Refactor keymap code to avoid duplication ("Daniel P. Berrange")
Each of the graphical frontends #include a .c file, for keymap code resulting in duplicated definitions & duplicated compiled code. A couple of small changes allowed this to be sanitized, so instead of doing a #include "keymaps.c", duplicating all code, we can have a shared keymaps.h file, and only compile code once. This allows the next patch to move the VncState struct out into a header file without causing clashing definitions. Makefile | 9 +++++--- b/keymaps.h | 60 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ curses.c | 3 -- curses_keys.h | 9 +++----- keymaps.c | 45 ++++++++++++++++--------------------------- sdl.c | 3 -- sdl_keysym.h | 7 ++---- vnc.c | 5 +--- vnc_keysym.h | 7 ++---- 9 files changed, 97 insertions(+), 51 deletions(-) Signed-off-by: NDaniel P. Berrange <berrange@redhat.com> Signed-off-by: NAnthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6721 c046a42c-6fe2-441c-8c8c-71466251a162
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