- 05 10月, 2011 3 次提交
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由 Jakob Bornecrantz 提交于
Since 3D requires HWv8 and screen objects is always available on those hosts we only need the screen objects path for surfaces. Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Thomas Hellstrom 提交于
On lower versions, the way we mix 2D and 3D may be too slow. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Reviewed-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 06 9月, 2011 3 次提交
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由 Thomas Hellstrom 提交于
This is needed before we introduce the fence objects. Otherwise this will be even more confusing. The plan is to use the following: seqno: A 32-bit sequence number that may be passed in the fifo. marker: Objects, carrying a seqno, that track fifo submission time. They are used for fifo lag based throttling. fence objects: Kernel space objects, possibly accessible from user-space and carrying a 32-bit seqno together with signaled status. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Thomas Hellstrom 提交于
This was previously used by user-space to check whether a fence sequence had passed or not. With fence objects that's not needed anymore. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Thomas Hellstrom 提交于
It was only used for bringup debugging, and probably doesn't work anymore. Remove it. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 01 10月, 2010 1 次提交
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由 Thomas Hellstrom 提交于
We add an option not to enable fbdev, this option is off (0) by default. Not enabling fbdev at load time makes it possible to co-operate with vga16fb and vga text mode when VT switching. However, if 3D resources are active when VT switching, we're currently not able to switch over to vga, due to device limitations. This fixes a bug where we previously lost 3D state during VT switch. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 23 9月, 2010 1 次提交
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由 Joe Perches 提交于
Signed-off-by: NJoe Perches <joe@perches.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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- 01 6月, 2010 2 次提交
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由 Jakob Bornecrantz 提交于
V2: Fix a couple of typos. Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Thomas Hellstrom 提交于
The throttle_us member in the execbuf argument is now honored. If the member is 0, no waiting for lag will occur, which guarantees backwards compatibility with well-behaved clients. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 11 2月, 2010 1 次提交
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由 Thomas Hellstrom 提交于
Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 01 2月, 2010 1 次提交
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由 Jakob Bornecrantz 提交于
Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 14 1月, 2010 1 次提交
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由 Thomas Hellstrom 提交于
A vt switch in stealth mode would take down the FIFO, and re- initialize fence sequence numbers. This patch saves the current state of the fence sequence when the FIFO is disabled. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 23 12月, 2009 1 次提交
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由 Thomas Hellstrom 提交于
Fixes for TTM API change. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 15 12月, 2009 1 次提交
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由 Jakob Bornecrantz 提交于
This commit adds the vmwgfx driver for the VWware Virtual GPU aka SVGA. The driver is under staging the same as Nouveau and Radeon KMS. Hopefully the 2D ioctls are bug free and don't need changing, so that part of the API should be stable. But there there is a pretty big chance that the 3D API will change in the future. Signed-off-by: NThomas Hellström <thellstrom@vmware.com> Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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