- 22 12月, 2008 2 次提交
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由 Jim Meyering 提交于
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由 Daniel P. Berrange 提交于
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- 21 12月, 2008 1 次提交
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由 Guido Günther 提交于
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- 20 12月, 2008 2 次提交
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由 Guido Günther 提交于
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由 Guido Günther 提交于
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- 19 12月, 2008 2 次提交
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由 Richard W.M. Jones 提交于
(aozturk in #virt).
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由 Guido Günther 提交于
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- 18 12月, 2008 26 次提交
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由 Guido Günther 提交于
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由 Daniel P. Berrange 提交于
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由 Daniel P. Berrange 提交于
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由 Daniel P. Berrange 提交于
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由 Daniel P. Berrange 提交于
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由 Daniel P. Berrange 提交于
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由 Daniel P. Berrange 提交于
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由 Daniel P. Berrange 提交于
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由 Daniel P. Berrange 提交于
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由 Jim Meyering 提交于
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由 Jim Meyering 提交于
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由 Daniel P. Berrange 提交于
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由 Daniel P. Berrange 提交于
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由 Daniel P. Berrange 提交于
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由 Daniel P. Berrange 提交于
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由 Daniel P. Berrange 提交于
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由 Daniel P. Berrange 提交于
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由 Daniel P. Berrange 提交于
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由 Daniel P. Berrange 提交于
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由 Daniel P. Berrange 提交于
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由 Jim Meyering 提交于
* src/storage_backend_fs.c: Don't include <endian.h> or <byteswap.h>. (LV_BIG_ENDIAN, LV_LITTLE_ENDIAN): Define. Use those instead of __BIG_ENDIAN and __LITTLE_ENDIAN.
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由 Daniel P. Berrange 提交于
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由 Jim Meyering 提交于
* qemud/Makefile.am: Ensure that the generated remote_protocol.c includes <config.h> first. * Makefile.maint (sc_require_config_h_first): New rule, so that "make syntax-check" enforces this. * .x-sc_require_config_h_first: New file. * Makefile.am (.x-sc_require_config_h_first): Add it. * qemud/remote_protocol.x: Don't include <config.h> here. * qemud/remote_protocol.c: Regenerate.
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由 Jim Meyering 提交于
* src/util.c (virAsprintf): Remove trailing space. * src/util.h (virAsprintf): Use ATTRIBUTE_FORMAT. * HACKING (Printf-style functions): New section.
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由 Daniel P. Berrange 提交于
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由 Daniel Veillard 提交于
daniel
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- 17 12月, 2008 3 次提交
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由 Guido Günther 提交于
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由 Jim Meyering 提交于
This change is required on some kernels due to the way a change in the kernel's CONFIG_NR_CPUS propagates through the numa library. * src/qemu_conf.c (qemudCapsInitNUMA): Pass numa_all_cpus_ptr->size/8 as the buffer-length-in-bytes in the call to numa_node_to_cpus, since that's what is required on second and subseqent calls. * src/uml_conf.c (umlCapsInitNUMA): Likewise.
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由 Cole Robinson 提交于
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- 16 12月, 2008 1 次提交
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由 Guido Günther 提交于
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- 15 12月, 2008 3 次提交
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由 Daniel Veillard 提交于
daniel
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由 Daniel P. Berrange 提交于
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由 Jim Meyering 提交于
This is the second part of the change mentioned here: http://thread.gmane.org/gmane.comp.emulators.libvirt/10331 It removes the essentially redundant "optname" parameter from each of the vshCommandOptNetworkBy and vshCommandOptDomainBy functions as well as the correspond macros (without "By" suffix). Now, instead of always passing the optname, "domain", to vshCommandOptDomainBy, that function requires that its command argument refer to an opts array containing a "domain" option. This normalization makes one more help-related change: it renames the net-start "name" argument to the more sensible and consistent "network". * src/virsh.c (VSH_BYNAME, vshCommandOptDomain) (cmd_has_option): New function, used in vshCommandOptDomainBy and vshCommandOptNetworkBy. (vshCommandOptDomainBy, vshCommandOptNetworkBy): Remove the optname parameter, it's always "domain" ("network"). Update all callers. Call cmd_has_option. (vshCommandOptNetwork, cmdAutostart, cmdConsole, cmdDomstate) (cmdDomblkstat, cmdDomIfstat, cmdSuspend, cmdUndefine, cmdStart) (cmdSave, cmdSchedinfo, cmdDump, cmdResume, cmdShutdown) (cmdReboot, cmdDestroy, cmdDominfo, cmdVcpuinfo, cmdVcpupin) (cmdSetvcpus, cmdSetmem, cmdSetmaxmem, cmdDumpXML, cmdDomname) (cmdDomid, cmdDomuuid, cmdMigrate, cmdNetworkAutostart) (cmdNetworkDestroy, cmdNetworkDumpXML, cmdNetworkName) (opts_network_start, cmdNetworkStart, cmdNetworkUndefine) (cmdNetworkUuid, cmdVNCDisplay, cmdTTYConsole, cmdAttachDevice) (cmdDetachDevice, cmdAttachInterface, cmdDetachInterface) (cmdAttachDisk, cmdDetachDisk, cmdEdit) * src/Makefile.am (virsh-pool-edit.c): This code is generated from cmdEdit, and cmdEdit uses the vshCommandOptDomain macro which now, with the changes above, has only 3 (was 4) arguments, yet the macro use is mapped to vshCommandOptPool, which still requires 4 arguments. So this change adjusts the sed code to reinsert the just-removed argument -- we're not changing pool-related code right now, because it's not as straight-forward.
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