- 23 6月, 2011 1 次提交
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由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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- 16 5月, 2011 2 次提交
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由 Ben Skeggs 提交于
This needs a massive cleanup, but to catch bugs from the interface changes vs the engine code cleanup, this will be done later. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Ben Skeggs 提交于
There's lots of more-or-less independant engines present on NVIDIA GPUs these days, and we generally want to perform the same operations on them. Implementing new ones requires hooking into lots of different places, the aim of this work is to make this simpler and cleaner. NV84:NV98 PCRYPT moved over as a test. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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- 25 2月, 2011 3 次提交
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由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Ben Skeggs 提交于
The immediate benefit of doing this is that on NV50 and up, the GPU virtual address of any buffer is now constant, regardless of what memtype they're placed in. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Ben Skeggs 提交于
This structure will also be used for GART in the near future. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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- 21 12月, 2010 2 次提交
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由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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- 08 12月, 2010 1 次提交
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由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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