tcg/optimize: fix known-zero bits optimization
Known-zero bits optimization is a great idea that helps to generate more optimized code. However the current implementation only works in very few cases as the computed mask is not saved. Fix this to make it really working. Reviewed-by: NPaolo Bonzini <pbonzini@redhat.com> Signed-off-by: NAurelien Jarno <aurelien@aurel32.net> Signed-off-by: NRichard Henderson <rth@twiddle.net>
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