提交 42ddb8aa 编写于 作者: M Md Haris Iqbal 提交者: Gerd Hoffmann

Changed malloc to g_malloc, free to g_free in ui/shader.c

Signed-off-by: NMd Haris Iqbal <haris.phnx@gmail.com>
Message-id: 1459862499-4768-1-git-send-email-haris.phnx@gmail.com
Signed-off-by: NGerd Hoffmann <kraxel@redhat.com>
上级 39414ef4
......@@ -83,12 +83,12 @@ GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src)
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if (!status) {
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
errmsg = malloc(length);
errmsg = g_malloc(length);
glGetShaderInfoLog(shader, length, &length, errmsg);
fprintf(stderr, "%s: compile %s error\n%s\n", __func__,
(type == GL_VERTEX_SHADER) ? "vertex" : "fragment",
errmsg);
free(errmsg);
g_free(errmsg);
return 0;
}
return shader;
......@@ -108,10 +108,10 @@ GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag)
glGetProgramiv(program, GL_LINK_STATUS, &status);
if (!status) {
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length);
errmsg = malloc(length);
errmsg = g_malloc(length);
glGetProgramInfoLog(program, length, &length, errmsg);
fprintf(stderr, "%s: link program: %s\n", __func__, errmsg);
free(errmsg);
g_free(errmsg);
return 0;
}
return program;
......
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