1. 15 7月, 2011 1 次提交
    • G
      net/ps3: Fix gelic RX DMA restart · ecae42d3
      Geoff Levand 提交于
      Fix the condition where PS3 network RX hangs when no network
      TX is occurring by calling gelic_card_enable_rxdmac() during
      RX_DMA_CHAIN_END event processing.
      
      The gelic hardware automatically clears its RX_DMA_EN flag when
      it detects an RX_DMA_CHAIN_END event.  In its processing of
      RX_DMA_CHAIN_END the gelic driver is required to set RX_DMA_EN
      (with a call to gelic_card_enable_rxdmac()) to restart RX DMA
      transfers.  The existing gelic driver code does not set
      RX_DMA_EN directly in its processing of the RX_DMA_CHAIN_END
      event, but uses a flag variable card->rx_dma_restart_required
      to schedule the setting of RX_DMA_EN until next inside the
      interrupt handler.
      
      It seems this delayed setting of RX_DMA_EN causes the hang since
      the next RX interrupt after the RX_DMA_CHAIN_END event where
      RX_DMA_EN is scheduled to be set will not occur since RX_DMA_EN
      was not set.  In the case were network TX is occuring, RX_DMA_EN
      is set in the next TX interrupt and RX processing continues.
      Signed-off-by: NGeoff Levand <geoff@infradead.org>
      Signed-off-by: NDavid S. Miller <davem@davemloft.net>
      ecae42d3
  2. 13 4月, 2011 1 次提交
  3. 31 3月, 2011 1 次提交
  4. 02 12月, 2009 2 次提交
  5. 04 6月, 2008 1 次提交
  6. 31 5月, 2008 1 次提交
  7. 01 4月, 2008 1 次提交
  8. 11 2月, 2008 5 次提交
  9. 11 10月, 2007 1 次提交
    • S
      [NET]: Make NAPI polling independent of struct net_device objects. · bea3348e
      Stephen Hemminger 提交于
      Several devices have multiple independant RX queues per net
      device, and some have a single interrupt doorbell for several
      queues.
      
      In either case, it's easier to support layouts like that if the
      structure representing the poll is independant from the net
      device itself.
      
      The signature of the ->poll() call back goes from:
      
      	int foo_poll(struct net_device *dev, int *budget)
      
      to
      
      	int foo_poll(struct napi_struct *napi, int budget)
      
      The caller is returned the number of RX packets processed (or
      the number of "NAPI credits" consumed if you want to get
      abstract).  The callee no longer messes around bumping
      dev->quota, *budget, etc. because that is all handled in the
      caller upon return.
      
      The napi_struct is to be embedded in the device driver private data
      structures.
      
      Furthermore, it is the driver's responsibility to disable all NAPI
      instances in it's ->stop() device close handler.  Since the
      napi_struct is privatized into the driver's private data structures,
      only the driver knows how to get at all of the napi_struct instances
      it may have per-device.
      
      With lots of help and suggestions from Rusty Russell, Roland Dreier,
      Michael Chan, Jeff Garzik, and Jamal Hadi Salim.
      
      Bug fixes from Thomas Graf, Roland Dreier, Peter Zijlstra,
      Joseph Fannin, Scott Wood, Hans J. Koch, and Michael Chan.
      
      [ Ported to current tree and all drivers converted.  Integrated
        Stephen's follow-on kerneldoc additions, and restored poll_list
        handling to the old style to fix mutual exclusion issues.  -DaveM ]
      Signed-off-by: NStephen Hemminger <shemminger@linux-foundation.org>
      Signed-off-by: NDavid S. Miller <davem@davemloft.net>
      bea3348e
  10. 25 7月, 2007 6 次提交
  11. 11 7月, 2007 1 次提交
    • M
      ps3: gigabit ethernet driver for PS3, take3 · 02c18891
      Masakazu Mokuno 提交于
      Hi,
      
      This is the third submission of the network driver for PS3.
      The differences from the previous one are:
      
        - renamed source file names so that their prefix can match
          with the module name
        - added cbe-oss-dev@ozlabs.org line for MAINTAINER file
        - changed some in copyright comments
      
      If there are no more comments, please apply for 2.6.23.
      
      Thank you
      
      --
      Subject: PS3: Ethernet driver
      
      From: Masakazu Mokuno <mokuno@sm.sony.co.jp>
      
      Add Gigabit Ethernet support for the PS3 game console.  The module will
      be called ps3_gelic.
      
      CC: Geoff Levand <geoffrey.levand@am.sony.com>
      Signed-off-by: NMasakazu Mokuno <mokuno@sm.sony.co.jp>
      Signed-off-by: NJeff Garzik <jeff@garzik.org>
      02c18891