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由 Marc-André Lureau 提交于
Current and upcoming mesa releases rely on a shader disk cash. It uses a thread job queue with low priority, set with sched_setscheduler(SCHED_IDLE). However, that syscall is rejected by the "resourcecontrol" seccomp qemu filter. Since it should be safe to allow lowering thread priority, let's allow scheduling thread to idle policy. Related to: https://bugzilla.redhat.com/show_bug.cgi?id=1594456Signed-off-by: NMarc-André Lureau <marcandre.lureau@redhat.com> Acked-by: NEduardo Otubo <otubo@redhat.com>
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