API for backend offloadings manipulations,
instead of calling TAP-specific functions directly.
We also remove the existing checks which prevent those frontends
from using offloadings with backends different from TAP (e.g. netmap).
Signed-off-by: NVincenzo Maffione <v.maffione@gmail.com>
Signed-off-by: NStefan Hajnoczi <stefanha@redhat.com>
上级 2e753bcc
......@@ -106,7 +106,7 @@ struct vhost_net *vhost_net_init(NetClientState *backend, int devfd,
goto fail;
}
net->nc = backend;
net->dev.backend_features = tap_has_vnet_hdr(backend) ? 0 :
net->dev.backend_features = backend->info->has_vnet_hdr(backend) ? 0 :
(1 << VHOST_NET_F_VIRTIO_NET_HDR);
net->backend = r;
......@@ -117,7 +117,7 @@ struct vhost_net *vhost_net_init(NetClientState *backend, int devfd,
if (r < 0) {
goto fail;
}
if (!tap_has_vnet_hdr_len(backend,
if (!backend->info->has_vnet_hdr_len(backend,
sizeof(struct virtio_net_hdr_mrg_rxbuf))) {
net->dev.features &= ~(1 << VIRTIO_NET_F_MRG_RXBUF);
}
......
......@@ -325,11 +325,7 @@ static void peer_test_vnet_hdr(VirtIONet *n)
return;
}
if (nc->peer->info->type != NET_CLIENT_OPTIONS_KIND_TAP) {
return;
}
n->has_vnet_hdr = tap_has_vnet_hdr(nc->peer);
n->has_vnet_hdr = qemu_peer_has_vnet_hdr(nc);
}
static int peer_has_vnet_hdr(VirtIONet *n)
......@@ -342,7 +338,7 @@ static int peer_has_ufo(VirtIONet *n)
if (!peer_has_vnet_hdr(n))
return 0;
n->has_ufo = tap_has_ufo(qemu_get_queue(n->nic)->peer);
n->has_ufo = qemu_peer_has_ufo(qemu_get_queue(n->nic));
return n->has_ufo;
}
......@@ -361,8 +357,8 @@ static void virtio_net_set_mrg_rx_bufs(VirtIONet *n, int mergeable_rx_bufs)
nc = qemu_get_subqueue(n->nic, i);
if (peer_has_vnet_hdr(n) &&
tap_has_vnet_hdr_len(nc->peer, n->guest_hdr_len)) {
tap_set_vnet_hdr_len(nc->peer, n->guest_hdr_len);
qemu_peer_has_vnet_hdr_len(nc, n->guest_hdr_len)) {
qemu_peer_set_vnet_hdr_len(nc, n->guest_hdr_len);
n->host_hdr_len = n->guest_hdr_len;
}
}
......@@ -463,7 +459,7 @@ static uint32_t virtio_net_bad_features(VirtIODevice *vdev)
static void virtio_net_apply_guest_offloads(VirtIONet *n)
{
tap_set_offload(qemu_get_subqueue(n->nic, 0)->peer,
qemu_peer_set_offload(qemu_get_subqueue(n->nic, 0),
!!(n->curr_guest_offloads & (1ULL << VIRTIO_NET_F_GUEST_CSUM)),
!!(n->curr_guest_offloads & (1ULL << VIRTIO_NET_F_GUEST_TSO4)),
!!(n->curr_guest_offloads & (1ULL << VIRTIO_NET_F_GUEST_TSO6)),
......@@ -1544,7 +1540,7 @@ static void virtio_net_device_realize(DeviceState *dev, Error **errp)
peer_test_vnet_hdr(n);
if (peer_has_vnet_hdr(n)) {
for (i = 0; i < n->max_queues; i++) {
tap_using_vnet_hdr(qemu_get_subqueue(n->nic, i)->peer, true);
qemu_peer_using_vnet_hdr(qemu_get_subqueue(n->nic, i), true);
}
n->host_hdr_len = sizeof(struct virtio_net_hdr);
} else {
......
......@@ -1290,7 +1290,7 @@ static void vmxnet3_update_features(VMXNET3State *s)
s->lro_supported, rxcso_supported,
s->rx_vlan_stripping);
if (s->peer_has_vhdr) {
tap_set_offload(qemu_get_queue(s->nic)->peer,
qemu_peer_set_offload(qemu_get_queue(s->nic),
rxcso_supported,
s->lro_supported,
s->lro_supported,
......@@ -1883,11 +1883,9 @@ static NetClientInfo net_vmxnet3_info = {
static bool vmxnet3_peer_has_vnet_hdr(VMXNET3State *s)
{
NetClientState *peer = qemu_get_queue(s->nic)->peer;
NetClientState *nc = qemu_get_queue(s->nic);
if ((NULL != peer) &&
(peer->info->type == NET_CLIENT_OPTIONS_KIND_TAP) &&
tap_has_vnet_hdr(peer)) {
if (qemu_peer_has_vnet_hdr(nc)) {
return true;
}
......@@ -1935,10 +1933,10 @@ static void vmxnet3_net_init(VMXNET3State *s)
s->lro_supported = false;
if (s->peer_has_vhdr) {
tap_set_vnet_hdr_len(qemu_get_queue(s->nic)->peer,
qemu_peer_set_vnet_hdr_len(qemu_get_queue(s->nic),
sizeof(struct virtio_net_hdr));
tap_using_vnet_hdr(qemu_get_queue(s->nic)->peer, 1);
qemu_peer_using_vnet_hdr(qemu_get_queue(s->nic), 1);
}
qemu_format_nic_info_str(qemu_get_queue(s->nic), s->conf.macaddr.a);
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册