提交 896e1a05 编写于 作者: G Gerd Hoffmann

ui: shader.h protect against double inclusion

Signed-off-by: NGerd Hoffmann <kraxel@redhat.com>
Reviewed-by: NMax Reitz <mreitz@redhat.com>
上级 dcf30025
#ifndef QEMU_SHADER_H
#define QEMU_SHADER_H
#include <epoxy/gl.h>
void qemu_gl_run_texture_blit(GLint texture_blit_prog);
......@@ -6,3 +9,5 @@ GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src);
GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag);
GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
const GLchar *frag_src);
#endif /* QEMU_SHADER_H */
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