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由 Daniel P. Berrange 提交于
When one thread passes the buck to another thread, it uses virCondSignal to wake up the target thread. The variable 'haveTheBuck' is not updated in a race-free manner when this occurs. The current thread sets it to false, and the woken up thread sets it to true. There is a window where a 3rd thread can come in and grab the buck. Even if this didn't lead to crashes & deadlocks, this would still result in unfairness in the buckpassing algorithm. A better solution is to *never* set haveTheBuck to false when we're passing the buck. Only set it to false when there is no further thread waiting for the buck. * src/rpc/virnetclient.c: Only set haveTheBuck to false if no thread is waiting
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