console.h 5.8 KB
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#ifndef CONSOLE_H
#define CONSOLE_H

#include "qemu-char.h"

/* keyboard/mouse support */

#define MOUSE_EVENT_LBUTTON 0x01
#define MOUSE_EVENT_RBUTTON 0x02
#define MOUSE_EVENT_MBUTTON 0x04

typedef void QEMUPutKBDEvent(void *opaque, int keycode);
typedef void QEMUPutMouseEvent(void *opaque, int dx, int dy, int dz, int buttons_state);

typedef struct QEMUPutMouseEntry {
    QEMUPutMouseEvent *qemu_put_mouse_event;
    void *qemu_put_mouse_event_opaque;
    int qemu_put_mouse_event_absolute;
    char *qemu_put_mouse_event_name;

    /* used internally by qemu for handling mice */
    struct QEMUPutMouseEntry *next;
} QEMUPutMouseEntry;

void qemu_add_kbd_event_handler(QEMUPutKBDEvent *func, void *opaque);
QEMUPutMouseEntry *qemu_add_mouse_event_handler(QEMUPutMouseEvent *func,
                                                void *opaque, int absolute,
                                                const char *name);
void qemu_remove_mouse_event_handler(QEMUPutMouseEntry *entry);

void kbd_put_keycode(int keycode);
void kbd_mouse_event(int dx, int dy, int dz, int buttons_state);
int kbd_mouse_is_absolute(void);

void do_info_mice(void);
void do_mouse_set(int index);

/* keysym is a unicode code except for special keys (see QEMU_KEY_xxx
   constants) */
#define QEMU_KEY_ESC1(c) ((c) | 0xe100)
#define QEMU_KEY_BACKSPACE  0x007f
#define QEMU_KEY_UP         QEMU_KEY_ESC1('A')
#define QEMU_KEY_DOWN       QEMU_KEY_ESC1('B')
#define QEMU_KEY_RIGHT      QEMU_KEY_ESC1('C')
#define QEMU_KEY_LEFT       QEMU_KEY_ESC1('D')
#define QEMU_KEY_HOME       QEMU_KEY_ESC1(1)
#define QEMU_KEY_END        QEMU_KEY_ESC1(4)
#define QEMU_KEY_PAGEUP     QEMU_KEY_ESC1(5)
#define QEMU_KEY_PAGEDOWN   QEMU_KEY_ESC1(6)
#define QEMU_KEY_DELETE     QEMU_KEY_ESC1(3)

#define QEMU_KEY_CTRL_UP         0xe400
#define QEMU_KEY_CTRL_DOWN       0xe401
#define QEMU_KEY_CTRL_LEFT       0xe402
#define QEMU_KEY_CTRL_RIGHT      0xe403
#define QEMU_KEY_CTRL_HOME       0xe404
#define QEMU_KEY_CTRL_END        0xe405
#define QEMU_KEY_CTRL_PAGEUP     0xe406
#define QEMU_KEY_CTRL_PAGEDOWN   0xe407

void kbd_put_keysym(int keysym);

/* consoles */

struct DisplayState {
    uint8_t *data;
    int linesize;
    int depth;
    int bgr; /* BGR color order instead of RGB. Only valid for depth == 32 */
    int width;
    int height;
    void *opaque;
    struct QEMUTimer *gui_timer;
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    uint64_t gui_timer_interval;
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    void (*dpy_update)(struct DisplayState *s, int x, int y, int w, int h);
    void (*dpy_resize)(struct DisplayState *s, int w, int h);
    void (*dpy_refresh)(struct DisplayState *s);
    void (*dpy_copy)(struct DisplayState *s, int src_x, int src_y,
                     int dst_x, int dst_y, int w, int h);
    void (*dpy_fill)(struct DisplayState *s, int x, int y,
                     int w, int h, uint32_t c);
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    void (*dpy_text_cursor)(struct DisplayState *s, int x, int y);
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    void (*mouse_set)(int x, int y, int on);
    void (*cursor_define)(int width, int height, int bpp, int hot_x, int hot_y,
                          uint8_t *image, uint8_t *mask);
};

static inline void dpy_update(DisplayState *s, int x, int y, int w, int h)
{
    s->dpy_update(s, x, y, w, h);
}

static inline void dpy_resize(DisplayState *s, int w, int h)
{
    s->dpy_resize(s, w, h);
}

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static inline void dpy_cursor(DisplayState *s, int x, int y)
{
    if (s->dpy_text_cursor)
        s->dpy_text_cursor(s, x, y);
}

typedef unsigned long console_ch_t;
static inline void console_write_ch(console_ch_t *dest, uint32_t ch)
{
    cpu_to_le32wu((uint32_t *) dest, ch);
}

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typedef void (*vga_hw_update_ptr)(void *);
typedef void (*vga_hw_invalidate_ptr)(void *);
typedef void (*vga_hw_screen_dump_ptr)(void *, const char *);
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typedef void (*vga_hw_text_update_ptr)(void *, console_ch_t *);
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TextConsole *graphic_console_init(DisplayState *ds, vga_hw_update_ptr update,
                                  vga_hw_invalidate_ptr invalidate,
                                  vga_hw_screen_dump_ptr screen_dump,
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                                  vga_hw_text_update_ptr text_update,
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                                  void *opaque);
void vga_hw_update(void);
void vga_hw_invalidate(void);
void vga_hw_screen_dump(const char *filename);
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void vga_hw_text_update(console_ch_t *chardata);
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int is_graphic_console(void);
CharDriverState *text_console_init(DisplayState *ds, const char *p);
void console_select(unsigned int index);
void console_color_init(DisplayState *ds);

/* sdl.c */
void sdl_display_init(DisplayState *ds, int full_screen, int no_frame);

/* cocoa.m */
void cocoa_display_init(DisplayState *ds, int full_screen);

/* vnc.c */
void vnc_display_init(DisplayState *ds);
void vnc_display_close(DisplayState *ds);
int vnc_display_open(DisplayState *ds, const char *display);
int vnc_display_password(DisplayState *ds, const char *password);
void do_info_vnc(void);

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/* curses.c */
void curses_display_init(DisplayState *ds, int full_screen);

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/* x_keymap.c */
extern uint8_t _translate_keycode(const int key);

/* FIXME: term_printf et al should probably go elsewhere so everything
   does not need to include console.h  */
/* monitor.c */
void monitor_init(CharDriverState *hd, int show_banner);
void term_puts(const char *str);
void term_vprintf(const char *fmt, va_list ap);
void term_printf(const char *fmt, ...) __attribute__ ((__format__ (__printf__, 1, 2)));
void term_print_filename(const char *filename);
void term_flush(void);
void term_print_help(void);
void monitor_readline(const char *prompt, int is_password,
                      char *buf, int buf_size);

/* readline.c */
typedef void ReadLineFunc(void *opaque, const char *str);

extern int completion_index;
void add_completion(const char *str);
void readline_handle_byte(int ch);
void readline_find_completion(const char *cmdline);
const char *readline_get_history(unsigned int index);
void readline_start(const char *prompt, int is_password,
                    ReadLineFunc *readline_func, void *opaque);

#endif