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由 Aurelien Jarno 提交于
float*_scalnb() were not taking into account all cases. This patch fixes some corner cases: - NaN values in input were not properly propagated and the invalid flag not correctly raised. Use propagateFloat*NaN() for that. - NaN or infinite values in input of floatx80_scalnb() were not correctly detected due to a typo. - The sum of exponent and n could overflow, leading to strange results. Additionally having int16 defined to int make that happening for a very small range of values. Fix that by saturating n to the maximum exponent range, and using an explicit wider type if needed. Reviewed-by: NPeter Maydell <peter.maydell@linaro.org> Signed-off-by: NAurelien Jarno <aurelien@aurel32.net>
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