Rewrite keycode map to avoid a struct
Playing games with field offsets in a struct causes all sorts
of alignment warnings on ARM platforms
util/virkeycode.c: In function '__virKeycodeValueFromString':
util/virkeycode.c:26:7: warning: cast increases required alignment of target type [-Wcast-align]
(*(typeof(field_type) *)((char *)(object) + field_offset))
^
util/virkeycode.c:91:28: note: in expansion of macro 'getfield'
const char *name = getfield(virKeycodes + i, const char *, name_offset);
^
util/virkeycode.c:26:7: warning: cast increases required alignment of target type [-Wcast-align]
(*(typeof(field_type) *)((char *)(object) + field_offset))
^
util/virkeycode.c:94:20: note: in expansion of macro 'getfield'
return getfield(virKeycodes + i, unsigned short, code_offset);
^
util/virkeycode.c: In function '__virKeycodeValueTranslate':
util/virkeycode.c:26:7: warning: cast increases required alignment of target type [-Wcast-align]
(*(typeof(field_type) *)((char *)(object) + field_offset))
^
util/virkeycode.c:127:13: note: in expansion of macro 'getfield'
if (getfield(virKeycodes + i, unsigned short, from_offset) == key_value)
^
util/virkeycode.c:26:7: warning: cast increases required alignment of target type [-Wcast-align]
(*(typeof(field_type) *)((char *)(object) + field_offset))
^
util/virkeycode.c:128:20: note: in expansion of macro 'getfield'
return getfield(virKeycodes + i, unsigned short, to_offset);
There is no compelling reason to use a struct for the keycode
tables. It can easily just use an array of arrays instead,
avoiding all alignment problems
Signed-off-by: NDaniel P. Berrange <berrange@redhat.com>
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