tcg: Avoid stores to unaligned addresses
Avoid stores to unaligned addresses in TCG code generation, by using the usual memcpy() approach. (Using bswap.h would drag a lot of QEMU baggage into TCG, so it's simpler just to do direct memcpy() here.) Reviewed-by: NAlex Bennée <alex.bennee@linaro.org> Signed-off-by: NPeter Maydell <peter.maydell@linaro.org> Signed-off-by: NRichard Henderson <rth@twiddle.net>
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