提交 ac26eb69 编写于 作者: R Richard Henderson

tcg-i386: Add and use tcg_out64

No point in splitting the write into 32-bit pieces.
Reviewed-by: NAurelien Jarno <aurelien@aurel32.net>
Signed-off-by: NRichard Henderson <rth@twiddle.net>
上级 2bb8656d
......@@ -552,8 +552,7 @@ static void tcg_out_movi(TCGContext *s, TCGType type,
tcg_out32(s, arg);
} else {
tcg_out_opc(s, OPC_MOVL_Iv + P_REXW + LOWREGMASK(ret), 0, ret, 0);
tcg_out32(s, arg);
tcg_out32(s, arg >> 31 >> 1);
tcg_out64(s, arg);
}
}
......
......@@ -133,6 +133,13 @@ static inline void tcg_out32(TCGContext *s, uint32_t v)
s->code_ptr = p + 4;
}
static inline void tcg_out64(TCGContext *s, uint64_t v)
{
uint8_t *p = s->code_ptr;
*(uint64_t *)p = v;
s->code_ptr = p + 8;
}
/* label relocation processing */
static void tcg_out_reloc(TCGContext *s, uint8_t *code_ptr, int type,
......
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